Minor Annoyance:
I'm specifically referring to KrikkitTwo's annoyance that snow tiles are usable. Clearly, there's a fairly large difference in the game between a snow tile and a Titanium tile, and their potential usages differ for that reason.
I actually don't understand what you said here. In both those cases, I'm arguing for CivBE to be different from Civ5. I don't think the game ought to be like Civ4. I'm just saying that it's not like that hasn't been done before, and that it has never been a problem. Civ5 is unique in its Tall vs. Wide dynamic, just as Civ4 was unique in its own ways. I'm pointing out that taking on the attributes of other games isn't something we ought to be smashing into a new game, especially when it's already different in that respect.
Yes this game is largely about terraforming, which means any location can be productive.
A city built around hills and a city built on flatland can both be cities with high production. However the hill city can use mines, for free and available from the start while the flatlands city needs manufactories that cost energy and health and technology to make. Sid Meier once said something to the effect of the map being as important a character in the game as the other players. They way you're talking the map should be irrelevant. Just three types of tiles; water, land, and impassible.
I'm specifically referring to KrikkitTwo's annoyance that snow tiles are usable. Clearly, there's a fairly large difference in the game between a snow tile and a Titanium tile, and their potential usages differ for that reason.
Furthermore, I recall you making the opposite argument when it suited your opinion. When people were saying trade routes were never this big a factor in previous games, your response was they are now and it's not changing back. But now the Civ 5 idea of having fewer, bigger cities is something we should do away with. The design of previous games is law when it suits you and arbitrary when it doesn't. If you want to go back the way things were before civ 5 I've been told there is a good Planetfall mod for Civ 4.
I actually don't understand what you said here. In both those cases, I'm arguing for CivBE to be different from Civ5. I don't think the game ought to be like Civ4. I'm just saying that it's not like that hasn't been done before, and that it has never been a problem. Civ5 is unique in its Tall vs. Wide dynamic, just as Civ4 was unique in its own ways. I'm pointing out that taking on the attributes of other games isn't something we ought to be smashing into a new game, especially when it's already different in that respect.