Kael
Deity
Bringa, those were hilarious (and pretty good ideas too).
A Lone LionessTriggers on any Recon Unit.
A Mother & Her Cubs
--Our [Recon Unit] has come across a Lioness. She is alone and seems not to be disturbed by his presence...
- Have him spend some time with her, he can learn how to deal with other Animals as well.
- [Recon Unit] gains Subdue Animals.
- "After some time, a few Cubs wander into the area to find their Mother. She allows them to play with our [Recon Unit], and he learns much about interacting with animals."
- Have him follow her and see if there are others equally calm.
- [Recon Unit] dies.
- "Our [Recon Unit] followed the Mother Lioness back to her Den, but she felt that her Cubs were threatened by the [Recon Unit] and she attacked him visciously! He has been lost to us."
- Destroy it! These beasts are a threat to our livestock!
- +2 XP for [Recon Unit]
- "The lone Lioness proves little difficulty for our well trained [Recon Unit] to handle."
- Have him back cautiously away and leave the area. You never know with Wild Animals.
- No Effect
- "Our [Recon Unit] left the area and continued with his mission."
A Rabid Beast
--Our [Recon Unit] has come across a Lioness. She is alone and seems not to be disturbed by his presence...
- Have him spend some time with her, he can learn how to deal with other Animals as well.
- [Recon Unit] dies.
- "The Lioness was Rabid! As soon as he got close she lashed out and caught him by surprise."
- Have him follow her and see if there are others equally calm.
- +10
in nearest City.
- "Keeping his distance the [Recon Unit] trails the Lioness, who dies for mysteriously a short time later."
- Destroy it! These beasts are a threat to our livestock!
- [Recon Unit] gains Flanking 1 & 2
- "After a surprisingly Viscious battle, our [Recon Unit] emerges much improved for the experience."
- Have him back cautiously away and leave the area. You never know with Wild Animals.
- No Effect
- "Our [Recon Unit] left the area and continued with his mission."
The Strongest of Her Kind
--Our [Recon Unit] has come across a Lioness. She is alone and seems not to be disturbed by his presence...
- Have him spend some time with her, he can learn how to deal with other Animals as well.
- +2 XP for [Recon Unit].
- "The Beast seems to have no fear of our [Recon Unit] and even helps him when a Bear attacked suddenly."
- Have him follow her and see if there are others equally calm.
- [Recon Unit] gains Woodsman 1 & 2
- "He learns much from watching how she maneuvers the forests."
- Destroy it! These beasts are a threat to our livestock!
- [Recon Unit] dies.
- "Never has anyone seen such a Ferocious Beast as this Lioness has proved to be. Our inexperienced [Recon Unit] did not stand a chance!"
- Have him back cautiously away and leave the area. You never know with Wild Animals.
- No Effect
- "Our [Recon Unit] left the area and continued with his mission."
An Old Man's WisdomTriggers on any City. Preferably reward units are always 1 Tier better than the City can produce for itself.
An Aged Scout
--There is an Elderly Man in [City] who constantly criticizes our Generals, they would like to make him shut up, so propose to allow him to demonstrate a better way of doing things.
- Put him in charge of our Scouts for a time
- Free Hunter Unit in [City]
- "The Old Man proves amazingly resourceful in matters of Scouting. His criticism was well warranted, and you appropriately chastize the Generals to learn from their elders!"
- Put him in charge of the Local Militia for a time
- -10% Military Production for 10 Turns
- "As your Generals suspected, the old man was a complete fool. He spends most of the time informing our marksmen of which Mushroomss they should or shouldn't eat amongst those growing along the walls."
- Put him in charge of the Regulars for a time.
- -10% Military Production for 15 Turns
- "It is worse than your Generals even thought. The doddering old fool refused to use the roads for marching the troops and we have had reports of numerous injuries along the harsh trails he forces our recruits to train on."
- Are my Generals so weak that mere words can disquiet them? Inform them to only bother me when it is important!
- Nothing Happens
- "Nothing further is heard from your Generals after their Chastizement about being pestered by an Old Man."
