Ideas for some Civilizations

I never understood why the Netherlands spawn that early anyway ... somewhere in the 16th century would be much more accurate and you get a less crowded Europe during the MA.

Grant them settlers and the necessary techs to start colonizing, and check for their discovery UHV half a century later, and their UHV might also get more challenging, while still doable.
 
Same reason why Greece, Japan, Inca, Persia, Spain and Russia, among others, spawn that early: to give them more time to play, using the earliest reasonably origin as the spawn time. Not sure I agree with the decision, but I definitely understand the incentive in giving civs more time to play.
 
Of course, but all of the civs you named were at least a distinguishable entity in the time they spawned. The medieval "Netherlands" had no difference to any other Lower German region, neither in language, nor in culture. It doesn't really make sense.

It isn't even so that you have much to. You mainly sit on Amsterdam and wait till you discover Astronomy ...
 
You also have a large enough military to actually attack the Germans and take Luxembourg, a great production city. If you beat back German Culture you can also settle Denmark
 
You could always send your settler and galley to start colonizing the Indonesia and Australia.

It's actually quicker to colonise Winburg (South Africa) while you research techs to Astronomy and build a Galleon and a new settler in Winburg to sail across the Indian Ocean.
 
Just an idea, cause I've always felt this civ, beyond all others belongs.
It's much like the celts, never truly an empire....

Pirate Civ. [emphasize on Carribean]
Leader: Blackbeard [aggressive, financial]
UU-Pirate ship 4 strength 3 movement, can explore rival territory, steals 5gp every 10 turns it is in a blockade [replaces privateer?]
UB- Rum house, +15% gold, +1 unhealthy, +2 happiness
UP- All naval units appear as barbarians

Historic goals-
1. Be the richest civilization in the year 1700
2. Raze 10 cities by 1700
3. Lose no city to anyone before the year 1800

Spawning date-
1500

Starting point-
Port Royal [Jamaica]

Of course I don't expect this to become a civ. I just like the idea.:)
 
Well, for the sake of fun, I'll play along.

The Pirate ship is way weaker than a regular privateer, it should be more like 8:strength:, 7:move:, +50% vs. galleons, double gold from blockade, replaces privateer.
The UB and UP are fine.
Pirates should be more about sinking ships than razing cities, IMO. Although they did both, they are much better at and more known for attacking shipping.
Given that the "golden age" of piracy was from 1650 to 1730, how about the first 2 UHVs be set for 1730.
The goal about outliving the natural time of piracy could be based on the end of the Barbary pirates c. 1830.
 
I don't think the Pirate thing would work(:)) because pirates wern't really unified ie:
-some of the pirates in the carribean would sink each others ships to get money
-some would end up working for countries like England to help take out other pirates
-the Barbary States weren't the exact same as the Pirates in the Carribean becuase they were(I guess) more unified

I would like something to represent them in the game(Barbarian Piravateers spawning in places respectively), but I don't think they would make a good civ.(Also the AI may not even expand beyond Jamaca or do something else weird)
 
True, but the Celts were never unified either.

And dragodon, I like your suggestions. Instead of razing 10 cities, perhaps have the world's largest naval fleet in the world in 1730 [and I like the dates you've used]. I said 1800 for the third uhV because well it's a short period of time that the pirate golden age in the Carribean existed so I just extended it a little :):)


Alas, this is just all in god fun because I still think it's a very weak idea [just thought of it and posted really, no thinking of how it would work in the game, or not a lot].
 
The HRE was as unified as a feudal state could get in the Middle Ages under strong Emperors like Otto I.

The point against it is that it is really no civ, at least not how it is implemented in vanilla BtS. They have central European city names, a Frankish leader and represent no distinct ethnicity or nation. It artificially separates Germany into two civs while far greater discontinuities are covered in one civ like India or China with Ashoka/Gandhi or Qin Shi Huang/Mao Zedong.
 
The HRE was as unified as a feudal state could get in the Middle Ages under strong Emperors like Otto I.

The point against it is that it is really no civ, at least not how it is implemented in vanilla BtS. They have central European city names, a Frankish leader and represent no distinct ethnicity or nation. It artificially separates Germany into two civs while far greater discontinuities are covered in one civ like India or China with Ashoka/Gandhi or Qin Shi Huang/Mao Zedong.

The same thing happens with Rome/Byzantium. It's Eurocentric, which is fair enough in a game whose main market is North America and Europe, because it means we have a greater emotional connection with the range of concepts.
 
While I completely agree with the Eurocentricity of civ inclusion, there is a certain other thing to point out.

The differences between between South Asia during the time of the Mahajanapadas and the Repulic of India, while significantly large, are less than the differences between the Hallstatt culture and modern Central European cultures.

Names like Germany, Portugal, England, etc. are easily recognizable, not only in the west, but all over the world. In comparison, names like Magadha, Vriji or Avanti would not only be unknown in the world at large, but most contmeprorary Indians won't know them (except Magadha, which is quite famous).
 
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