• Civ7 is already available! Happy playing :).

Ideas for Unique Units and Buildings.

Once again I'm not totally sure about the SVN, best PMing NikNaks about it.

Though great work on the UB! You've been such a great help :D
 
Are you guys still using the SVN because all the civs in the XML are the old ones. The Excel spreadsheet looks helpfull though, is that up to date?
I didn't realise the SVN was that out of date. I should be able to fix that with some free time (finally) next week.
i done the African Court of Justice (Western African States), tested it in a separate mod and it works fine, so i am off to do the rest. i have a week free to do these but then i have exams.
Awesome! Just one thing - please don't put comments in the files. The XML parser doesn't like it and sometimes chokes.
EDIT: The Speadsheet states that the Athletics Centre (Australian) replaces the stadium, but there is no such building in civ and i can't find it in the mod Buildings either (is it the colleseum?). also there are no listed effects of the building, do i need to come up with them?, i am not very good at balancing, or should i just leave the australian UB out?
Your assumption is correct. Colloseum = Stadium

EDIT AGAIN AGAIN: i gave the Betcholim (Isreal) a +20% unit heal rate (normally has +10%), is this too good or unrealistic. i have no idea what a Betcholim is.
I thought there was already XML for that. :confused:
 
Awesome! Just one thing - please don't put comments in the files. The XML parser doesn't like it and sometimes chokes.

ok i will get rid of all the comments when i am done, but they are very helpful to me atm as i don't really know the mod well.

I thought there was already XML for that.

not in the file i had... oh dang the file in the SVN has a few more.

Just wondering, does a unique building need to have the civ name in front of it in the xml to work? eg: BUILDING_ARGENTINA_DANCESTUDIO
because some don't. eg: BUILDING_STRATEGIC_AIR_COMMAND
 
ok, but do UB's need the civ name in the building name, there are a few others that are UB's but don't have it (eg:BUILDING_SCIENCE_AND_ELECTRONICS_RESEARCH_FACILITY). is it neccesary?

Strategic Air Command is not a UB - it's related to the MAD Nukes mod
is that the same for the Nuclear Lab, Nuclear Silo and Laboratory?
 
is this right for: +5% gold (accumulative) from Gold, Silver, Fish, Copper
for the El Callao Port (Peru)

Spoiler :
<BonusYieldModifiers>
<BonusYieldModifier>
<BonusType>BONUS_GOLD</BonusType>
<YieldModifiers>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>5</iYield>
</YieldModifiers>
</BonusYieldModifier>
<BonusYieldModifier>
<BonusType>BONUS_SILVER</BonusType>
<YieldModifiers>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>5</iYield>
</YieldModifiers>
</BonusYieldModifier>
<BonusYieldModifier>
<BonusType>BONUS_FISH</BonusType>
<YieldModifiers>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>5</iYield>
</YieldModifiers>
</BonusYieldModifier>
<BonusYieldModifier>
<BonusType>BONUS_COPPER</BonusType>
<YieldModifiers>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>5</iYield>
</YieldModifiers>
</BonusYieldModifier>
 
It looks alright to me, though I'm not that fluent in XML speak ;). Its right if it makes it so that port gets a 5% increase in gold bonus for each of those resources.

edit: 700th Post! :dance:
 
Hmm... now that you actually mention it, I'm not sure. I made it such a long time ago I don't even remember... but from my wording (accumulative) I guessing that means 5% for each resource (as in 3 gold would be 15%). Though now that I'm thinking about it, that might be a little over powered considering the size of this map... so, idk. I guess to play it safe for now lets just make it so for each type of resource (numbers of that resource don't matter) it gets a 5% bonus. We can always change it later if it sounds better :).
 
There is no listed effects for the Estadio de Futebol (Brazil), i gave it +10% culture but i don't know if that is realistic or balanced. will there be a resource for Sports? like there is for movies. then we could add happiness per sport resource or something.

The Fuel Plant (Kazakhstan) in the Spreadsheet says "- 25% gold (5% added for each resource supplied: coal, oil, uranium)", does this mean it gives 25% less or 25% more, others have a "-" and then a "+" so i assumed the "-" is just there as a point. eg: "- +50% Gold when supplied with Oil, Gems, Gold, Coal..."
 
The Estadiode Futebal, I believe that was another UB that we borrowed from another mod, so no need to XML it.

And for the Fuel Plant, yeah it means it gets a plus 25%, the "-" is merely substitute for a bullet point. When typing it up I must have forgotten to put the "+" sign in front of it, sorry for any confusion there.
 
