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Ideas for Unique Units and Buildings.

Discussion in 'Civ4 - World 2009 Mod' started by DVS, Dec 19, 2008.

  1. sandman730

    sandman730 (:^))(::::)( )

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    Finished some more UUs and updated list (above).
     

    Attached Files:

  2. Brownsfan02

    Brownsfan02 WWII Buff

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    US should have Green Berets (not sure if that's spelled right)
     
  3. Joecoolyo

    Joecoolyo 99% Lightspeed

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    The U.S. is a dealer nation, which means it has more than one UU, I'm not actually sure which ones they just that its already been decided, sorry :undecide:
     
  4. Brownsfan02

    Brownsfan02 WWII Buff

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    there should be a special ops. team unit. It should be a national unit so you can build only 3 - 5 per country. It can attack without declaring war (50 % chance it will hurt relations with the other country).

    stats:

    :strength: 40

    :move: 2

    starts with amphibious and commando can be dropped from planes. Plus 50% against gunpowder units plus 50% against infantry.
     
  5. Brownsfan02

    Brownsfan02 WWII Buff

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    For UU's for America:

    Jet Fighter: F-22 Rapier

    Stealth Bomber: B-2 Spirit

    Modern Armor: M1 Abrams

    Gunship(helicopter): AH-64 Apache

    Unique Units for European Union:

    Jet Fighter: Rafael

    Stealth Bomber: (couldn't think of one sorry)

    Modern Armor: Leopard 2

    Gunship(helicopter): Tiger Attack Helicopter

    Unique Units for Russia:

    Jet Fighter: Mig-33 Super Fulcrum

    Modern Armor: T-90
     
  6. ianinsane

    ianinsane Prince

    Joined:
    Sep 24, 2006
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    393
    Location:
    Germany, EU
    OK here is a list of Unique Units. I combined the list from DVS' first post with our new civ list.
    Some civs still need a UU and some are part of our later to be implemented arms trade feature and won't need a special UU.

    Spoiler :
    0 USA

    1 Canada
    CH-124 Sea King and/or Joint Task Force 2 and/or
    CC-138 Twin Otter (air transport)
    holds 3 units
    +2 :move:
    15 :strength:
    can land on costal waters

    2 Mexico
    Kaibil (replaces infantry)
    +2 :move: (from infantry)
    +2 :strength: (from infantry)
    stealth

    3 Brazil
    EMB 314 Super Tucano (replaces fighter)
    +25% chance of intercepting other aircrafts
    +3 :strength:

    4 Argentina
    Argentine National Gendarmerie (replaces infantry) got it
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    starts with city defense I

    5 Peru
    PR-72P (replaces battleship)
    +2 strength
    can attack land units from the water

    6 Chile
    Carabineros (replaces infantry) got it
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    can see espionage units

    7 Colombia
    AFEUR (replaces infantry)
    +3 strength
    +25% defense
    +50% against terrorists

    8 Bolivarian Alliance
    Venezuelan Militia (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    9 UK
    Royal Marines
    elite light infantry of the Royal Navy
    effective in all combat situations, counter terrorism, special ops, high intensity warfare.
    start with hill defence
    amphib assualt
    50% vs gunpowder
    25%vs armour.

    10 Spain - red & gold - Jose Zapatero - FIN/CRE
    11 France - dark indigo & white - Nicolas Sarkozy - PRO/CRE
    12 Germany - gold & black - Angela Merkel - IND/PHI
    13 Italy - middle cyan - Silvio Berlusconi - CHA/CRE

    14 Sweden
    CV9040 (replaces Mech Inf) got graphics
    need stats

    15 Poland
    KTO Rosomak (replaces Mech Inf) got graphics
    need stats

    16 Turkey - pink - Recep Erdogan - PRO/IND

    17 Ukraine
    T-55AGM (replaces modern armor)
    :strength:: 40
    :move:: 3
    Cost: 200
    1 First Strike
    Doesn't receive defensive bonuses
    Starts with Blitz
    Can intercept aircrafts (25% chance)
    +50% against armored units

    18 Caucasus Union
    Georgian Ministry of Internal Affairs special units (replaces infantry)
    strength: 22
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units

    19 EFTA
    Militia (like the Swiss army)
    replaces infantry
    -25% unit cost
    -25% strength

    20 EU
    - Peacekeeping Taskforce and/or
    Eurofighter Typhoon (replaces jet fighter)
    strength: 26
    movement: 12
    cost: 200
    Can intercept aircraft (100% chance)
    Can destroy tile improvements and bomb city defenses (-16%/turn)

