Ideas for some Civilizations

Graceheart the Leopard

Resident Amur leopard
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  • I was thinking if we could add some new Civs to RFC, here would be a few that would be interesting:

    Poland
    • Leader: Casimir III 'the Great'
    • UU: Winged Hussar (replaces Cuirassier; starts with Pinch and Combat I
    • UB: Folwark; replaces Granary and gives 3 :gold: with Wheat
    • UP: The Power of Hussars: 2 free promotions for Mounted units
    • UHV:
      • Build 15 Winged Hussar units
      • Must never lose a city to Germany or Russia by 1800
      • Must win a war against Turkey by 1800*
    • Spawning Date: 980 AD
    • Spawning Site: Krakow†

    Austria
    • Leader: Maria Theresia
    • UU: Pandur; Replaces Musketman and starts with Guerilla I and II
    • UB: Opera House; Replaces Theatre and gives +2 :culture:, 1 :)
    • UP: The Power of Patronage: +25% :culture: points given by all cultural buildings
    • UHV:
      • Build 5 Opera Houses
      • Must have 3 Great People by 1800
      • Must have at least 1 Polish city by 1800
    • Spawning Date: 1000 AD
    • Spawning Site: Vienna

    Polynesia/Maori?
    • Leader: Kamehameha I (or possibly Te Wherowhero)
    • UU: Waka; replaces Galley and can travel on Ocean tiles.
    • UB: Marae; Replaces Temple, +2 :culture:
    • UP: Power of Seafaring: Naval Units have +3 :move:
    • UHV:
      • Colonize Polynesia by 1500
      • Build the Moai Statues by 1500
      • Be the first to found a city in Hawaii
    • Spawning Date: Not sure at the moment, possibly 3 or 1000 BC if Polynesia, 1000 AD for Maori
    • Spawning Site: New Zealand or Hawaii, depending on whether this will be a Polynesian or Maori civ.

    Israel
    • Leader: David or Solomon
    • UU: Makabee; Replaces Swordsman and has +2 :strength: or Merkava: Replaces Tank; starts with Drill I & II
    • UB: Synagogue (Replaces Temple: +2 :)
    • UP: ???
    • UHV:
      1. Be the first to found Judaism
      2. Build the Temple of Solomon by 600 BC
      3. Never lose a city by 500 AD
    • Spawning Date: 1000 BC
    • Spawning Site: Jerusalem

    Do any of these civs, whether alone or in a combination, sound interesting to add to RFC?

    *Yes, I know this would be quite difficult, but I cannot think of anything else at the moment. Please bear with me.
    †I know Warsaw would be a better site, however, a spawning at Warsaw will crowd out Germany, as it would be just 1 tile seperating Warsaw from Berlin!
 
At first I was a little annoyed as so far lots of people have suggested adding civs despite it being repeatedly said that no extra ones would be added, for the reasons I mentioned in this thread: http://forums.civfanatics.com/showthread.php?t=331932. However my annoyance evaporated when I saw just how much detail and attention you have put into this list. Thank you for at least taking the time to organise your thoughts effectively. :)

However moving on to analysing your list, adding both Poland and Austria seems a little much, only one would really fit, and the other two are too small and/or insignificant on world affairs to be included IMHO.

Secondly a lot of your UPs, UBs and UUs seem a little overpowered. Like the Polynesia UP which is very similar to the Spanish UP (+2:move:) but better and the Israeli Temple that adds 3 happiness! I think most of your unique stuff needs a little toning down.
 
While I don't think that RFC needs new civs, I like these discussions for theoretical value, especially when given attention to detail like this.
 
For Maori: First to settle Hawaii will be pretty easy since nobody settles it anyway. The difficulty would be cutting the jungles on the islands (or is there an island in Hawaii jungle-less?).

For Israel: Merkava UU would be pretty pointless, I'm guessing if Israel is included it should be ancient Israel, and a modern UU would be out of place. The UU can be "macabee", replacing swordman or axemen.
If included, it could be a OCC. the UHV's should be: Found Judaism and Christianity. Control 2 holy shrines by X AD. Now, for the 3rd UHV, it should be a-historical, and difficult. I think just surviving until about 1000 AD should do it, what do you think?
They should have OCC rules, that is: any city conquered should automatically be razed, and no settlers can be built.
I think the UU could be something like an Axemen with increased city defense, and UP could be maybe +50% defense inside cultural borders, but it should also restrict military units from exiting cultural borders (kinda historical and to prevent conquering of Egypt and Babylon allowing for easier UHV).
For UB, synagogue is already in the game (Jewish Cathedral). I have no idea what it could be, anyone else?
 
I do not think having one of the UHV requirements be surviving is a good idea. Every single civilization needs to do that, and it is obvious that if you do not survive that you lose.
 
Wow, I really like the amount of detail that went into this post. At first, I though this would be another thoughtless request for a new civ, but this really proved me wrong!

Because Polynesia/Maori would suffer because of all the jungle, why not make the UP something like, "Units can move through and improve jungles," ie. the RFC jungle tile rules don't apply? (Sorry if that's a little convoluted) And for Israel, to make the "surviving" UHV a little harder, could the other civs have a greater tendency to declare war against Israel and invade Jerusalem? (I realize this is strictly hypothetical)
 
If we're gonna include Polynesia, we should change the land of Pacific to be more productive.
 
Wow, I really like the amount of detail that went into this post. At first, I though this would be another thoughtless request for a new civ, but this really proved me wrong!

