Ideas and Suggestions

Hmm, I researched the technology to gain access to the United Nations but it wont let me build it, as it does not appear in the list of wonders to build in my cities. Is this normal?

From the Version History from CCTP ( you can find it in in the CCTP folder), Disabled United Nations.

So its normal that you cant build it;).
 
Any chance we'll get the Giant Earth map from YNAEMP next version? Also is there work going on to fix the issue with only 22 AIs working on a map? Right now I can only have 22 civs if I have no city states or barbarians
 
Any chance we'll get the Giant Earth map from YNAEMP next version? Also is there work going on to fix the issue with only 22 AIs working on a map? Right now I can only have 22 civs if I have no city states or barbarians

I bet fires would know the answer. He is the expert in manging all this amazing lua stuff.
 
So since there's a Zoo building, you guys should make it work like the new museums work with masterpieces, except you use exotic animals gathered from around the map.

You could also use it to make the Dinosaur Park wonder a sort of super zoo that has dinosaurs (which bring in more tourism than normal exotic animals)
 
So since there's a Zoo building, you guys should make it work like the new museums work with masterpieces, except you use exotic animals gathered from around the map.

You could also use it to make the Dinosaur Park wonder a sort of super zoo that has dinosaurs (which bring in more tourism than normal exotic animals)

Great idea:D
 
Anyone ever consider a mortar series of units as a continuance from crossbows? I didn't see it in this thread and have no use for my gattling guns and machine guns. Plenty of models to use from civ 4 mods. Plenty of mods for dawn of war use them too.
 
While BNW is added and new specialist are included, CCTP lacks of early musician and writer.
Suggestion,
folklore/musik hope its fits in englis as well.
Spoiler :
<Buildings>
<Row>
<Type>BUILDING_MUSIK</Type>
<BuildingClass>BUILDINGCLASS_MUSIK</BuildingClass>
<Cost>122</Cost>
<GoldMaintenance>1</GoldMaintenance>
<PrereqTech>TECH_ORAL_TRADITION</PrereqTech>
<Description>TXT_KEY_BUILDING_MUSIK</Description>
<Help>TXT_KEY_BUILDING_MUSIK_HELP</Help>
<Strategy>TXT_KEY_BUILDING_MUSIK_STRATEGY</Strategy>
<Civilopedia>TXT_KEY_BUILDING_MUSIK_TEXT</Civilopedia>
<ArtDefineTag>ART_DEF_BUILDING_GARDEN</ArtDefineTag>
<SpecialistType>SPECIALIST_MUSICIAN</SpecialistType>
<SpecialistCount>1</SpecialistCount>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<GreatPeopleRateModifier>10</GreatPeopleRateModifier>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>GOT_ATLAS_3</IconAtlas>
<PortraitIndex>59</PortraitIndex>
</Row>
</Buildings>

<Building_Flavors>
<Row>
<BuildingType>BUILDING_MUSIK</BuildingType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>20</Flavor>
</Row> <Row>
<BuildingType>BUILDING_MUSIK</BuildingType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>15</Flavor>
</Row>
</Building_Flavors>

<Language_de_DE>
<Row Tag="TXT_KEY_BUILDING_MUSIK">
<Text>Folklore</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_MUSIK_HELP">
<Text>+10% [ICON_GREAT_PEOPLE] Great Person are born in this city.</Text>
</Row>
 
I have a couple of unit recommendations.
The first is the combat engineer, which works like the worker and can be created in the late renaissance/early industrial era but can defend itself and only create roads, fortifications, minefields, and airstrips. The fortifications can be the large forts over 5 turns or trench works (they started being used around the american civil war) over one turn. The trench works could use the pilage system in that the tile provides no value, but it provides defensive bonuses, or just operate as a simple improvement.
The second is a minefield, spawned and easily destroyed by the combat engineer which has no movements and can only defend as the area denial weapon that it is.
The third is an airstrip, which acts like a civilian unit in that it can be taken over by being captured, has no movement values, but holds aircraft in the same method as the carrier. Is spawned by the combat engineer or the worker.
I would also recommend a light cannon unit as a crossbowman continuation, which can be upgraded to a mortarman unit, which starts with indirectfire but with the same range as the crossbowman. An upgrade to mobile artillery(not rocket artillery) which can move after firing or a foot mobile drone controller during the late modern era could work out and fit nicely with the mechanized infantry and rocket arty.
 
