SupremacyKing2
Deity
I've always been fascinated with the Kardashev Scale. For those who don't know what it is, it is basically a scale for measuring how advanced a spacefaring civilization is by looking at their total energy output. The Kardashev Scale categories civs in the following way: a Type I civ would be a planetary civ, a Type II would be an interstellar civ and a Type III civ would be a galactic civ.
For fun, I decided to brainstorm a bit how I would do a 4X space game, like Master of Orion, but with the Kardashev Scale being more prominent in the game design. I came up with this idea of a new "tech tree" that would be in levels, like the floors in a buildings. There would be 9 levels:
level 1: "early" type I
level 2: "developing" type I
level 3: "advanced" type I
level 4: "early" type II
level 5: "developing" type II
level 6: "advanced" type II
level 7: "early" type III
level 8: "developing" type III
level 9: "advanced" type III
To represent how the Kardashev scale is based on energy output, each level would be unlocked not by science like in traditional 4X games, but by how much energy your civ is producing. Expansion would be very important since the more star systems you have colonized, the more places you could harvest energy and hence increase your energy output.
You would win the game by reaching level 9 and building a super wonder to escape to another parallel universe.
Each level would unlock new buildings, units, wonders, and abilities. In addition, for each level, the player could choose an "empire focus" like expansionist, militaristic, isolationist, pacifist, scientific, etc... These focus would unlock extra unique buildings, units, wonders and abilities that would only last while you are in that level. You would get new uniques when you pick your next focus in the next level. These focus would allow the player to specialize their level.
You would use science but as a way to upgrade units or buildings within a level.
I feel like the kardashev levels would also serve as a nice way of describing a civ when you meet them in diplomacy. For example, if you are an "advanced" type I civ and you meet an "early" type III, you know you are meeting a civ far more advanced than you.
My hypothetical game would also feature very large galactic maps with a ton of civs that could be spread out along the kardashev scale. So you would meet other civs that are more primitive than you or more advanced than you.
Thoughts?
For fun, I decided to brainstorm a bit how I would do a 4X space game, like Master of Orion, but with the Kardashev Scale being more prominent in the game design. I came up with this idea of a new "tech tree" that would be in levels, like the floors in a buildings. There would be 9 levels:
level 1: "early" type I
level 2: "developing" type I
level 3: "advanced" type I
level 4: "early" type II
level 5: "developing" type II
level 6: "advanced" type II
level 7: "early" type III
level 8: "developing" type III
level 9: "advanced" type III
To represent how the Kardashev scale is based on energy output, each level would be unlocked not by science like in traditional 4X games, but by how much energy your civ is producing. Expansion would be very important since the more star systems you have colonized, the more places you could harvest energy and hence increase your energy output.
You would win the game by reaching level 9 and building a super wonder to escape to another parallel universe.
Each level would unlock new buildings, units, wonders, and abilities. In addition, for each level, the player could choose an "empire focus" like expansionist, militaristic, isolationist, pacifist, scientific, etc... These focus would unlock extra unique buildings, units, wonders and abilities that would only last while you are in that level. You would get new uniques when you pick your next focus in the next level. These focus would allow the player to specialize their level.
You would use science but as a way to upgrade units or buildings within a level.
I feel like the kardashev levels would also serve as a nice way of describing a civ when you meet them in diplomacy. For example, if you are an "advanced" type I civ and you meet an "early" type III, you know you are meeting a civ far more advanced than you.
My hypothetical game would also feature very large galactic maps with a ton of civs that could be spread out along the kardashev scale. So you would meet other civs that are more primitive than you or more advanced than you.
Thoughts?