Deadeye Dan
--There is an Elderly Man in [City] who constantly criticizes our Generals, they would like to make him shut up, so propose to allow him to demonstrate a better way of doing things.
- Put him in charge of our Scouts for a time
- -10% Production for 15 turns.
- "It is worse than your Generals even thought. The doddering old fool trained our young scouts to stay in areas of the highest possible visibility. We shall have to completely re-train them now!"
- Put him in charge of the Local Militia for a time
- Free Archer Unit in [City]
- "The Old Man proves amazingly resourceful in matters of Defense. His criticism was well warranted, and you appropriately chastize the Generals to learn from their elders!"
- Put him in charge of the Regulars for a time.
- -10% Military Production for 10 Turns
- "As your Generals suspected, the old man was a complete fool. He tried to teach the men to hold back from striking until they could find the perfect opportunity, and encouraged running for cover rather than understanding self defense!"
- Are my Generals so weak that mere words can disquiet them? Inform them to only bother me when it is important!
- Nothing Happens
- "Nothing further is heard from your Generals after their Chastizement about being pestered by an Old Man."
Master of Weapons
--There is an Elderly Man in [City] who constantly criticizes our Generals, they would like to make him shut up, so propose to allow him to demonstrate a better way of doing things.
- Put him in charge of our Scouts for a time
- -10% Military Production for 10 turns.
- "As your Generals suspected, the old man was a complete fool. He encouraged our scouts to use the main roads whenever possible, and to make lots of noise so that people could dread their arrival."
- Put him in charge of the Local Militia for a time
- -10% Military Production for 15 turns.
- "It is worse than your Generals even thought. The doddering old fool trained our young marksmen to engage the enemy head-on and offer a fair fight! They'll be slaughtered unless we completely re-train them!"
- Put him in charge of the Regulars for a time.
[*]Are my Generals so weak that mere words can disquiet them? Inform them to only bother me when it is important!
- Free Axeman Unit in [City]
- "The Old Man proves amazingly resourceful in matters of Offense. His criticism was well warranted, and you appropriately chastize the Generals to learn from their elders!"
- Nothing Happens
- "Nothing further is heard from your Generals after their Chastizement about being pestered by an Old Man."
The HermitTriggers on a Forest Tile in a City's Workable Area.
Mischeivous Miscreant
--People in [City] speak of an old man in the forest on the outskirts of town who shuns any company.
- He must join Society and Earn his keep!
- Gain a free Slave Unit in [City].
- "Our soldiers go to his forest home to deliver your orders and catch him ambushing an innocent traveler! After a quick trial, he is consigned to slavery."
- Give him some land, but tell him to be Fruitfull in his efforts.
- +1
on the tile.
- "Little more is heard about the man after one of the City Officials goes out to speak with him about being allowed to use the land as he pleases. But regular tithes keep your concerns at ease."
- Let him be and do as he wishes.
- -1 Population in [City].
- "Some of our People wandering in the woods have been Kidnapped!"
- I have my own plans for the area. It'll all sort out soon enough.
- Nothing Happens
- "Life Carries on."
Strong Farmer
--People in [City] speak of an old man in the forest on the outskirts of town who shuns any company.
- He must join Society and Earn his keep!
- -1 Population in [City].
- "The old man has formed a rebellion and encouraged many people to follow him out of our lands!"
- Give him some land, but tell him to be Fruitfull in his efforts.
- Free Farm improvement with a Road on any single non-developed tile in the Cities workable area (clearing any forest/jungle in that spot if neccessary).
- "Having been encouraged to work, and given freedom to do as he wishes, the man establishes a thriving farm in record time!"
- Let him be and do as he wishes.
- +30
in [City].
- "Finally understanding that society isn't all about oppression, the man comes out of his seclusion and helps many people around town daily to earn his living."
- I have my own plans for the area. It'll all sort out soon enough.
- Nothing Happens
- "Life Carries on."
Elder Woodsman
--People in [City] speak of an old man in the forest on the outskirts of town who shuns any company.