I noticed that there are no units or buildings for the Russian Federation, is there a specific reason or have people just not gotten around to it?

I believe that a T-95 would be a perfect UU for Russia if it is not already one. However since it is still in development and is supposed to be released soon so we do not know exactly what it looks like, but apparently it will look similar to the "Black Eagle" tank and T-90 tank currently in use.

T-95 Wiki
T-90 Wiki
Black Eagle Wiki
 
I noticed that there are no units or buildings for the Russian Federation, is there a specific reason or have people just not gotten around to it?

I believe that a T-95 would be a perfect UU for Russia if it is not already one. However since it is still in development and is supposed to be released soon so we do not know exactly what it looks like, but apparently it will look similar to the "Black Eagle" tank and T-90 tank currently in use.

T-95 Wiki
T-90 Wiki
Black Eagle Wiki

Russia is one of the "weapons dealers" which means that they will have multiple UUs. This is why no one has done any UUs for Russia. I do not know why no one did the UB, I would ask Joecoolyo.
 
I noticed that there are no units or buildings for the Russian Federation, is there a specific reason or have people just not gotten around to it?

I believe that a T-95 would be a perfect UU for Russia if it is not already one. However since it is still in development and is supposed to be released soon so we do not know exactly what it looks like, but apparently it will look similar to the "Black Eagle" tank and T-90 tank currently in use.

T-95 Wiki
T-90 Wiki
Black Eagle Wiki

I think we're going to use the UB it already has in the game, since it is a very late (or modern era) one. And as Sandman said, Russia is a weapons dealer nation, so it will have more than one UU ;).
 
Finished some UUs and updated UU list:

Spoiler :

Ones that I have no clue on how to do (bold is what I don't know how to do):


Algeria- Sûreté nationale (replaces infantry)
strength: 18
movement: 1
cost: 120
+25% vs. Gunpowder Units
can see espionage units

Egypt- Central Security Forces (replaces infantry)
+25% defence
Can see :espionage:

Columbia- AFEUR (replaces infantry)
+3 strength
+25% defense
+50% against terrorists

Peru- PR-72P (replaces battleship)
+2 strength
can attack land units from the water

North Korea- Taepodong 2 (replaces tactical nuke)
range: 6 (+2)
Cost: 300 (+50)
+25% more damage
Can nuke enemy territory
Can evade interception (50% chance)

Taiwan-Sky Bow III (replaces Mobile SAM)
:strength:: 24
:move:: 2
Cost: 200
Can intercept aircrafts (50% chance)
Can intercept nukes (50% chance)
+50% against helecopters

Sri Lanka- Unicorn (land transport)
:strength:: 20
:move:: 3
Cost: 150
Can carry 3 units

Indonesia- Pindad Panser (land transport)
:strength:: 24
:move:: 3
Cost: 200
Can hold 3 units

Chile- Carabineros (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
can see espionage units


Working on:


Myanmar- BTR-3 (replaces anti-tank)
:strength:: 20
:move:: 2
Cost: 100
Starts with Ambush
+75% vs. Armored units
Can intercept aircraft (20% chance)
Need Anti-Tank XML File

Australia- Anzac (replaces destroyer)
:strength:: 30
:move: 8
Cost: 275
Can see submarines
Can intercept aircraft (50% chance)
Can bombard city defenses (-16%/turn)
+50% against submarines
+50% against other ships

India- Sukhoi Su-30MKI (replaces jet fighter)
:strength:: 26
:move:: 12
Cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)

South Africa- Valkyrie (replaces mobile SAM)
:strength:: 24
:move:: 2
Cost: 250
1 First Strike
Can intercept aircraft (50% chance)
+50% vs. Helicopters

Iran-
Revolutionary Guards (replaces infantry)
+15% city defense

Permanent Neutrality-
Militia (like the Swiss army)
replaces infantry
-25% unit cost
-25% strength

Venezuela- Venezuelan Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Argentina- Argentine National Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Kazakhstan- Republican Guard (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Georgia- Georgian Ministry of Internal Affairs special units (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Belarus- Infantry of Belarus (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Ethiopia- Ethiopian Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Sudan- Popular Defense Force (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Angola- Angolan Infantry (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Syria- Syrian Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Saudi Arabia- Lightning Force (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Independent African States- Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

African Union- OAU Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Minor Nations- Infantry of the Minor Nations (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

South American Socialist Allies- SASA Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units


Some one from the tech department should go through the files and change the tech requirements.

Also, most of the UUs need Civpedia entries
 

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