the very easily won game after getting to Z-armor
I also find that the 'Zortium stage' is less of a tipping point in the game now.
+ Friday! ..So continue my game a bit.
Remember I am playing "TeleFeud, Warlord, TransDi, Omni, GC-20".
This is, or should I say, was, a blitz race and without any boni, badly equipped for long games. I am turning close to T200 now and this is not even a rush anymore:
T197- Galactic Council, Humans get 40/70 votes, I get 0/70. It seems the other players don't really like me. I also still have this passive war with the Mrrshan, so it is time for Xeno Psychology to up my charms.
T198- Colonize a Gaia planet that was freed from a Crystal by the Elerian, while I was playing with the Klackon. Hope I don't upset them...
T199- Xeno Psychology, Immediately ask the Mrrshan for peace once more, which they now accept. All is well in the Galaxy tonight. Except offcourse for the Elerian that send a fleet to my new colony, with only 1 BB defending it. Rest of fleet at an Ant world... Elerian have a nice BB with the Class I Cloak, some Gauss Canon and Cl. V shields. I have Mass Drivers (LOL) and bought a Garrison on the planet (=fighters with MDrivers). My brave BB does no damage and retreats, leaving the planet to bite the dust.
T204- My real fleet attacks another Klackon world. Their SB now has the Lightning Field so missiles much less effective. Some of my BB's have Neutron Blasters, so after some good blasts, I am able to raid the base and destroy shield & stuff, whch allows me to finish off the SB. Planet has a Missile Base too, but here my missiles & bombs could destroy it rel. easy. Gained the tech Radiation Shield AND Atm Renewer. Good catch Marines! Most of my planet have the 'coids, so Atm. Renewer is not too useful, only on my home planet and some newly added Klackon worlds. I wonder if my Marines get more effective if I have better spying tech?
Ah- In the same turn the Gnolam are burried for good by the Mrrshan!
T208- Elerian declare, not entirely unexpected, war on me.
T209- I make peace with the Klackon, their empire is more than halved by now, battered by the Trilarian, Elerian and myself. They are more than happy to get a break
T214- Capture an Elerian BB. Scrapping it gave met the Gauss Canon! Most welcome weapon. Time to refit some ships of mine!
T216- Spies steal Graviton Beam. 2 turns later they steal HEF. Now I can build a real offensive fleet.
T217~T260- Elerians and me have been going back and forth, a couple of big battles resulted in losses of tens of BB's on both sides. Invented of Titans and Confederation turns things in my favour.
T303- This monstrous game has passed T300 and the Elerian have just been wiped out, a collective effort from the Human, Mrrshan, Trilars and me.
I have an alliance with the Trilarian, who have captured Orion!
Surprisingly I am still on friendly terms with the Humans too.
Close to inventing Doom Stars, and I will not be the only one flying around with those things.
In ICE 10, Doom Stars that are built by an a.i., get 20% extra space for goodies, so I am really eager to fight a couple of Plus Size Doom Stars.
My Omniscience ability has some tactical value now, as almost all enemy ships are equipped with either Class I or Class II Cloaks and I have neither Star Fortress or Sensors researched.
T349- BIG Battle. Trilarians attacking me with 25 Doom Stars and countless other ships. I have 20 Doom Stars and numerous Titans. This is a classic MOO2 'who goes first wins' shootout. Luckily, I had the initiative.
But it is nog game over yet... this is a huge galaxy and nearly all planets have been colonized and even with this battle won, Trilarian fleet is still larger than mine
T360- Trilarian strike again at a system of mine. I have Star Fortress and 5 Doom Stars, Trilars have 9 Doom Stars. This time, Trilars get to shoot first. These are clearly Doom Stars of newer design. I take a beating. Lost planet and all ships.
T368- The Humans are upset about something, prob coz I didn't give them enough attention .. little babies .. now they ask me 32.000 BC to stay in favour .. 32k! You kidding me! I kindly refuse and they cancel our treaties...
T372- Humans are apparently bored and declare war on me... Trilars have now taken a few heavy beatings but they have Warp Interdictors everywhere so progress is slow. Telepathic comes in handy now- no worries about rebellion, no transports to manage, etc. A time saver in the end game really.
T381- OK, I am now running around the galaxy 'upgrading' planets with my Stellar Converters.
T399- Gal. Council.. but I am just a few votes short of 2/3 majority. Mrrshan voted for me to we have an alliance. Guess this game will be going for a few more turns
T401- 2 big battles at once, 1 with Trilars, but I am ship design superior by now and decimate their fleet.
2nd battle with the humans which I also win, but not without heavy losses. Humans have their Doom Stars equipped with Stellars and lots of goodies.
T421- Really hoping for a GC. I still need to visit little over 30 systems all with Warp Interdictor. That is 4*30 turns .. well I guess by now I can split my fleet in 3 and save 60 turns.
T423- Finally a GC. Mrrshan are still on my side! This game is wrap everybody!
Mr. blitzer has been playing a nice post-T400 game..!
Highlights: I did not capture Orion & only managed to burry 2; the Klackon and Sili's. Not bad with my Telefeud Warlord race. Omniscience has value in late game, it is a good pick to chose with Ev. Mutation if you have enemies with Cloaks flying around. Telepathic is handy in late game, but more a micro-management buster than actual game play value. Human fleets were in good shape! Every confrontation caused me losses. I am quite content with the a.i. Doom Star Plus ships. Guarantees a few good fights in late game. Alkari did not so well, their ship design was lacking compared to humans. Feudal ship building at 1/3 cost after researching Confederation is too much really. I need to reduce this discount. 50% is indeed more than sufficient. In ICE Warlord is 3 picks but you get only 1 cmd point per planet, which I think is much more balanced. 2 cmd points in a single player game was just too much, especially in Large/Huge galaxies. The Star Gate tech is hughly important in late game, to be everywhere in time, again especially in Huge galaxies. In ICE it is a choice between Star Gate, Mauler Device and Time Warp Facilitator, which is a tough choice but in a single player game I would pick the Star Gate 80% of the time, unless playing in small or perhaps medium galaxy.
Enjoyed this game - hope you enjoyed reading!
//played with ICE 10c//