uncarved block
Prince
- Joined
- Jan 25, 2006
- Messages
- 351
Another way to extend the lifespan of a unit is to give it a niche that's useful in the bigger picture. Before Warlords, I might have suggested giving the Musketmen City Garrrison 1 for free, but with Protective, that's right out. So how about a +25% bonus for defending cities, a la Longbowmen? The manual already suggests that the unit is probably better for defense than offense, but nothing in the game mechanics gives you any reason to do so. IIRC, you can build Longbows even after discovering Gunpowder, and the way city defense works now, you'd be a fool to pick Musketmen: they both upgrade to Riflemen, the LBs are 30 Hammers less, and you can pick up two promotions that reinforce the LBs special ability with ease.
With a boost to city defense, Musketmen become cheap(er) city defenders, able to stand up to Grenadiers without City Raider promotions fairly well, and maybe even Riflemen if the MM has two CG promotions (again, barring CR Riflemen.) In other words, you'd have a tolerable city defender that you won't feel bad leaving behind. (Although Cavalry would still beat them easily.) I don't know about the rest of you, but every Grenadier or Rifemen I leave behind to hold cities for sure feels like a waste of offense. A city defending Musketman would fill this role until Infantry rolls around-- a heck of a lot longer window than currently, without any huge change to game balance.
With a boost to city defense, Musketmen become cheap(er) city defenders, able to stand up to Grenadiers without City Raider promotions fairly well, and maybe even Riflemen if the MM has two CG promotions (again, barring CR Riflemen.) In other words, you'd have a tolerable city defender that you won't feel bad leaving behind. (Although Cavalry would still beat them easily.) I don't know about the rest of you, but every Grenadier or Rifemen I leave behind to hold cities for sure feels like a waste of offense. A city defending Musketman would fill this role until Infantry rolls around-- a heck of a lot longer window than currently, without any huge change to game balance.