I mean that rams die very often before even do any damage.
In my test game i loose 10 battering rams and make no harm to 180% defense city see my post from month ago.
@Hydro or otheer unit modder
Can we tweak rams now.
- Add new tags by Thunderbird
Spoiler :iBreakdownChance: I'd start our Ram line at 10% for the Log Ram (note that the log ram (hand ram in xml) must be enabled to attack when you make this change and that means the may attack boolean as well as the combat limit amount must be made to be over 0.) Then gradually edge the chance up by another 10% per upgrade.
iBreakdownDamage: Testing showed this amount is very VERY powerful so should be applied extremely gradually. Log Rams should start with a base 1 on this value. Then add another 1 for each unit upgrade (though maybe increase by more than one for more advanced upgrades.)
Note: I was surprised our rams have first strike. I'd suggest they lose it - eventually they'll get some back by having Distance Support units on the stack. But that's how the programming expects them to have it. If any unit type provides the perfect example of a unit type that should NOT have first strike for any logical reason, Rams are it.
- add siege_gatecrasher combat class
- remove first strike
- remove ability to range bombardment
After siege_gatecrasher CC will be added please tweak traps line to also affect on this CC.
Also we need something more early than cataput (reveleted by siege warfare tech) like onager from Total War enable at Matemathics
BTW
I am very proud with all earlier changes. City siege is muchmore realistic and much harder and gives more pleasure
I would love to see full functional new rams in v33
@TB
What about AI do you have idea how to teach AI to use new rams funcionality?
Not sure if this is a bug, but the AI came to my city (120% Def; can't enter above 60%) with a huge stack but only 1 Arsonist to remove some Def (5% per turn). Gave me enough time to collect my forces there. They definetly were able to build rams but they didn't used seem (or have them).
Latest SVN, Deity.
But first, to determine this: Does anyone else agree that the Ram unit mechanism should be capable of reducing a city lower than its minimum defense level?
Yes, I do to some degree: Down to 50% of the original minimum level.Does anyone else agree that the Ram unit mechanism should be capable of reducing a city lower than its minimum defense level?
But first, to determine this: Does anyone else agree that the Ram unit mechanism should be capable of reducing a city lower than its minimum defense level?
Not from a realism point... we had the minimum defense value because there are still ruins of the previous walls where the defenders can hide. They are still there, even with rams. And I think later high explosive units would have way more ability to completely make the wall disappear.
You could give Rams higher defense against Archers as well.
What could make them more usefull than range bombardments:
While Rams only destroy the wall, it's quite hard to aim with Trebuchets I guess. THerefore, a Tribuchet might destroy buildings inside the city, so you'd prefer Rams when you want to keep a city.
Yes, I do to some degree: Down to 50% of the original minimum level.
What if Rams could reduce defenses past the minimum as another developable ability that only Gatecrashers could get? One that represents something of a path clearing concept which the early rams wouldn't possess so much but later gatecrashers would?No they should not. Gatecrashers only crash the gate when walls still exists.
Fight in taht conditions where attackers has only small gate to enter the city is very difficult and it is realistic that defenders will first protect broken gate at the all cost.
So minimum defense level should stay untouched. I want to avoid unnessesery too much complexity.
Thank you TB for your progrees - it is amazing
@hydro
Could you tweak your traps to also affect siege gatecrasher CC if TB agree here.
@hydro
Could you tweak your traps to also affect siege gatecrasher CC if TB agree here.
Also along those lines we should then consider extending the gatecrasher concept beyond rams alone.