Ideas needed: Common Events

in FFH, you do not need bronze working to chop down trees (though it stell says you do)

unless my version is very buggy, in which case, theres nothing written here.

You are mistaken. I'm guessing you only play elves.

The Lumberjack event I put up above would be a pretty nice way to fix the current Forest problems the game has. In fact, I think I'm going to cross post it, for visibility.
 
I decided to modify the Mountains of the Moon event I suggested earlier to make it more generic, so it would work better as a repeatable common event. (It's also a way of bumping this thread back to the first page. ;)) I've deleted my earlier post.

Explorer from Afar

An explorer has arrived at our court, saying he has traveled to many distant lands. He is willing to provide us information about his travels -- for a price.

a) We are not interested, send him away. (No effect)

b) Knowledge of the world is vital to our survival. Pay the explorer for his information. (Subtract x :gold: from treasury, receive a map of territory previously unexplored by your civ.) [Note: the size of the map received should scale with the size of the game map.]
 
A(nother) Monty Python-inspired event.

Blancmanges

Giant blancmanges have been sighted near [city name]. They seem to have taken a liking to tennis and are practicing on the local courts. What should we do?

a) Organize a tennis tournament, with our best players playing the blancmanges (+1:) in [city name], +x:gold: added to treasury).

b) We love blancmanges! Let's eat them! (+1:) and +1 population in [city name])
 
The Lunatic (requires city with state religion and its temple)

A crazed, angry old man was recently detained at the <religious temple>. You hear numerous reports of him cursing at the priests for straying from the true religious path, shouting supposed prophecies of doom and gloom, and snarling in gibberish at the people attending services.

-Exile him from our borders. We don’t need him scaring our faithful.
-Burn him! Have him executed for his blasphemies for all to see. (50% chance +1 :mad: in the city—“We cannot forget your cruel oppression!”, 50% chance +1 diplo with all leaders of same religion)
-Maybe we can use him. He seems concerned about the faith; maybe he can offer rare insights and viewpoints that aren’t normally considered. (-150 :gold:, receive 1 Confessor/Stonewarden/Priest of Leaves/Cultist/Vicar/Ritualist with Crazed promotion)
-Introduce him to the “holy water.” (requires OO state religion; -100 :gold:, receive 1 Drown with Crazed promotion)
-Have him spread his words. Capitalize on the fear of his prophecies. Now if we can find a way to bring them to fruition… (requires AV state religion, +4 to AC)

Wilderness Man (no prereqs)

Explorers have found a solitary man out in the wilderness. He claims to know well the lay of the land, where to find the best edible and medicinal plants, the habits and populous regions of the local wildlife, and how to survive well with very little.

-We don’t need his help, send him away.
-Conscript him into the military. (-35 :gold:, receive 1 Hunter)
-Have him educate our future explorers. (requires Hunting Lodge in the city; +2 :science: from HL)

Bad cottage (tile with cottage improvement or better)

Travelers entering the city complain of a local suburb that’s a haven for robbers, thugs, pickpockets, and panhandlers.

-What a shame. (tile generates -2 :commerce:)
-Root these criminals out! Burn the village down if you must! (50% chance no change, 50% chance improvement is destroyed)

Good cottage (tile with cottage improvement or better)

Travelers entering the city give fawning words about a local suburb that’s home to hospitable people who give shelter and aid to even the meanest and the most desolate people in need.

-Our people can be quite generous, yes? (tile generates +2 :commerce:)

Brewery beer (requires city with Brewery)

A local patron at the brewery has come up with a new recipe that allows for more potent and better tasting beer.

-That should generate some local attention. (city receives +20 :culture:)
-I shall sample the beer myself and give this recipe my blessing. (Brewery generates +1 :))
-Make this man a merchant! Have the man market his product all across my empire. (Brewery generates +3 :commerce:)
 
:bump:

Scholars

There has been a recent surge of promising young scholars wishing to study science, magic, and the arcane. <City>’s current facilities will be overcrowded with activity and will suffer material shortages, and need additional funding to expand and accommodate everyone.

-We cannot afford it.

