Back from the depth
Requirements: Living unit with OO religion (not World Unit), with 2 or more XP in city with OO Temple.
A commander of one of your units threw himself off the cliff near [city name] upon finding out that his wife has been unfaithful to him. A messenger from the local Temple of the Overlords whom the man worshipped arrives at your palace with a request from its priest. They are asking for your permission to perform a ritual that would allow the late commander to return to your ranks.
His tragedy should not be used as an opportunity for such experiments. They shall not receive my permission.
Unit loses 2 XP
Why should I allow a personal tragedy to diminish the strength of our army? They shall receive my permission.
Requirements: not Good
Unit loses 2 XP, gain Drown with 2 XP, +1 in city for 10 turns, AC+3
For too long we have remained indifferent to the foul teachings of the Overlords. Now they not only poison the minds of the living but also attempt to deny the dead their peace. The time has come to drive their priests from the city.
Requirements: Good, not Elohim
Unit loses 2 XP, remove OO and temple of the OO from [city name] +2 in all cities with OO for 20 turns, AC-2
True calling
Requirements: Vicar with 20 or more XP in city with Temple of the Empyrean
A priest of the Empyrean ask you to allow him to abandon the ranks of your army. He says that he discovered his true calling as a priest at the temple in [city name].
His service is needed in the field of battle.
I see no need to deny him my allowance. Let him stay at the temple.
Lose Vicar, gain 1 settled priest in [city name]
Crusade
Requirements: State religion other than Order, Good or Neutral, owns Order Holy City, Fanaticism, the Infernals exist, at peace with the Infernals, at least 3 cities with Order, not Sheaim, not Grigori
A group of people asks you for audience. They say they are the followers of Junil. They say that you that a great evil that is Hyborem should not be discussed with but rather wiped out of the face of Erebus before it is too late to stop his corruption. Shall you decide to listen to their advice they are willing to aid you in your fight in the name of Junil.
It is not up to the followers of Order to decide the policy of the state. Send them away.
Though they follow different religion than we their cause is right and their concern justified. We shall ensure that the demon threat is meet with appropriate measures and we shall gladly welcome their aid.
Declare war on the Infernals, gain 3 Crusaders with 10 XP in Order Holy City, +1 for 20 turns in cities with Order, all units with Order religion + 1 XP, AC-3
It is our duty as the people of Erebus to defend our land from the omen of destruction that is the demonic realm. We shall go to war against the Infernals and we shall do so under the banner of Junil. Let us pray that he gives us strength to defeat the enemy of all that is good and just.
Declare war on the Infernals, gain 5 Crusaders and 3 Confessors with 10 XP in Order Holy City, +2 for 30 turns in cities with Order, state religion changes to Order, all units with Order religion + 2 XP, AC-6
Law and Order
Requirements: Temple of the Order, Crime rate of less than 10, Good or Neutral
The city of [city name] has become the symbol of law and order in our realm. People say that this is thanks to the blessing of Junil.
May his grace last forever.
Temple of the Order +1, crime rate -10, AC-2
Temple Garden
Requirements: Temple of Leaves
The local Temple of Leaves in [city name] has truly been blessed by Cernunnos. Its garden is of such beauty that even the followers of other gods come to the temple to lay their eyes on it.
Perhaps I too shall come to see it.
Temple of Leaves +2
Defile temple
Requirements: state religion Ashen Veil, Temple of Leaves, Empyrean, Kilmorph or Order, no Temple of the Veil, Ashen Veil is in the city.
The loyal servants of Ashen Veil in [city name] are complaining about the lack of a temple of our faith. While we could contribute resources to the construction of one there is already a suitable building in place. All we need to do is to persuade the followers of Cernunnos/Lugos/Kilmorph/Junil to contribute their temple to the greater “good”.
I’d rather just built a new temple.
+ 1 for 10 turns
A very good idea, indeed. Make them leave the temple of the true faith.
Lose Temple of Leaves/Empyrean/Kilmorph/Order gain Temple of the Veil, + 1 for 10 turns, AC+4
Common enemy
Requirements: the Infernals exist, at war with the Infernals, Temple of Kilmorph, Fanaticism, state religion Order or Empyrean
While there are many differences between the followers of Kilmorph and those of the true faith, her servants are no friends of the demons. A few of more skilled in the art of war among those loyal to Kilmorph have offered you their aid in a war against the Infernals.