    21 Libya
    this can only be the notorious
    Amazon Guard (replaces Paratrooper) got graphics here or here
    need stats

    22 Egypt
    Central Security Forces (replaces infantry)
    +25% defence
    Can see :espionage:

    23 Morocco - light brown - Abbas el Fassi - PRO/PHI

    24 Algeria
    Sûreté nationale (replaces infantry)
    strength: 18
    movement: 1
    cost: 120
    +25% vs. Gunpowder Units
    can see espionage units

    25 West African Alliance
    MEKO 360 (replaces battleship)
    +3 :strength: (from battleship)
    can hold 3 units
    +2 :move: (from battleship)

    26 Belarus
    Infantry of Belarus (replaces infantry)
    strength: 16
    movement: 1
    cost: 80
    +25% vs. Gunpowder Units

    27 East African Alliance - (repeated color to be decided) - Meles Zenawi - AGG/PRO

    28 South Africa
    Valkyrie (replaces mobile SAM)
    :strength:: 24
    :move:: 2
    Cost: 250
    1 First Strike
    Can intercept aircraft (50% chance)
    +50% vs. Helicopters

    29 Saudi Arabia
    Lightning Force (replaces infantry) got it
    strength: 22
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units

    30 Palestine
    Izz ad-Din al-Qassam Brigades (replaces Infantry) got it
    invisible to enemy units
    can bombard city defense (-5%/turn)
    :strength:: 20
    :move: 1

    31 Syria
    Syrian Infantry (replaces infantry) got it
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    32 Israel
    Merkava Mark IV- Replaces Modern Armor got it
    - 2 First Strikes
    - Doesn't receive defensive bonuses
    - Starts with Blitz
    - 100% Vs. Helicopter Units

    33 Iran
    Revolutionary Guards (replaces infantry) got it
    +15% city defense

    34 Vietnam
    VPA Militia- Replaces Infantry
    - 20 Strength
    - 2 Movement
    - 100 Cost
    - +25% Vs. Gunpowder Units

    35 Russia - dark red - Vladimir Putin - PRO/FIN
    36 CACO
    Republican Guard (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    37 Pakistan - green & white - Asif Zardari - SPI/AGG
    38 India
    Sukhoi Su-30MKI (replaces jet fighter)
    :strength:: 26
    :move:: 12
    Cost: 200
    Can intercept aircraft (100% chance)
    Can destroy tile improvements and bomb city defenses (-20%/turn)

    39 China - dark yellow - Wen Jiabao - IMP/FIN

    40 Thailand
    HTMS Kamronsin (replaces destroyer)
    :strength:: 32
    :move:: 9
    Cost: 180
    Can see submarines
    Can intersept aircrafts (30% chance)
    Cab bombard city defenses (-18% per turn)
    +100% against submarines

    41 Indonesia
    Pindad Panser (land transport)
    :strength:: 24
    :move:: 3
    Cost: 200
    Can hold 3 units

    42 ASEAN
    BTR-3 (replaces anti-tank)
    :strength:: 20
    :move:: 2
    Cost: 100
    Starts with Ambush
    +75% vs. Armored units
    Can intercept aircraft (20% chance)

    43 North Korea
    Taepodong 2 (replaces tactical nuke)
    range: 6 (+2)
    Cost: 300 (+50)
    +25% more damage
    Can nuke enemy territory
    Can evade interception (50% chance)

    44 South Korea
    K1A1 88-Tank (replaces Modern Armor) got it
    :strength:: 43
    :move:: 2
    cost: 200
    2 First Strike
    Doesn't recieve defensive bonuses
    Blitz

    45 Japan
    Mitsubishi F-2 (replaces jet fighter)
    :strength:: 26
    :move:: 12
    Cost: 120
    Can intercept aircraft (100% chance)
    Can destroy tile improvements and bomb city defenses (-20%/turn)

    46 Australia
    Anzac (replaces destroyer)
    :strength:: 30
    :move: 8
    Cost: 275
    Can see submarines
    Can intercept aircraft (50% chance)
    Can bombard city defenses (-16%/turn)
    +50% against submarines
    +50% against other ships

    47 Balkan Union - dark purple - Stipe Mesic - CRE/PRO

    48 Taiwan
    Sky Bow III (replaces Mobile SAM)
    :strength:: 24
    :move:: 2
    Cost: 200
    Can intercept aircrafts (50% chance)
    Can intercept nukes (50% chance)
    +50% against helecopters
     
  7. NikNaks

    NikNaks Deity

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    Okay, Matty and I will work on those for the second Beta.
     