I'd like to see the terraforming from Spatz' Alpha Centari mod implemented in. Worker units could turn desert into grassland, snow into tundra into plains.
 
I'd like to see the terraforming from Spatz' Alpha Centari mod implemented in. Worker units could turn desert into grassland, snow into tundra into plains.

Thats one of the features i miss, and of course intercept enemy nukes.
Damn Spatz was such a great hero here.....
Anyway all this features that can be done in terraforming, can be done in IGE.

You can look at his code, ask him for permission and include it.
Silly i know, but hell i started from similar a decade ago and now iam learning lua.
 
Thats one of the features i miss, and of course intercept enemy nukes.
Damn Spatz was such a great hero here.....
Anyway all this features that can be done in terraforming, can be done in IGE.

You can look at his code, ask him for permission and include it.
Silly i know, but hell i started from similar a decade ago and now iam learning lua.

The outbreak event was amazing as well, having barbarian units spawn in your territory was awesome, would be great with how quickly the AI spreads in CCTP
 
You should make all the different government systems into Ideologies, the CCTP policies were one of my favorite parts of the old version. I could easily see a Monarchy/Republic/Theocrasy in ancient and classical eras like the Order/Freedom/Autocrasy in late game
 
You should make all the different government systems into Ideologies, the CCTP policies were one of my favorite parts of the old version. I could easily see a Monarchy/Republic/Theocrasy in ancient and classical eras like the Order/Freedom/Autocrasy in late game

Good news Fires is working on the policy system (since its sommer and hollyday time, will take some time. So we can focus on working version), so when this big step is done.
We should talk about a complete overwork for the policies.
 
Good news Fires is working on the policy system (since its sommer and hollyday time, will take some time. So we can focus on working version), so when this big step is done.
We should talk about a complete overwork for the policies.

Nice to see that a complete rework is in order. I am working on a section of the mod which will, to start with, add the capacity to work with local happiness. In the long run, all the "Yield-like" things (GPP, Tourism, etc.) should be converted into Yields for better extendability when the next yield idea comes along.

Regarding Fires's policy changes, I have some information that may be of use: http://forums.civfanatics.com/showpost.php?p=12662731&postcount=13
 
I read it before, its a shame what firaxis hacks into the game.
 
I would love to see tech diffusion added to CCTP. Right now in my main CCTP game, it's 1992, I'm in the modern era, and some of the civs are still in the Renaissance or Industrial eras, which because I am in the modern era and trading with a lot of civs, it doesn't make a whole lot of sense for me to completely dominate everyone technologically. Especially once Radio/Internet is researched. Maybe have it so that radio/Internet gives a huge bonus in science when researching a tech another civ has already discovered? And maybe trade routes could give a higher science boost if the civ you're trading with has significantly less advanced technology.
Also, this is merely a cosmetic issue than anything, but the current tech tree makes me research items about 50-100 years later than they have been in real life, and I have the most advanced empire in the game.
 
I would love to see tech diffusion added to CCTP. Right now in my main CCTP game, it's 1992, I'm in the modern era, and some of the civs are still in the Renaissance or Industrial eras, which because I am in the modern era and trading with a lot of civs, it doesn't make a whole lot of sense for me to completely dominate everyone technologically. Especially once Radio/Internet is researched. Maybe have it so that radio/Internet gives a huge bonus in science when researching a tech another civ has already discovered? And maybe trade routes could give a higher science boost if the civ you're trading with has significantly less advanced technology.
Also, this is merely a cosmetic issue than anything, but the current tech tree makes me research items about 50-100 years later than they have been in real life, and I have the most advanced empire in the game.

Perhaps we could do it by means of a dummy religion.
 
That would actually be pretty awesome if it worked. I'm not sure how hard this would actually be to make a hidden religion that gives science bonuses to empires that are behind technologically, without affecting actual religions.
 
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