We do not need their help.
We shall welcome them among our ranks.
Gain 2 Paramenders with 2 XP
Mercenaries
Requirements: Currency, at war, 600 or more
A man named Christian requests an audience with you. He claims to be a mercenary and offers you the service of himself and his two companions.
Our army needs no swords for hire. Send him away.
If only there were more people like him. Pay him his price.
Lose 600 gain elven Mercenary with Woodsman I and 5 XP, dwarven Mercenary with Guerilla I and 5 XP and human Mounted Mercenary named Christian with Hero and 10 XP.
Military Drill
Requirements: unit with Order religion not World Unit, Hawk, Settler or Worker, not the Infernals
With the blessing of Junil one of our commanders have made his unit a model of proper military drill.
That should prove helpful on the field of battle.
Unit gains 2 XP
Paragon knight
Requirements: alignment Good, melee, mounted or archery unit with Order religion and 20 or more XP
One of our commanders have achieved a reputation of a true paragon knight. It is said that wherever he goes peace and order follow.
He should make a good example for our people.
Unit gains Spirit II, AC-1
An offer you can refuse
Requirements: Infernals exist, at peace with the Infernals, Evil, has Order Holy City with population of 4 or more, not the Infernals
A messenger from the Infernals arrives at your palace. The Lord of Balors has an offer for you: shall you decide to strike down at the followers of Order whose Holy City lays within your realm, he is willing to share with you the secrets of demonic magic.
However wrong the beliefs of the worshippers of Junil may be they are still my people and I shall not trade their lives for the dark secrets of the demons.
Relations with the Infernals -5
The followers of the Order shall see the error of their ways. Tell Hyborem that I accept his offer.
Removes Order and all Order Buildings from the city, gain 1 Entropy Mana in the city, +3 in all Order cities for 30 turn +2 in all Veil cities for 20 turn, city loses 2 population, relations with the Infernals +5, AC+10
A god or not a god
Requirements: God King, state religion other than No State Religion
The people of your realm have recently started to express their concern about the sanity of their liege. Currently there seems to be two official state religions in our land, as you proclaimed yourself a god while at the same time our people are encouraged to worship another religion of a little less earth-bound deity.
Now that you mentioned it that is indeed a little strange. Fortunately we can easily correct it.
Religion changed to No State Religion
I don’t understand what seems to be the problem, can they not comprehend the idea of polytheism? Perhaps in time they will understand that there can be many gods they are obliged to mindlessly obey.
50% chance of + 1 in all cities for 10 turns, 10% chance of +2 in all cities and 1 turn of anarchy
Monument of Terror
Requirements: Liberty, Pillar of Chains
The people of [city name] are growing concerned about the Pillar of Chains that overlooks their city from the central plaza. While it is understandable that common people should know their place in the society our current policy is that of freedom rather than serfdom but that monument of terror makes them think that it is not the intent of our government to remain faithful to the idea of liberty.
That construct is far too useful to us to tear it down just because some people don’t like it. They will have to live with it.
+ 2 in all cities for 50 turns, + 1 in city with Pillar of Chains permanently
This is indeed an important matter. Our citizens shall not live in constant fear of their liberties. The Pillar shall be destroyed.
Pillar of Chains is destroyed, + 1 in all cities permanently, AC-5
Orchard
Requirements: Fellowship of Leaves Religion, unimproved forest (any)
With the blessing of Cernunnos the people of [city name] have managed to turn a nearby forest into an orchard of delicious fruits.
That is truly an excellent news.
Tile gains Farm (does not destroy forest)
Captain Roger at your service
Requirements: Optics, coastal city, 400
Captain Roger and his merry band of pirates offer you their service as privateers for a symbolic sum of gold.
We are always glad to welcome new recruits.
Loose 400 , gain Pirate and Boarding Party
I am not interested in his service
Hang him and seize his ship.
Requirements: a warship in the city
Ship is damaged 0-50%, 50%chance of getting a privateer and +1 in [city name] for 10 turns, 50% chance of Barbarian privateer appearing outside [city name]
Light of wisdom
Requirements: Mage or Archmage with Empyrean religion without Sun II
One of our mages, a loyal servant of Lugus has had his prayers answered by the God. He has been blessed with the wisdom and knowledge of the sun magic.
A worthy addition to our arcane arsenal.
Unit gains Sun II