Hey community,
I like the idea behind Sons of Inferno (SoI) but it needs a balance. Really.
Playing on immortal:
Problems might be:
a.) SoI come way too early
b.) SoI come too powerful - maybe they should rise over time
c.) exploiting the Clan Worldspell can end games very fast
The last point is not an multiplayer-only-issue as the screenshot shows.
(Okay I took some cities from Sheelba with Loki, okay that really DID upset her (-10 Diplo Modifier) and I can understand that she is attacking me, but 20 Axeman would be enough though)
Possible solutions:
a.) let them spawn later
b.) let gain their spell-sphere-promos later
c.) remove the orc racial promotion (of course we need to know if Kael intentionally decided to make them orc in order to make the Clan worldspell work)
This are very basic ideas. So maybe the community has some other ideas?
I like the idea behind Sons of Inferno (SoI) but it needs a balance. Really.
Playing on immortal:
Problems might be:
a.) SoI come way too early
b.) SoI come too powerful - maybe they should rise over time
c.) exploiting the Clan Worldspell can end games very fast
The last point is not an multiplayer-only-issue as the screenshot shows.
(Okay I took some cities from Sheelba with Loki, okay that really DID upset her (-10 Diplo Modifier) and I can understand that she is attacking me, but 20 Axeman would be enough though)
Possible solutions:
a.) let them spawn later
b.) let gain their spell-sphere-promos later
c.) remove the orc racial promotion (of course we need to know if Kael intentionally decided to make them orc in order to make the Clan worldspell work)
This are very basic ideas. So maybe the community has some other ideas?