Thalassicus
Bytes and Nibblers
Building on my earlier idea...
The garrison capability makes forts mini-cities. Forts are built by workers over time and limited to friendly/neutral territory. Shortest path between the center of two areas is easy to calculate. The AI places forts on the edge of friendly cultural borders, 1 fort per shortest-path to each individual neighbor.
Attackers face a decision to take short & difficult routes, or avoid forts with a longer route. Whenever borders shift significantly, the AI can raze forts and rebuild new ones. The mini-city approach has these advantages:
- Garrisonable forts.
- AI builds forts on shortest-path to each neighbor.
The garrison capability makes forts mini-cities. Forts are built by workers over time and limited to friendly/neutral territory. Shortest path between the center of two areas is easy to calculate. The AI places forts on the edge of friendly cultural borders, 1 fort per shortest-path to each individual neighbor.
Attackers face a decision to take short & difficult routes, or avoid forts with a longer route. Whenever borders shift significantly, the AI can raze forts and rebuild new ones. The mini-city approach has these advantages:
- Protects ranged units within forts.
- Siege becomes important against forts.
- Provides access to resources underneath it.
- AI code to to attack and defend cities already exists.
- Citadels could have bombard capability, more hitpoints, and expand borders.