While we have many new resources. We need to discuss what we do with the monopoly system,
Will we keep chromes last changes and keep the multi monopoly concept, will we go back, or avoid the whole system.
What can we do with rubber? Use it for ships, the same for oak, so what are your thoughts?
Keep Chrome-rome's last changes, maintain the multi-monopoly buildings. However, you absolutely need to add more manufactured resources (PLEASE USE SQL!!!). These resources can include things like Semiconductors, Servers, Consumer Electronics, Automobiles, Jewelry, Furniture, and similar manufactured goods, which would make the game much more immersive.
You also need to add routes for Internet cables and electrical power. The former would function by a mechanic I don't know, while the latter would allow the use of electricity resources if connected to them (you can't use power unless both you and your generators are part of the grid!). The routes, however, are cumulative, so you need to sort out the implications of adding them onto each other and creating route options that negate the other routes when necessary (building power lines, and power lines only, shouldn't give the benefit of a road or railroad even though both of them are added with the power lines). Furthermore, you need to eliminate these extraneous routes in the tooltips, when they are extraneous.
It would also be nice if we had improvement-wonders, where a certain improvement (or a number of them) grants a Wonder building in a city. For example, Machu Picchu or the Great Wall, or even the Transatlantic Cable, could function like this. This would, however, require Lua to work, not just to ensure that the builder of a wonder improvement gets the wonder in the right city, but also to ensure that each improvement is buildable only once (and is destroyed if it fails in construction). Obviously, not all wonders will be like this. All Wonders, when they improve a plot, should give the benefits of a Farm, Mine (or manufactory, depending on if it is a

-themed wonder), Trading Post (or Customs House, based on improvement type), Academy (if science-themed), and Fort (if defense-themed), in addition to the normal effects generated by the in-city building. Wonders should be pillageable.