Idea for long construction time

huang di

Chieftain
Joined
Oct 27, 2005
Messages
39
Long-time lurker here, played every Civ since the first one. Like most, I've been pretty disappointed with CiV, but I thought recently of an idea that might kill two problems with one stone. I imagine most everyone else has workers standing around for eons with nothing to do, and also suffers from long construction times for buildings and other city improvements which are usually dated before they can be finished. My idea is that if you fortify a worker in a city, you get some sort of a building improvement, whether it's +25% construction speed of buildings and wonders, or +5 hammers to the city, something like that. I have no idea how to mod, so I'm just kind of throwing this out there to see if folks think it's a good idea. Any thoughts?
 
Like most, I've been pretty disappointed with CiV...

Well before I comment on the idea let me say that I would like it if posters did not start every other post with things like this. In a sense it is not relevant to your suggestion and only invokes flaming, trolling and yet another discussion how bad or good this game is. Let alone the obvious thing that stating most gamers think this or that always gets on people's nerves because it sounds like you are speaking for them. I for one am not disappointed with the game and I have no idea if that makes me the minority or like most and frankly I don't care...

Right, sorry for this as it was a little uncalled for to blast away at you but I just have to do it sometimes. Too many posts like this I guess.

Your idea however is a pretty interesting one! Only thing I have to say is I don't know if a lot of people have workers sitting idle all the time, they cost maintenance and I for one always delete any I don't use anymore. Making the worker you do have, or even might build one for this reason alone, add to the production of a city is kinda neat tho. Like a portable workforce, which you can switch from one city to another.

Not a bad idea at all.
 
Well before I comment on the idea let me say that I would like it if posters did not start every other post with things like this.

True, you're right that it was irrelevant. I guess I just haven't publicly come out either way (because I haven't ever posted about CiV), so I thought it was worth putting that in. I could come up with a like/dislike list, but that would take the thread in the wrong direction. So, you're right, suffice it to say that this is one problem with CiV that I think could be addressed.

Only thing I have to say is I don't know if a lot of people have workers sitting idle all the time, they cost maintenance and I for one always delete any I don't use anymore.

I hate deleting workers when I anticipate them being able to build things like lumbermills, plantations or mines in newly acquired territory, etc. They take long enough to construct in the early game, where it seems like a waste to just disband.

I miss the old (was it Civ2?) method where you could just submerge them back into the city and get +1 pop. This is kind of a take off on that, except you can take them back out to build newly acquired things, like oil wells, railroads, etc., when needed.

Thanks for the feedback!
 
I hate deleting workers when I anticipate them being able to build things like lumbermills, plantations or mines in newly acquired territory, etc. They take long enough to construct in the early game, where it seems like a waste to just disband.

Don't get me wrong, I don't delete them when I see them having a job to do in the near future. In the early game they are expensive indeed. If you are like me and expand quite a bit in the early game this often means they are busy anyway and don't stand idle. I slowly disband 1 worker at a time when the workload is decreasing and I can see that less workers can keep up with demand. Your idea however makes it very worthwhile to keep some around even beyond that.
 
Interesting idea. I think +25% or +5 production is a bit steep, however. +10% or +2 production seems more appropriate for their cost.
 
Cool idea. I wonder though how it would play.

To be honest, he will probably have the same issues that he has now, except with a bigger hit on economy, because he'll have a worker holed up in every city AND have them working the land.

Yeah, in that light, it probably won't work very well as a feature.
 
Long-time lurker here, played every Civ since the first one. Like most, I've been pretty disappointed with CiV, but I thought recently of an idea that might kill two problems with one stone. I imagine most everyone else has workers standing around for eons with nothing to do, and also suffers from long construction times for buildings and other city improvements which are usually dated before they can be finished. My idea is that if you fortify a worker in a city, you get some sort of a building improvement, whether it's +25% construction speed of buildings and wonders, or +5 hammers to the city, something like that. I have no idea how to mod, so I'm just kind of throwing this out there to see if folks think it's a good idea. Any thoughts?

25% is really too much, but the idea is very cool, I approve of this.

There could be a "slot" for a worker in every city, visible from the map, so that in every city you could have a garrison unit, a civilian unit and a "fortified" worker helping production.

It could give +5% production or +2 hammers, it shouldn't not be too powerful or you would have a fortified worker in every city. It should be a small bonus and a way to "park" your inactive workers.
 
+5% amounts to nothing in this game. If you have 20 hammers that would mean +1 hammer, so... The idea is good though.
 
What's the cost of workers? I imagined it could be worked off in a pretty short time if you got a +5 production bonus every turn. It would seem to be an unbalanced investment, and an unrealistic one at that.

Good *idea*, but I don't think it would work in its implementation.
 
I must state that any bonus should be a percent bonus so as to encourage large cities. if it was a straight production bonus like +3 production it would further encourage ICS.
 
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