usi
Shogun
There were times when some civilizations became so influential that many other civilizations decided to accept their customs, religions, languages and so forth. Greece, China and Egypt are few examples of such great civilizations. My idea here is that when there is an outstanding civ, the civ and some of its neighbors will form a cultural sphere. A cultural sphere brings happiness to the great civ and "enlightenment" (i.e., tech boost) to its members. In other words, my idea is to expand the effect of open borders in the TR.
I thought of two goals:
1) Avoid the problem that advanced civs keep becoming more and more advanced, while weak civs keep falling behind. Instead, we should let weaker civs learn from great civs, and let great civs suffer from corruption.
2) Allow great civs to create large cities (like Rome) earlier.
Here is my idea of how a cultural sphere will be formed and developed (sorry, it's very complicating!):
1) The civ with the highest score at 2000BCE forms its cultural sphere. One of its neighbors will be a member of the cultural sphere. However, if it has no neighbor, the cultural sphere will not be formed.
2) At 1500BCE, civs which already have their cultural spheres get another member of their cultural spheres, if they have one or more neighbors which are in no cultural sphere. Then, either 2a or 2b happens.
2a) If the civ with the highest score at 1500BCE does not have its cultural sphere, it forms its cultural sphere. One of its neighbors will be a member of the sphere. If it has one or more neighbors which are in no cultural sphere, one of the neighbors will be a member of the cultural sphere. If it has no such neighbor, the cultural sphere will not be created.
2b) If the civ with the highest score at 1500BCE already has its cultural sphere, the civ in the second place on the score forms its cultural sphere. If it has one or more neighbors which are in no cultural sphere, one of the neighbors will be added to its cultural sphere. If it has no such neighbor, the cultural sphere will not be created. If the civ which formed its cultural sphere is in the cultural sphere of another civ, it will get out of the former cultural sphere.
3) The same thing to 2 happens at 1000BCE, but this time the civ in the third place can form its cultural sphere if the civs in the first and second places on the score have already formed their cultural spheres.
4) The same thing to 3 happens at 500BCE, 200BCE, 100CE, and so on. However, no more than 3 cultural spheres can exist at the same time. If there are already 3 cultural spheres, no civ can form its cultural sphere until one of the 3 cultural spheres collapses.
A cultural sphere collapses:
1) If it loses all of its members (the great civ which formed the cultural sphere is not counted as its member)
2) When one of the members of the cultural sphere has a higher score than the great civ at a critical date (e.g., 1500BCE, 1000BCE, 500BCE...)
When a cultural sphere collapses:
1) All of its members and the great civ will no longer be in the cultural sphere and might join cultural spheres of other civs in future
2) +3 unhappiness in cities of the one used to be the great civ, and +1 unhappiness in the cities of the former members of the cultural sphere. The unhappiness lasts [the number of the member it had before it collapse] X 10
Merits that a cultural sphere brings to the great civ:
1) +1.5 happiness in its capital city per each member of the cultural sphere
2) Favorable attitude from its members
3) Higher spread rate of your state religion to its members
Demerits that a cultural sphere brings to the great civ:
1) - [the number of the member] X 10% production
2) - [the number of the member] X 5% research
Both 1 and 2 will not go below -50%.
Merits that a cultural sphere brings to its members:
+100% research speed if the great civ has already researched the tech
Demerits that a cultural sphere brings to its members:
1) +2 unhappiness in all cities if your state religion is different from that of the great civ
2) +1 unhappiness in all cities per each government civic you adopt different from the great civ
3) -20% culture in all cities
I thought of two goals:
1) Avoid the problem that advanced civs keep becoming more and more advanced, while weak civs keep falling behind. Instead, we should let weaker civs learn from great civs, and let great civs suffer from corruption.
2) Allow great civs to create large cities (like Rome) earlier.
Here is my idea of how a cultural sphere will be formed and developed (sorry, it's very complicating!):
1) The civ with the highest score at 2000BCE forms its cultural sphere. One of its neighbors will be a member of the cultural sphere. However, if it has no neighbor, the cultural sphere will not be formed.
2) At 1500BCE, civs which already have their cultural spheres get another member of their cultural spheres, if they have one or more neighbors which are in no cultural sphere. Then, either 2a or 2b happens.
2a) If the civ with the highest score at 1500BCE does not have its cultural sphere, it forms its cultural sphere. One of its neighbors will be a member of the sphere. If it has one or more neighbors which are in no cultural sphere, one of the neighbors will be a member of the cultural sphere. If it has no such neighbor, the cultural sphere will not be created.
2b) If the civ with the highest score at 1500BCE already has its cultural sphere, the civ in the second place on the score forms its cultural sphere. If it has one or more neighbors which are in no cultural sphere, one of the neighbors will be added to its cultural sphere. If it has no such neighbor, the cultural sphere will not be created. If the civ which formed its cultural sphere is in the cultural sphere of another civ, it will get out of the former cultural sphere.
3) The same thing to 2 happens at 1000BCE, but this time the civ in the third place can form its cultural sphere if the civs in the first and second places on the score have already formed their cultural spheres.
4) The same thing to 3 happens at 500BCE, 200BCE, 100CE, and so on. However, no more than 3 cultural spheres can exist at the same time. If there are already 3 cultural spheres, no civ can form its cultural sphere until one of the 3 cultural spheres collapses.
A cultural sphere collapses:
1) If it loses all of its members (the great civ which formed the cultural sphere is not counted as its member)
2) When one of the members of the cultural sphere has a higher score than the great civ at a critical date (e.g., 1500BCE, 1000BCE, 500BCE...)
When a cultural sphere collapses:
1) All of its members and the great civ will no longer be in the cultural sphere and might join cultural spheres of other civs in future
2) +3 unhappiness in cities of the one used to be the great civ, and +1 unhappiness in the cities of the former members of the cultural sphere. The unhappiness lasts [the number of the member it had before it collapse] X 10
Merits that a cultural sphere brings to the great civ:
1) +1.5 happiness in its capital city per each member of the cultural sphere
2) Favorable attitude from its members
3) Higher spread rate of your state religion to its members
Demerits that a cultural sphere brings to the great civ:
1) - [the number of the member] X 10% production
2) - [the number of the member] X 5% research
Both 1 and 2 will not go below -50%.
Merits that a cultural sphere brings to its members:
+100% research speed if the great civ has already researched the tech
Demerits that a cultural sphere brings to its members:
1) +2 unhappiness in all cities if your state religion is different from that of the great civ
2) +1 unhappiness in all cities per each government civic you adopt different from the great civ
3) -20% culture in all cities