Ideas for C2C (Part 2)

Exactly. You suggest enough material to keep a modder working full time. It would only be fair for you to be designing this stuff for a modmod so it could be tested by modmod players and key members of the team for potential inclusion in the mod. That's usually the way folks get their ideas in and eventually get invited to join the team with consent to freely add as they wish so long as they can prove to work with the current team as we are.
I'm lazy :lol:. But I am not rushing anyone. Any mod-maker can take these ideas and implement them (when he will have free time), transform them. All the numerical values, requirements of buildings, wonders (and etc.) can change. :)
 
I'm lazy :lol:. But I am not rushing anyone. Any mod-maker can take these ideas and implement them (when he will have free time), transform them. All the numerical values, requirements of buildings, wonders (and etc.) can change. :)
You aren't lazy. Nobody would take the time to think up this much and express it here. The amount of work to implement in the mod is not THAT much more than it is to write it into a post here. No... lazy is not the problem. The problem is intimidation. You fear screwing something up. But XML is fairly safe if you simply take the step to run the debug dll after you insert new xml. It'll show you if there's anything wrong and we can show you how to do that.

Believe me... there's more reward in pride to put your ideas into action than you can believe until you experience it for yourself. I would personally like to see a lot of your ideas implemented but would hate to see someone else with great ideas hindered in the act of implementing their own ideas by someone with a prolific amount of ideas that won't lift a finger to insert those ideas into modding himself.
 
Believe me... there's more reward in pride to put your ideas into action than you can believe until you experience it for yourself. I would personally like to see a lot of your ideas implemented but would hate to see someone else with great ideas hindered in the act of implementing their own ideas by someone with a prolific amount of ideas that won't lift a finger to insert those ideas into modding himself.

This is soooo true. When I saw the first building I coded myself ingame I was just purely amazed. And once you get a routine in coding them it's very fast as well.
 
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