Ideas and Suggestions

Some really good suggestions here. As with most things though, I would rather add things that will be distinct rather than adding things just for the sake of adding things. The canal is almost guaranteed to get in - it's just a matter of balancing it. Some of the units suggested might work too (specifically a sharp shooter like unit. I'm thinking really low combat strength, but big bonus vs units). The only issue here is that ranged units are pretty much strictly dominated by Air after a certain point.
 
Some really good suggestions here. As with most things though, I would rather add things that will be distinct rather than adding things just for the sake of adding things. The canal is almost guaranteed to get in - it's just a matter of balancing it. Some of the units suggested might work too (specifically a sharp shooter like unit. I'm thinking really low combat strength, but big bonus vs units). The only issue here is that ranged units are pretty much strictly dominated by Air after a certain point.

Lol:D
Its nice to see you back again, especially on my birthday. Nice gift from you.:cheers:

Back to buisness. I can confirm that the DLL mod from whoward, and his canal features are running very well with this mod. Also its very nice to play with canals, anyway its one of the small things that make the game more interesting.

On another side Chrome, if i can provide any help with xml modding, i would be proud to do it. Since my own works on my own Mod are nearly finished. :bounce:
 
Thank you very much. Now iam feeling much older.:old:
40 is comming soon....
Next decade...
 
This is more a a question than a suggestion:there are going to be made new 3d models for the unit added?i think that the w40k models didn't suit well the new units
 
This is more a a question than a suggestion:there are going to be made new 3d models for the unit added?i think that the w40k models didn't suit well the new units

Highly doubt it, and tbh it's not too high of a priority (at least for me as a play SV only). I would much rather work on glaring game-breaking flaws first and then address the units later. That and it takes a very specific skillset that we are unfortunately missing atm.
 
Which issue specifically (sorry it's been a while :p)
 
The issue with adding new maps, where you have to go through a complicated process to add a new map/edit a map
 
While searching this forum i found a mod that creates the resource electricity (Gods and Kings Electricity Mod).

After thinking about electricity in cctp, i thought well this is a missing element.
So i created a resource request for most of the modern buildings, and the ability to provide electricty by plants and some wonders.

Will test this feature the next days.
I also included some new buildings for providing electricity, and will add electricity for some future units as, a resource that will be needed to build it.

What are you thinking about it.
Would it be cool to manage energy problems in your cities, or to create some energy monipolies and own your enemies:crazyeye:

Anyway waiting for BNW
 
Ok after testing it out, i can promise its very interesting. The only problem is when you have -(minus) Electricity there is no xml malus in the game for the building. This could be done via lua, but i learn it not that fast:rolleyes:. Still learn basic stuff, but this make my often so crazy.
Back to topic.
To make the game more complex i added a resourse req (Electricity) to some future units. This also fixes the problem i mentioned above. Some of the monoply buildings could also be changed to provide electricity.
Anyway feedback is welcome, the tweakings seems to be need some testings to be perfect:lol: will post more next days.
 
I have a few suggestions, which may or may not be repeats of earlier suggestions, but please bare with me.

On normal and higher difficulties I've found it can be really, really hard to keep my people happy. Might I suggest adding at least one point of happiness to things like the Opera House, Museum, Radio Tower, Hospital, and maybe a few other buildings? I mean, it makes sense they'd provide at least some happiness, right? I've also found that AI opponents just cant cope with all the unhappiness on Normal Difficulty and Higher and my cities get swamped with their unhappy immigrants.

Actually, is it possible for me to just edit a game file somewhere and add those myself? I have NO idea how civV modding works, so...

As for electricity, yeah, I think Electricity would be a good addition. If possible, perhaps hygiene as well, which is where Sewers, Hospitals, etc... could come in.

I'd also like to suggest that some buildings stop becoming available at certain era's, like the Shaman's Hut and Constabulary, the latter could be outright replaced with the Police Station at later era's in cities where a Constabulary has not been built yet.

When starting a game, the option that let's you adjust the resource abundance, is this just the new resources like Jade, Berries, Maganese, Oak, etc...? Or all resources including vanilla resources like Wine, Silk, Stone, etc...? Because if it's the latter, I'd like to suggest an option, if possible, to have several adjustable resources options, one for vanilla luxuary resources, one for vanilla strategic resources and one for the Call to Power resources.