Because Polynesia/Maori would suffer because of all the jungle, why not make the UP something like, "Units can move through and improve jungles," ie. the RFC jungle tile rules don't apply? (Sorry if that's a little convoluted) And for Israel, to make the "surviving" UHV a little harder, could the other civs have a greater tendency to declare war against Israel and invade Jerusalem? (I realize this is strictly hypothetical)
Because Khmer has "military units can move through jungle" as a power
If we're gonna include Polynesia, we should change the land of Pacific to be more productive.
yes

my first reaction was anger but once I read it, I must congratulate you, as the Israelis say Mazel Tov, and thanks for your detail, actually makes us consider adding them, however, by adding Poland and Austria you severely hurt Germany, and adding Israel makes the Middle East very confined...

However Polynesia is a good Idea and will fill all those empty tiles, how about the power of Seafaring makes all naval units able to enter Ocean, powerful and unique
 
how about the power of Seafaring makes all naval units able to enter Ocean, powerful and unique

Then I guess people will use the UP to settle in Americas, rather than Pacific islands...
How about having their UP as being able to build cities in jungled tiles?
 
Israel shouldn't have "Survive until X" as part of their UHV because if you die,you lose anyway.Maybe it should be "Do not lose Jeruselam before X"

Here's a civ.

Iroquois Confederacy

Led by Hiawatha
Spawn Date:500 AD(Early,but gives them a fighting chance)
UU:Tomahawk Warrior(Replaces Axeman,Starts with Woodsman and Guerrilla 1)
UB:Longhouse(Replaces Courthouse,+5% :food: storage)
UP:Power of Forest Homes(Needs better name)(Can build improvements without chopping down Forests.)
UHV
1:Research Gunpowder by 1600 AD.
2:Lose no cities to Europeans until 1650 AD.
3:Lose no cities to America until 1820 AD.
 
UU: Waka; replaces Galley and can travel on Ocean tiles.

UHV:

1. Colonize Polynesia by 1500
2. Build the Moai Statues by 1500
3. Be the first to found a city in Hawaii

I think that the Waka makes the first and third too easy. I think a better solution would make the Waka replace the Trireme, and have it carry only 1 unit, as well as being much more expensive (in hammers). For new UHVs..

1. Colonize Hawaii and Polynesia by 1500
2. Build the Moai Statues by 1500
3. Settle a city on 6 different landmasses by 1600

Think of three as a slightly easier version of that one quest in normal BTS, where you have to build a city on 10 different landmasses.

UB: Synagogue (Replaces Temple: +2 :)

Since Synagogues are already in the game, perhaps it could be replaced with Underground Passageways (used by Ancient Israelis to defend Jerusalem) replacing walls with an extra 25% defense.


OOPS! I mistook UP for UU.. I'll be thinking on that for a bit..
 
Well not losing Jerusalem kinda means survive. I mean do we really want Israel to be able to settle or conquer other cities? It'll be extremely a-historical. Israel to me seems to fit a OCC much more than Korea. I guess something like X culture or X population by Y could be the third UHV (In Jerusalem ofc).
 
Israel to me seems to fit a OCC much more than Korea.

What's OCC? One-City Challenge/Civilization?

If I had my way I'd include all of these + Korea + an North American Aboriginal nation + Canada + a Celtic nation (for Stonehenge + fun time fighting Rome) + different Chinese dynasties represented by minor civs + Zulu + anything else... but we all know none of that is EVER gunna happen, except maybe an independent Aboriginal city in NENA (North-East Aorth America :p). And don't say I can do it myself, because I have NO idea how.
 
It's fine, I'm sure most of us take this topic as a "I wish that..." topic. Yes OCC stands for one city challenge. I think if it's possible to include all these civs, Poland should be out, Austria seems much better, but I guess in the end it'll come down to a vote.
 
Israel shouldn't have "Survive until X" as part of their UHV because if you die,you lose anyway.Maybe it should be "Do not lose Jeruselam before X"
That would be an interesting and possibly difficoult UHV: when the Arabs spawns Jerusalem is turning to them.
The human player can refuse to give them the town without a fight, but that will means:
1. getting at war against an expanding power
2. having all your troops deserting away

Thus: adding Israel means to redesign the Arabs too (quite ironic isn't it?).

Additional it will be not possible to play Israel on a 600AD start.
 
Israel shouldn't have "Survive until X" as part of their UHV because if you die,you lose anyway.Maybe it should be "Do not lose Jeruselam before X"

Here's a civ.

Iroquois Confederacy

They should have very heavy penalties on research and infrastructure building to match the historical reality.
For the same reason they should have a rather limited stability green area on their stability map.
The first contact plague should be extended to them (but maybe not the conquistadors event)
 
Additional it will be not possible to play Israel on a 600AD start.

Well obviously as they are an ancient civ which didn't last until about 50 AD.
 
Hi I read through your UHVs idea and I think that they are a little to easy. and for a UP of Israel I have an idea, how about the temple of Solomon if built doesn't have a limit of 20:commerce: because in real life Jews from around the world come in like tourists and make them money.
 
The Zulu Kingdom

Led by: Shaka
Spawn Date: 1800AD

UU: Impi (5 strength, 25% vs. Mounted Units, 25% vs. Gunpowder Units), replaces Spearman

UB: Ikhanda (Barracks with -20% maintenance)

UP: Power of Shaka's Drafting: Draft up to 3 units per turn, regardless of civics, without unhappiness penalty

UHV:
1: No European Cities in Southern Africa by 1900AD (didn't happen)
2: Kill 40 Units (depending on how you look at it, did)
3: Know Gunpowder by 1900AD (did happen)

Starts with:
- 3 Settlers, 6 Impi, 3 Warriors (later 3 Workers)
- All Ancient-Classical Techs




Anything else? Does 3 seem possible? 2 and 1 are made possible by the UP and UU, if you recruit like crazy in the beginning. And UB helps with all 3 of them.
 
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