-Scholarly study is the foundation of advancement! Expand our libraries. (requires Library: -200 :gold:, +10% science from Library)

-Sounds like good news. Build them a Mage Guild. (-150 :gold:, will give city MG)

-Scholarly societies are for the weak. Press these foolish youths into the service. (requires Barbarian trait; receive 2 Warriors/Beastmen)

Farmer (requires tile with farm)

An innovative local farmer has developed advanced irrigation techniques and pest control. His annual yields have repeatedly been found to top all other local farmers.

-Have the farmer give the extra yield to the city. (tile: +1 :food:)

-Have the farmer sell off the extra yield to those who need it. (tile: +1 :commerce:)
 
My first entry ever, hope you like it. (of course feel free to change or improve it)

The Lord Of The Flies

A strange comet is seen passing in the sky, and after this strange events your advisor loses contact with a nearby village. Scout sent to investigate report that all adult villagers have been slain by their children, which now rule the village and show cannibalistic behaviour:

1) i cannot tolerate such blasphemies in my reign, kill them all and burn the village to ashes. (village destroyed, +1 unhappy people in city for 10 turns)

2) do not spread this terrible news and forget about this horrible events; these children will not survive this winter (no bonus from the village, 50% chance of this event happening on another village)

3) (clan of embers only) ah! such gifted children are a blessing indeed!! bring them here and make sure they will have the best training possible! (spend x gold and get a new unit)

4) (Sheaim Only) whatever caused this "incident" can be useful to our cause, make sure to discover how this all happened! (village destroyed, +5 armageddon counter)
 
@ Smiling Jack
you sure you dont mean children of the corn? the kids from the lord of the flies didnt kill thier parents
 
I have an idea!

A man approaches you in your throne hall, stating he wishes to duel. You accept, and lose. what do you do now?

Alas, I have been defeated (you lose the game)

give the man a prize, he deserves it (subtract 5-10 gold from your treasury)

Bah! Enough of this rubbish! Send him to the executioner! (1 unhappiness for 1-3 turns or maybe 1-2 turns?)
 
@ El Duderiino
I don't know "children of the corn", i just took ispiration from "the lord of the flies" to write something fore fitted for "FFh2". Otherwise do you think that the title "Shadow of the comet" would be better?
 
I just thougt, that events triggerd by wonders would be nice.
For example:
anniversary of the pact
100 turn after pact of Nilhorn was build.

A couple of giants visit your empire to celebrate the pact.

a " We can´t feed those monsters. Call the guards."
Spawn some babarian Giants in your empire, destroys some farms.
b " Welcome our guest. There is enough food for everyone"
-50 food in every city
c "If we lack the food to feed our allies, feed the poor to them"
-1 pop per city, gain 1 Giant.
 
I especially like Justinian's as well. The ones that tempt you with several different positive options seem to be the best, as well as the occasional one that rewards you for having some gold saved up (pay x more gold for this better thing to happen, etc.) My least favorite seem to be the ones that arbitrarily reward or punish you for being a certain civ/alignment without allowing any interesting decision making.
 
This requires the Octopus Overlords state religion.

During an experiment, one of the "volunteers" escaped! What should be done?

Scatter the city watch! send out the dogs! Clog the toilets! Make sure he doesn't get out alive! (pay 20-50 gold)

Tell the city watch to stay on there guard. (50% chance of a barbarian unit (maybe assassin?) with mutation spawning next to the city)

Punish a few of the other prisoners and increase security! (pay 10-20 gold, less chance of this happening again, 70% chance of barbarian unit with mutation spawning next to the city)
 
Another one, increased chance if the city is on hell terrain:

A volcano threatens to erupt in one of your cities! Your prophets say that the eruption is imminent! What do you wish to do?

This is very bad news, but there is nothing we can do about it. (-1 population, damages troops on the tile, a "volcano" is built in your city, periodically erupting, decreasing population and damaging troops, giving +1 :yuck:, and +1 food to the city's tile.)

Pray to Kilmorph and pay homage at her temples to prevent the volcano. (requires Runes of Kilmorph state religion)

A volcano? you mean like the one over there? (requires Infernals)
 
Could you have events tied into when a unit is the first to enter a world feature? So for example your the first to enter a tile with the pool of tears, it sparks an event that could perhaps grant the unit medic 1?

