Rocco.40
King
- Joined
- Mar 2, 2015
- Messages
- 652
To play the ICE-M mod do i have to enable both "ICE-M.cfg" and "set150.cfg" in the ORION2.cfg or just the former?
only enable "ICE-M.CFG", so:
# include 150\SET150.CFG;
include ICE\ICE-M.CFG;
To play the ICE-M mod do i have to enable both "ICE-M.cfg" and "set150.cfg" in the ORION2.cfg or just the former?
Well, i owe you an apology here, as it was explicitely written in manual to work, but in fact it did not work. Sorry if it caused you to waste time on it.For this great Mod, this was what I waited for all this years!
I have two questions:
First, I don't understand how to activate "Zeroth Weapon Flag", what command do I have to write, I managed to modifie waepons, but I didn't manage to activate this flag... {...} but I am go crazy about this Zeroth Weapon Flag, want to put this flag at the proton torpedo, but have no idea how...
There is no easy way at the moment. Perhaps we'll do something about it some time .. who knowsSecond, since the patch works only with the english version and I am german, is there an easy way to use the files from the german MOO2 to have everything in german, or do I need to go the hard way, by renaming all technologies and weapon names?
acctually it's not so important, since my english is quiet good,
The supported inherent mods are:I tried to give the proton torpedo enveloping as a inherent mod but didn't work.
MIRV as a inherent mod didn't work as well, isn't it possible to give torpedos this mods as inherent mod?
Technology and many other in-game texts can be changed by editing HELP.LBX (or the much improved HELP150.LBX)Is there any possibility to change the text you see if you researched the technologies?
Are this the files "Tanm_001 - Tanm_213"?
I tried to open them, do I need a Hex editor to read them?
If yes, how to get one?
No, YesCan I create a new tech field or can I just mod the existing?
They should stack iircIf I have a cybernatic race and add a repair unit and a hero that repairs, will everything be added, so cybernatic repair X% + auto repair unit Y% + hero Z%= acctual repair, or just the highest bonus is taken into account?