T164- only 16 turns have passed but I have fought out multiple battles with the Klackon. Killing a big portion of their fleet, but still unable to take down planetary defense (Zeon Missile bases + planetary shield and Zortium armor CIII star base. Their Rangemaster Unit combined with Grav Beam is pretty potent. My fleet is growing in size, so a breakthrough should be near. Offcourse the Human or Trilarian can suddenly decide to get involved, which could turns things around in a unpretty way. At the moment I have an advantage coz the Elerian started invading Klackon planets, which relieves the pressure. The Trilarian are decimating the Gnolam. And Human have some skirmishes with Mrrshan, but never an all out war. Picture shows the effect of a Feud gov: Lots of ships, bad tech. edit T169- finally breakthrough. Big Battle 2BB, Star Base & Missile Base down. A nice abundant swamp planet filled with Klackons is now mine. Lost 3 ships.