ICE 15 has some cool new changes and is now part of the new 1.50.8 pack - Toxic planets can be converted to Barren with a Weather Controller that introduces Fungi into the toxic climate, cleaning up the pollutants. Weather Controller can now be built on Toxic and Barren planets, but not on Radiated ones. - AI is now able to research hyper advanced fields! it will do up to 2 levels of power, chemistry and computers; 3 levels of physics and fields. AI will not tech advanced levels of construction, sociology and biology. Since AI can now enjoy miniaturization for the high technologies, the 25% space cheat for AI Titans and Doom Stars has been removed. - Federation government now enjoys a 10% moral bonus. - To create equal base for torpedoes, the missile ammo base for space calculations has been set to 10 for both satellite and missile base. Star Base space has been reduced to 460 (500), Battlestation and Star Fortress accordingly. Satellite space allocs for weaponry have been updated to 33 17 16 34 (30 15 15 40). Missile Base space has been increased to 475 (355) and will have L0-L2 9,8,10 instead of 9,8,9 missiles. - Enabled 'simplified_beam_formula' that fixes classic formula irregularities: - Accuracy on ranges 6+ becomes lower. - Large beam BA - BD delta won't cause range penalty to be ignored. (Range 6+ is 7+ squares for Pd, 16+ for normal and 34+ for Hv.) - Limited Defensive Fire to range 1 and 2, with static chances to fire 100% and 50% per square. - Energy Absorber and Proton Torpedo swapped places in the tech tree. - Absorber back to 25% (30) damage absorption. - Rangemaster Unit moves to Advanced Optronics (900 RP) and Emissions Guidance takes its place in Positronics (2000 RP). - Anti-Matter Torpedo speed reduced from 24 to 22. - Proton Torpedo no longer is instant hit with 24 sq range, instead has speed of 24. - Plasma Torpedo speed increased from 25 to 26. - Graviton Bomb damage is 10-40 instead of 12-48. (Classic was 5-40.) - Leader costs: - Famous leader cost 3 6 instead of 2 4. - Navigator* cost 3 instead of 4. - Spy Master cost 2 4 instead of 3 6. - Random events adjusted once more.