Lastly, this may not be the right place for this, but is the Call to Power mod compatible with the City State Diplomacy Overhaul? I remember the two mods used to be compatible, but using the latest versions of both, Diplomatic units from that mod cannot be trained yet the Diplomatic buildings that mod adds can be constructed, and the City State Gift of Gold option being disabled by default in the CSD Overhaul seems to be deactivated. That is, the CSD mod disables the option to give gold to City States for reputation, so you have to use Diplomats, but with the Call to Power overhaul, the option to throw gold at the City States is mysteriously active again. The CSD mod is quite popular, and is just a good idea period, so perhaps making Call to Power compatible with it would be beneficial.

Of course, like I said earlier, I don't know how modding works, so my suggestions may just be the fevered dreams of a mad man... and I hope I have not annoyed anyone with my suggestions.
 
On normal and higher difficulties I've found it can be really, really hard to keep my people happy. Might I suggest adding at least one point of happiness to things like the Opera House, Museum, Radio Tower, Hospital, and maybe a few other buildings? I mean, it makes sense they'd provide at least some happiness, right? I've also found that AI opponents just cant cope with all the unhappiness on Normal Difficulty and Higher and my cities get swamped with their unhappy immigrants.

Yes agreed the happiness bonus the ai get is unfair on higher levels.
Cant speak for the last CCTP version, i play with some modfications since a long time ago. But it would be very helpful to reduce the ai bonus and create some happiness via new buildings/buildings update/policy changes.
Some of them is under work or done.
Also we could include new wonders, the sky is the limit.;)
 
Actually, is it possible for me to just edit a game file somewhere and add those myself? I have NO idea how civV modding works, so...

Not recommended, if you do this always make a backupe of the files. You need some knowlege to make the changes correct, if you make a error this could break the whole mod.
Try some tutorials, this will show you how things are working.
 
When starting a game, the option that let's you adjust the resource abundance, is this just the new resources like Jade, Berries, Maganese, Oak, etc...? Or all resources including vanilla resources like Wine, Silk, Stone, etc...? Because if it's the latter, I'd like to suggest an option, if possible, to have several adjustable resources options, one for vanilla luxuary resources, one for vanilla strategic resources and one for the Call to Power resources.

This will need some heavy lua rework, and our lua experts time is very short.
But this sounds like a good idea.
 
Lastly, this may not be the right place for this, but is the Call to Power mod compatible with the City State Diplomacy Overhaul? I remember the two mods used to be compatible, but using the latest versions of both, Diplomatic units from that mod cannot be trained yet the Diplomatic buildings that mod adds can be constructed, and the City State Gift of Gold option being disabled by default in the CSD Overhaul seems to be deactivated. That is, the CSD mod disables the option to give gold to City States for reputation, so you have to use Diplomats, but with the Call to Power overhaul, the option to throw gold at the City States is mysteriously active again. The CSD mod is quite popular, and is just a good idea period, so perhaps making Call to Power compatible with it would be beneficial.

This could be done by looking into your lu logfiles, and pick the bug who create this. (have you enabled your looging system?)
This looks doable, but we will include only parts of other mods with permission of the autor:lol:
Thanks for the feedback.
 
This could be done by looking into your lu logfiles, and pick the bug who create this. (have you enabled your looging system?)
This looks doable, but we will include only parts of other mods with permission of the autor:lol:
Thanks for the feedback.

Actually it turned out simply unsubscribing, and then resubscribing got it to work properly. Huh.

On another note, I came across something very weird the other day. For some reason, on a specific turn, my capitals production switched to Facebook, during the Medieval Era, which would cause the game to crash when i clicked on the Next Turn button. Simply switching the production back to what it was supposed to be prevented the crash, but still, I cant help but wonder why that happened.

Might have had something to do with the Ingame Editor mod going funky for a turn.
 
If some mods are incompatible, it make a difference witch mode loaded at first.
Also IGE is a bullet proof mod, normally its works perfect with cctp.
If I could look into the lua files, maybe I could tell you what happend.
Sorry but thats all what I can say.......
 
Hmm, I researched the technology to gain access to the United Nations but it wont let me build it, as it does not appear in the list of wonders to build in my cities. Is this normal?
 
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