I am thinking it would be great if they are include some extra civ traits in the expansion game.
(1) Optimistic: 2+ happy face, half cost theatre, double shield output from pop rushing
(2) Scientific: 100% birth of great scientist, half priced library and university, double shield output from cash rushing.
(3) Seafaring: 3+ movements on all navel units, half priced navel units, harbour, and lighthouse
(4) Agricultural: 2+ food on all plot, half priced granary and worker
Just some of my ideas, what do you guys think? Also, quick question, with 4 new traits, how many new combinations of expansion civs can we have?
(1) Optimistic: 2+ happy face, half cost theatre, double shield output from pop rushing
(2) Scientific: 100% birth of great scientist, half priced library and university, double shield output from cash rushing.
(3) Seafaring: 3+ movements on all navel units, half priced navel units, harbour, and lighthouse
(4) Agricultural: 2+ food on all plot, half priced granary and worker
Just some of my ideas, what do you guys think? Also, quick question, with 4 new traits, how many new combinations of expansion civs can we have?