Possibilities - note that I would have it so that there is something like a 20% chance of a positive results, 10% negative. Perhaps for all tiles a 20% chance of +10-20 gold in the form of trinkets discovered, but for the most part there wouldn't be a positive/negative result.

These are just suggested benefits/s, and are bases on my very limited nosing FFH experience. For the most part I think the benefit should be a bonus to the unit itself in the form of a promotion

Dragon Bones - chance the unit will get cult of the dragon / bronze weapon (well a weapon grafted from the dragon bones themselves...).
Guardian of Pristinus Pass - Guerilla I / not come across this one in game, but perhaps awakes a hill giant as a negative which would most likely go Barbarian, but perhaps a very small chance of it joining the civ
Letum Fugus - unit is granted resist cold / heavily damaged/killed due to a sudden winter storm
Maelstrom - if a unit survives, granted navigation 1 or fair winds (there is already a possibility of the unit dieing as a negative)
Mirror of Heaven - granted Sentry, becomes crazed
Odios Prison - the unit dissapears / granted city garrison 1
Pool of Tears - granted medic 1 / damaged and poisoned
Pyre of Seraphic - chance of fire damage and spreading a fire in nearby tile / combat 1
Remnants of Patria - one of hammer boost to nearest city / ?
Standing Stones - granted mobility 1 / ?
Tomb of Sucullus - granted march / ?
Yggdrasil - one of gold boost / ?
 
Pardon abit of thread necromancy.

I'm curious if events are still being added to the mod. Mostly because I'd like some more events to help thin out star event spam. I know atleast one idea has been taken, having seen the 'A great lord died and left you money!' event.
 
Perhaps something like these have already been suggested, but I only read a about 1/3 of the posts.

"Your seers tell you that a child born in <cityname> will grow to be a great leader of men.

a) Search the city for the child, if you find him raise him to be a millitary leader. (Subtract 100 gold, 75% chance to receive a Great General)

b) Search the city for the child, if you find him raise him to be a priest of <currentReligionName>. (Subtract 100 gold, 75% chance to receive a <currentReligionNamePriest> with 10-30 experience) [Requires a current religion]

c) Leader of men, that doesn't sound good. Find the child and him raised in hell. (Subtract 100 gold, 75% chance to receive a Balor with the great general promotion) [requires Infernal]"

Version 2.

"Your seers tell you that a child born in <EnemyCityName> will grow to be a great leader of men.

a) Send kidnappers to the <EnemyCivName> city of <EnemyCityName>. (Subtract 100 gold, 75% chance of receiving a great commander, 50% chance of -4 attitude adjustment with <EnemyCivName>, 10% chance of war with <EnemyCivName>)

b) Tell our friends in <EnemyCivName> about this discovery. (+5 attitude adjustment with <EnemyCivName>, <EnemyCivName> receives a great general).

c) Send our shadows to obtain this boy. (Subtract 50 gold, receive a great commander) [requires Council of Esus state religion]

d) Do nothing. (50% chance <EnemyCivName> receives a great general)."
 
[Requires a city with mined copper within 3 squares and within cultural borders]
"A master blacksmith would like complete control over a local source of copper. He promises the best items will be turned over to you. What do you do.

a) Let the blacksmith have his way with the raw materials. Receive a masterwork bronze shield, +1 defense +1 first strike chance. 1%*gamespeed chance to receive another shield each turn (for the rest of the game, modified by game speed). Copper source destroyed. {If mine is lost/destroyed, the goose that lays the golden egg is gone}

b) Let the blacksmith have his way with the raw materials, but also send a mage skilled in enchantment mana to enchant the objects created. Receive an enchanted masterwork bronze shield, +1 defense +1 first strike chance, magic resistance (20%). 1%*gamespeed chance to receive another shield each turn (for the rest of the game, modified by game speed). Copper source destroyed.

c) That copper is an important resource and we cannot allow it to be squandered in this way.
 
The alchemist should offer to sell a healing potion or a potion of invisibility.
Drinking the potion gives the hidden promotion.

I.
 
Back
Top Bottom