  8. Adhesive86

    Adhesive86 Warlord

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    Yorkshire, England
    There is a new Brazil mod with UUs and UBs made including Art. See here: http://forums.civfanatics.com/showthread.php?t=333660

    UU- Rainforest 'Selva'. Replaces Infantry and free woodsman 1 & 2 promotions

    UB- 'Estadio'. Replaces Colosseum and provides one artist specialist.

    Note- The author, Rittmeyer, notes the 'Supertucano' to be a close second choice for UU.
    I have contacted Rittmeyer and he is very happy for his work to be used. At this stage, whilst it is great to be coming up with our own list, do most agree that it is a good idea to use existing art and UUs/UBs where appropriate and possible? (e.g. Redcoat isn't going to be much good)
     
  9. NikNaks

    NikNaks Deity

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    Yes, absolutely. If there are any civs that we're missing UUs for that have already been made, that's a very sensible way to go. Are there any more that fit? I know DWOLF made a lot of modern civs, but I think we've got those covered.
     
  10. ianinsane

    ianinsane Prince

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    Yeah, I stumbled upon some of that kind. I'll look into that as soon as possible.
     
  11. ianinsane

    ianinsane Prince

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    OK, I got some. I'll edit it. Should I replace the Brazilian UU? I'd say so...

    I updated Sweden, Poland, Libya
     
  12. Chusquero

    Chusquero Chieftain

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    Málaga (Spain)
    Hey lads, I took a quick tour in few pages. This work is really good, I'll be happy to test this mod.

    I'm in Spain and those UU for EU looks great... "Peacekeeping Taskforce and/or
    Eurofighter Typhoon".
    I think Peacekeeping Taskforce is ok, but isn't much representative because they're quite standar "Mechanized infantry"; Eurofighter is much better to identify the european "strong focus" because as far as I know was developed by UK, France, Spain and Germany; The other option that I saw was the Leopard 2 that was built by Germany, other countries that have it (like Spain) just can modify it (Leopard 2E). Aswell there is an "Eurocopter" too, Tiger used by those countries, so it could be a common unit for NATO and EU (requiring a project in both civs, so if I'm NATO I need to build my project and wait until EU builds his own. This can give more background to western europe theatre).

    Also, in the post #366 it's written "10 Spain - red & gold - Jose Zapatero - FIN/CRE" well... from inside doesn't look like that... the real name is "Jose Luis Rodriguez Zapatero". What I feel is a politician wanting to keep everyone happy, so one of the traits maybe the... +:health: or +:) in each city, because he doesn't look much creative. In other way we'll keep the crysis much longer than the rest of europe, but this prime minister is trying a lot of "crap projected laws" (the stage before it's accepted by the parlament) to help the economy.

    I don't know about modding, but if I can help in another way... just let me know.
     
  13. sandman730

    sandman730 (:^))(::::)( )

    Joined:
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    List of UUs we still need:

    Spoiler :

    Ones that I have no clue on how to do (bold is what I don't know how to do):


    Algeria- Sûreté nationale (replaces infantry)
    strength: 18
    movement: 1
    cost: 120
    +25% vs. Gunpowder Units
    can see espionage units

    Egypt- Central Security Forces (replaces infantry)
    +25% defence
    Can see :espionage:

    Columbia- AFEUR (replaces infantry)
    +3 strength
    +25% defense
    +50% against terrorists

    Peru- PR-72P (replaces battleship)
    +2 strength
    can attack land units from the water

    North Korea- Taepodong 2 (replaces tactical nuke)
    range: 6 (+2)
    Cost: 300 (+50)
    +25% more damage
    Can nuke enemy territory
    Can evade interception (50% chance)

    Taiwan-Sky Bow III (replaces Mobile SAM)
    :strength:: 24
    :move:: 2
    Cost: 200
    Can intercept aircrafts (50% chance)
    Can intercept nukes (50% chance)
    +50% against helecopters

    Sri Lanka- Unicorn (land transport)
    :strength:: 20
    :move:: 3
    Cost: 150
    Can carry 3 units

    Indonesia- Pindad Panser (land transport)
    :strength:: 24
    :move:: 3
    Cost: 200
    Can hold 3 units

    Chile- Carabineros (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    can see espionage units


    Working on:


    Myanmar- BTR-3 (replaces anti-tank)
    :strength:: 20
    :move:: 2
    Cost: 100
    Starts with Ambush
    +75% vs. Armored units
    Can intercept aircraft (20% chance)
    Need Anti-Tank XML File

    Australia- Anzac (replaces destroyer)
    :strength:: 30
    :move: 8
    Cost: 275
    Can see submarines
    Can intercept aircraft (50% chance)
    Can bombard city defenses (-16%/turn)
    +50% against submarines
    +50% against other ships

    India- Sukhoi Su-30MKI (replaces jet fighter)
    :strength:: 26
    :move:: 12
    Cost: 200
    Can intercept aircraft (100% chance)
    Can destroy tile improvements and bomb city defenses (-20%/turn)

    South Africa- Valkyrie (replaces mobile SAM)
    :strength:: 24
    :move:: 2
    Cost: 250
    1 First Strike
    Can intercept aircraft (50% chance)
    +50% vs. Helicopters

    Iran-
    Revolutionary Guards (replaces infantry)
    +15% city defense

    Permanent Neutrality-
    Militia (like the Swiss army)
    replaces infantry
    -25% unit cost
    -25% strength

    Venezuela- Venezuelan Militia (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Argentina- Argentine National Gendarmerie (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    starts with city defense I

    Kazakhstan- Republican Guard (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Georgia- Georgian Ministry of Internal Affairs special units (replaces infantry)
    strength: 22
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units

    Belarus- Infantry of Belarus (replaces infantry)
    strength: 16
    movement: 1
    cost: 80
    +25% vs. Gunpowder Units

    Ethiopia- Ethiopian Militia (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Sudan- Popular Defense Force (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    starts with city defense I

    Angola- Angolan Infantry (replaces infantry)
    strength: 16
    movement: 1
    cost: 80
    +25% vs. Gunpowder Units

    Syria- Syrian Infantry (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Saudi Arabia- Lightning Force (replaces infantry)
    strength: 22
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units

    Independent African States- Gendarmerie (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    starts with city defense I

    African Union- OAU Infantry (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Minor Nations- Infantry of the Minor Nations (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    South American Socialist Allies- SASA Infantry (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units
     

    Attached Files:

  14. ianinsane

    ianinsane Prince

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    could you check with the current civ list?

    I'm quite sure that it doesn't match with this UU list...
     
  15. Bahmo

    Bahmo King

    Joined:
    May 7, 2006
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    836
    Quite a bit more than that, actually--we also are doing tanks and jet fighters. I've done some of my own work on those, so I'll send you my files. Also, keep in mind that I think you need to include the normal type of unit for each class, so the game knows what the UUs are replacing.

    I'd like it if this crew became a little bit more coordinated, so I think you should look at Sheep's post in page three of the other Units thread. The original idea, and the one I followed before I knew somebody else was doing units, was to have some nations with starting units that are unbuildable because they were purchased from other nations that once built them but ceased to when they developed better types. So when I coded for units I made all of these obsolete replace the default "tank" unit and set them to unbuildable. (You can can do this with any unit by setting their "icost" tag to "-1".) They also aren't unique units as more than one nation uses them. When nations develop a little more, the plan is to let them actually manufacture their own tanks. And naturally, some already can. Does anybody know if that idea was abandoned?

    Also, how about increased hills combat for the Swiss militia unit?
     
  16. Bahmo

    Bahmo King

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    Here are my unit files. They aren't done; I submit them in case you want to coordinate efforts with me.
     

    Attached Files:

  17. sandman730

    sandman730 (:^))(::::)( )

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    I haven't worked on these for about a year, and I'm not really sure what changes everyone made, so I probably won't be the best one to complete the UUs. Also, I have no idea how to do a lot of them or how the arms trade is going to work, so it would be better if a more experienced programer were to finish them up.
     
  18. Bahmo

    Bahmo King

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    I can do that. A question for the mod's directors, though: Are we still using the system where certain nations have obsolete tanks and aircraft that aren't buildable, forcing them to research and industrialize to produce modern ones?
     
  19. NikNaks

    NikNaks Deity

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    I don't remember discussing that system, so I can't really say if it was planned, but it's certainly not set-up to work like that at the minute. I think it'd be a good idea, though.
     
  20. Bahmo

    Bahmo King

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    Setting it up is a very minimal affair. All one needs to do is make certain vehicles unbuildable and add them in the Worldbuilder, as well as make some nations research modern MBTs/Fighters. I think I'll keep going that route, and I'll also merge in what Sandman got done.
     

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