Ideas for some Civilizations

a UP that only last for 50 years? Seams rather limiting as to the time frame, as well as being very similar to chinas. How about can draft 3 units per turn without unhappiness penalties regardless of civics?
 
a UP that only last for 50 years? Seams rather limiting as to the time frame, as well as being very similar to chinas. How about can draft 3 units per turn without unhappiness penalties regardless of civics?

Ooh, that's a good one. Thanks! I'll go and edit...
 
I actually think Austria and Poland would be fine if Germany was removed. Austria is a much better representation of the HRE than Germany is, and makes a much more natural imperial power in the Balkans, not to mention a more historical enemy for the Turks.
 
But if you remove Germany, you have to add Prussia for historical reasons:
-dualism with Austria
-industrialization of Germany
-both WWs for the greatest part caused by german aggression

UB, UU and UP same like in rhye's, but UHV could be reworked:
-allow no coastal city for poland 1750AD
-no foreign (also Austrian) culture in Germany 1850AD
-control Germany, Netherlands and the Rhine 1918AD

...just some ideas...for our theoretical discussion... :crazyeye:;):crazyeye:
 
It would be great if Germany had at least on UHV condition in the Middle Ages.
 
Couple of suggestions for Polynesia:

For the UU, have it so that it can only go so far on ocean, or only for so many turns. Otherwise, that's not only a huge advantage, it's very ahistorical.
For the UB, if it replaces Temple, you'll have to have one for each religion.
I think for a UP you should have water tiles give +1 or 2 :hammers: , otherwise those single-tile island cities will be completely unable to produce anything.

For a starting spot, it should be somewhere in western Polynesia. New Zealand is a good place for a capital, though it's a bit ahistorical since New Zealand was only ever an endpoint. From a historical standpoint I'd suggest one of those little islands off the coast of New Guinea, but they probably suck terribly. Spawn date there should be around 0 AD.

I think if Israel is added in the already crowded Middle East just gets more crowded. Besides Judaism and subsequent Christianity being founded there, there isn't that much that separates it from all of the other tiny kingdoms the Independent civs represent.

It would be cool for Prussia/Austria to have something where if you conquer the other one and hold most of Germany, you become 'Germany' (à la EUIII). Perhaps conquering the other one should be a UHV for both.
 
But if you remove Germany, you have to add Prussia for historical reasons:
-dualism with Austria
-industrialization of Germany
-both WWs for the greatest part caused by german aggression
Okay how about leave Poland out, split germany into Prussia and Austria. And then hope that they join together somehow? And then who gets Charlie? (Bad German History knowledge here)

Polynesia is the only one that doesn't eat into other civs territory (although Shaka taking South Africa would be great). Maybe have the Maoi statues as the UP and instead of giving them a ocean crossing power, rework the map to have little coastal spots connecting the islands? This way you keep them from America, although you do open up the Chinamen going to Hawaii...
 
And then who gets Charlie? (Bad German History knowledge here)

No one.

rework the map to have little coastal spots connecting the islands?

That's going too far, just enlarge the size of these Pacific Islands a bit.
 
If you give them coastal spots / enlarge the islands to allow crossing, what would the UU then be?
 
If you give them coastal spots / enlarge the islands to allow crossing, what would the UU then be?

enlarge the Islands+ make their UU be able to cross oceans but take 5/10% damage per turn in an ocean tile, would prevent it from staying out too long in the ocean and perhaps give their UU sentry so they can see the islands so they don't die in the middle of the ocean looking for land
 
but take 5/10% damage per turn in an ocean tile,

I don't like that suggestion much. Honestly, I'd just make coast routes from one island to other.
 
That sounds good. Do you end up needing to increase the size though, with that UP?

And I hope that Moai Statues + the UP doesn't end up being unbalanced, but since they end up with no resources to work, it probably evens out.

EDIT: Crossposted. Problem with coast routes though is that then anyone can get between islands before caravels, which isn't historical. It lessens the uniqueness of the Polynesians' great achievement.
 
EDIT: Crossposted. Problem with coast routes though is that then anyone can get between islands before caravels, which isn't historical.

Theoretically yes, but since these islands will be sealed off with ocean from east and west, no one would be able to.
 
Another option is to not fully connect the islands with coastal squares. If lets say there was one ocean square in between coastal squares and an island near by, a city with a culture of 10 would allow the galleys to cross.
 
Both of those are true. But still, since that makes the UU's uniqueness useless, what should the UU then be?
 
Galleys can move on culturally controlled ocean squares?
 
Okay, since this is purely theoretical discussion, lets go with the idea of Prussia:

Spawn: 1500 would make sense for Duchy of Prussia, but I think 1220 for the Teutonic order might be a more playable though less historical choice.

UP: Power of Discipline- all Gunpowder units start with Drill I+II
UU: Cannon with +50% versus Gunpowder units
UB: Assembly Plant (same as Germany)

UHV:
1. Control all Austrian and Polish territory by 1750
2. Build 6 Assembly Plants
3. Control 6 European capitals in 1920

I'm desperate for criticism.
 
I am a bit confused about the difference between Prussia and what we have in the game. Could someone explain it to me? (My historical knowledge kind of ends when gunpowder hits Europe...)

Also if you want to play as Austria and other later civs then why not help out in the development of this project I am embarking upon...
 
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