Since Rocco nerfed Autofire by making it cost +100% space instead of +50%, this means the total effect of Autofire is a 1.5x damage output - before counting the -20% accuracy penalty. Now if this -20 is percentage points, or a penalty directly applied to BA - then it's actually a quite powerful penalty. After all, going down for instance from 60% to 40% accuracy means having to pack 1.5x the weapons to get the same result. This raises the question if this new Autofire is even worth it.
This led me to do some...
Empirical testing: Autofire vs Normal beams space efficiency in 10q
Gauss Cannons, 40 Autofire vs 80 Normal.
Unmodified, so 18 damage per shot. 5 rounds of testing each, at "neutral" range (3 space between the Doom Stars). Starting with predictably most favourable conditions (high BA vs low BD) and testing up to the least favourable.
150 BA vs 70 BD
Code:
Total Ratio
40 Autofire 2160 2160 2160 2160 2160 10800
Hits 120 120 120 120 120 600
80 Normal 1440 1440 1440 1440 1440 7200
Hits 80 80 80 80 80 400 1.5
^Predictably, with a sufficiently large attack advantage, you gain the full 1.5x gain in damage output.
150 BA vs 110 BD
Code:
Total Ratio
40 Autofire 1548 1494 1620 1494 1584 7740
Hits 86 83 90 83 88 430
80 Normal 1386 1332 1332 1296 1314 6660
Hits 77 77 74 72 73 370 1.16
^As soon as there is something approaching parity in attack vs defense, that gain starts to vanish.
150 BA vs 150 BD
Code:
Total Ratio
40 Autofire 684 720 594 882 738 3618
Hits 38 40 33 49 41 201
80 Normal 594 864 648 864 630 3600
Hits 33 33 36 48 35 200 1.01
150 BA vs 170 BD
Code:
Total Ratio
40 Autofire 324 180 252 180 162 1098
Hits 18 10 14 10 9 61
80 Normal 522 468 468 522 486 2466
Hits 29 29 26 29 27 137 0.45
^Yyyyeah.
This is probably worse for the AI, unless you can teach it to research Force Fields more often and to install stabilizers/nullifiers/cloaks more often. Right now, going with my favourite Creative race and going into beams/stabilizers, I would
want my opponents to have Autofire.
EDIT: it should be noted that these results are a little less precise than the earlier mass driver tests, since it's only 400 shots per test and not 1000 or 5000. Still, they obviously give the correct gist.
I wonder if it would be possible to lessen the Autofire penalty to -10?
Aside: one of the most charming things about Moo2 is this oldschool incaution in piling on modifiers. A modern game will add +10% here, +15% there, all applied additively, to the base. But for vanilla Moo2 it's 1.5x (HEF), 2x (HX), 2x (AF), 2x (Analyzer), WTFx (Achillies). It's delicious.
