Ideas for other Tw games

I think India,Mesoamerica,Fertile cresent are all great ideas.

Totalwar pacific would be a good idea, IIRC the units would have lot of varitey
but a majority of the battles would have a low number of units (around 300 men per army) (except in hawai)

The differance in this version would be that instead of just finding-conquering you would have the oppertunity to settle new islands (it is a well known fact* that every island that was settled was a result of deliberate expansion efforts where settlers brought large amount of crops with them in order to be able to farm in their new homes) as oppose to the popular idea that the islands were settled by people who happen to be marroned (spl?) there.

Religion could play an interesting role also (If you don't know what I am talking about read into Hawian religion ...pretty interesting stuff :king: )

The land defense of each island would be intresting seeing as how they were ussually covered i boobby traps.;)

Naval battles would be a must.

Seeing as how (depending on the size of the island) 20% to 80% of the populations food is dependent of sea food it would be key in pre land war preperation a sort of seige by sea. - fishing are control that is .... coral reifs (spl?) have on average 10-100 more sea life then general sea areas so battles here would be key.

The Europeans! You may be a vassal, or the mighty empire that is able to fight back by learning from the Europeans, what techs. will you get before you neighboors?

and what of their religion? will it shake your empire till the core? will it cause revolts? should you even let men of their cloth into your lands? On the other hand you could get help or technology by adopting their religion.....

I think it should start with you as one of the first groups in south east asia to leave and then let you pick a general direction, have your starting island and direction be a little bit random. (or not ;) )


*At least according to all (IIRC) Cultural and Linguistic Anthropologist.




Idea number 2 would be to just create a tottaly new and original fantsy world and take it from there ... I am working on something like that with that specific idea in mind, eventually I want to learn how to make it with the old engine from shogun ;)
 
I can't see a Pacific Total War working for the same reasons as an Americas: Total War. There simply weren't enough states to use, or big enough armies. You'd be using tribes and chiefdoms and passing them off as civilizations...But then, that's only my opinion.

I find it very unlikely it'll ever happen, but I always thought that Tolkien's works would be perfect for a TW game. But seeing that CA likes it's historical setting, and that EA still has the license to Lord of the Rings, it's hopeless.
 
I can't see a Pacific Total War working for the same reasons as an Americas: Total War. There simply weren't enough states to use, or big enough armies. You'd be using tribes and chiefdoms and passing them off as civilizations...But then, that's only my opinion.

I find it very unlikely it'll ever happen, but I always thought that Tolkien's works would be perfect for a TW game. But seeing that CA likes it's historical setting, and that EA still has the license to Lord of the Rings, it's hopeless.

Not only that but too much difference between the civs and there could only be about 7. CA usally has about 3 blocks of 10 very similar civs (e.g. in RTW the Romans, the barbarians, the other civilized countrys or M2TW, The europeans, the africans, the mongols)
 
There is a middle earth mdo for Barbarian invasion. Which I've been trying to get to work for 3 or 4 days now. (First time I downlaoded it both files (1.5 and the 1.9 patch) were corrupted, redownloaded them, screwed up with the installation twice somehow, had to reinstall RTW, I'm trying again later when I am not going to be on the comp for a while).
 
There is a middle earth mdo for Barbarian invasion. Which I've been trying to get to work for 3 or 4 days now. (First time I downlaoded it both files (1.5 and the 1.9 patch) were corrupted, redownloaded them, screwed up with the installation twice somehow, had to reinstall RTW, I'm trying again later when I am not going to be on the comp for a while).

A mod not an actual game and CA would have to be able to sell it for €60, so would you pay €60 for te mod, I don't think so.
 
I've actually been thinking of a Europe WWI : Total War

Includes a huge map of Europe that stretches to the Urals, it has parts of North Africa, and the Mid East.

Starting Nations:
- German Reich
- Russian Tsardom
- British Monarchy
- French Republic
- Austrian Monarchy
- Ottoman Monarchy

Unlockable Nations:
- Serbia
- Italy
- Greece
- Bulgaria
- Spain
- Portugual
- Persian (Iran)

Nuetral (Non-Playable) Nations:
- Sweden
- Norway
- Denmark
- Switzerland
- Luxembourg

(There could probably be more)

MAIN GAMEPLAY UNITS:

Infantry (Light Infantry)
Trench Gunners (Heavy Infantry)
Mechanized Infantry (Light Mech.)
Cavalry (Light Cavalry)
Battle Hounds (Light Cavalry)
Basic Artillery (Light Artillery)
Heavy Howitzer (Heavy Artillery)
Early Armor (Light Mech.)
Heavy Armor (Heavy Mech.)

