Trias
Donkey with three behinds
- Joined
- Oct 1, 2008
- Messages
- 594
1. Infinite City Sprawl (ICS)
Having a double or triple amount of bases/cities from normal, but occupying the same amount of space on map. For example, if a regular game board of 10x10 tiles would be designed with 2 cities in mind, you'll have 6. This strategy relies heavily on "per city" bonuses and base tile yields while trying to negate the penalty for having that many cities. Civilization 5 has no ICS, because both the AI and human player are building cities at 4-hex (or more) distance from each other.
- filling every possible spot on map with your borders is not ICS (although it's possible with ICS)
- placing cities as fast as you can is not ICS (although ICS can embrace such strategy)
This seems like a somewhat degenerate definition of the term, as it has been used for years in the community. Originally, ICS refers to the ability to build as many cities as you want without being (effectively) checked by any game mechanism (other than map real estate). Generally, this is viewed as a problem with the game design.