SPECIAL UNITS:

Cossacks (Heavy Cavalry) / Russia (and Eastern Countries such as Ukraine or Red Revolutionist Russia)
Shock Troopers (Heavy Infantry) / Germany
Advanced Armor (Heavy Armor) / Western Countries (Mostly France and Britain)

(I'll come up with more eventually)

AMERICAN INTERVENTION:

This idea can go two ways, it depends on Diplomacy and Propaganda, along with how one pursues the war. If Germany does terrible things (Gas Civilians, Unrestricted Submarine War) Then America will likely declare war on them, but if the Western Countries do the same then they may be declared war on as well.

American Intervention is almost the equivilant of RTW's Marius Event

You immedtatly gain access to American troops and have the ability to train American recruits sent from the mainland.

TRENCH WARFARE:

Trenchs are very cheap, they can be built almost anywhere, and give a huge advantage during battle. You can add things to Trench Def. and give advantages, your enemy can do the same.

Every inch you take will be drenched in blood. Single Units can tear apart armies.

:::
:::
:::

What do you think of this idea so far?
 
The total war games have units in those rectangular formations (for the most part). That won't work with WW1. It would be nice to have a WW1 game, yes, but I don't see it workable with the Total War games.
 
I can't believe that dont have one for china! China has had more warfare than most nations in history! The 3 kingdoms, Chinese Unification, Civil War, the Period of disunity, all excellent Ideas!!!!!!!! Why isn't there one?

There should also be a WWI and WWII one as well as Cold War and maybe a Germany-Total War/ Kaiser-Total Kreigen!!!
 
The problem with China is that, I bet that most westerners don't know much of China's history, so they could get away with more and larger inaccuracies.

But I do want to see one.

A mod not an actual game and CA would have to be able to sell it for €60, so would you pay €60 for te mod, I don't think so.
You payed 60 EUROS!? It only costs $60 Canadian for M2 by it'self here. You're getting ripped off. 1 EUR = 1.4395 CAD
 
Best I can tell €60 is around £40, which could be about right. However most games here are released with a £30-£35 price tag, which is closer to your $60 than his one. Either he's exaggerating, or the poor boy is getting ripped off.
 
I've never seen a €60 game in stores around here in Belgium, €50 for new games are no exceptions though, €25 when it's lost its "brand-newness". It could be that some stores ask as much as €60 for a new game, but I would find that a big rip off.
I never pay more than €25 and my average game costs about €10-15 I guess.
 
A chinese total war would be boring imo.

Part of what makes total war so cool for me is the variety of units from civ to civ. In civilization everyone had the same crap all the time. In TW everything is different.
If it was chinese, it would all be the same culture and mostly the same units, except maybe mercenaries and out of the way regions.
 
What about Riot Control Total War ? Using riding policemen, fire-trucks with hoses, anarchist and socialist rabble throwing stones and molotovs. This could be a blast, to get a modern feel.
 
What about Riot Control Total War ? Using riding policemen, fire-trucks with hoses, anarchist and socialist rabble throwing stones and molotovs. This could be a blast, to get a modern feel.

I beleive there is a game called Hooligans. A riot Game would be fun though, perhaps a new first or third person game? I don't think it would work with TW, it is a criem against the universe for rioters to form formations.
 
How bout' Diplomacy: Total War...the pen is mightier than the sword
 
I beleive there is a game called Hooligans. A riot Game would be fun though, perhaps a new first or third person game? I don't think it would work with TW, it is a criem against the universe for rioters to form formations.


Well the gauls and the briton tribes could easily be anti-globalization rioters and so on. They do not move in formation, but use ferocity, bare stomachs, piercing, clubs, yelling and facepaint to scare their enemy. And they charge.

This is surely Riot Total War Potential
 
I think Napoleonic fighting is just about the last of what can be accurrately represented while keeping the "feel" of the TW games. There are Napoleonic Mods for MTW and RTW that are both excellent.

Personally, I'd like to see a return to the "risk" style province system they had in MTW - with provinces as single units of distance rather than areas with cities that you can move around within. Having to move your units through long empty spaces is something I find very annoying about RTW.
 
I find it's one of the main things that makes managing a large empire irritating, the fact it takes 10 or so turns to get units you build at one end over to the other. I know it makes for more strategy, theoretically, but certainly the AI never seems to do anything clever.
 
Back
Top Bottom