- He must join Society and Earn his keep!
- +2
permanently in [City]
- "Your Soldiers remove the old Hermit from his forested getaway and place him in some quarters in town. He grudgingly sets up an apothecary, selling natural remedies to the townsfolk"
- Give him some land, but tell him to be Fruitfull in his efforts.
- -1 Population in [City].
- "He has grown some food, but in his ignorance used tainted water!"
- Let him be and do as he wishes.
- Free Cottage Improvement in Forest Tile
- "Having been left to his own designs, the Hermit has turned the forest into a veritable second city! What he has accomplished it truely remarkable!"
- I have my own plans for the area. It'll all sort out soon enough.
- Nothing Happens
- "Life Carries on."
Entreprenuer SeriesTriggers in any city.
The Businessman
--Our Governor in [City] claims that his friend is a worthy advisor, and would like to add him to the payroll.
- Place him in charge of Foreign Affairs.
- +1 Trade Route in [City]
- "Our Governor was correct. His friend is an absolute Genius in matters of Trade!"
- Place him in charge of Internal Affairs
- +35
- "Our Governor's friend isn't amazing, but he does seem to have a good head for trade."
- Let him set up an Independant Business in the City.
- [City] goes into Revolt for 1 Turn.
- "Our people are Jealous of the Obvious Favoritism you have shown!"
- Inform the Governor that I pay him to make run my city. If he would like to give up his job that can be arranged, otherwise he must do it himself.
- Nothing Happens
- "The Governor has returned to his post and is unlikely to bother us again anytime soon."
The Wanderer
--Our Governor in [City] claims that his friend is a worthy advisor, and would like to add him to the payroll.
- Place him in charge of Foreign Affairs.
- [City] goes into Revolt for 1 Turn.
- "He has commited a Horrific Social Faux Paus! Our people are outraged at how our allies were treated."
- Place him in charge of Internal Affairs
- All tiles in [City]'s Fat Cross gain a road improvement
- "Our Governor was correct. His friend is an absolute Genius when it comes to knowing the Local Area!"
- Let him set up an Independant Business in the City.
- +35
- "Our Governor's friend isn't amazing, but he has helped to improve tourism a bit."
- Inform the Governor that I pay him to make run my city. If he would like to give up his job that can be arranged, otherwise he must do it himself.
- Nothing Happens
- "The Governor has returned to his post and is unlikely to bother us again anytime soon."
The Mathemetician
--Our Governor in [City] claims that his friend is a worthy advisor, and would like to add him to the payroll.
- Place him in charge of Foreign Affairs.
- Reveals the map of 1 randomly selected known leader (if not possible, then +1 relation with all known leaders)
- "Our Governor's friend isn't amazing, but he did help our friends with planning their land."
- Place him in charge of Internal Affairs
- [City] goes into Revolt for 1 Turn.
- "Our pedestrians are Furious over the confusing new layout."
- Let him set up an Independant Business in the City.
- Free Market Building in [City], or +2
from Market.
- "Our Governor was correct. His friend is an absolute Genius in matters of Business!"
- Inform the Governor that I pay him to make run my city. If he would like to give up his job that can be arranged, otherwise he must do it himself.
- Nothing Happens
- "The Governor has returned to his post and is unlikely to bother us again anytime soon."
Retired General SeriesTriggers on any Melee Unit.
Traitor
--Our [Melee Unit] has been approached by a retired General who seeks to instruct him privately, how should he respond?
- This sounds suspicious, strip him of his Sword and send him on his way.
- [Melee Unit] gains Mithril Weapons Promotion
- "The sword he has acquired from the man is not one of our Ceremonial Retirement Blades! It appears to be the finest work of [Worst Enemy]!"
- Allow him to Co-ordinate some Military Excercises, the Troops can do to gain his Knowledge
- [Melee Unit] dies.
- "The General had sold out to our Enemies! He has slain the [Melee Unit] and ran!"
- Send him abroad, inform him he is to study the Defenses of our potential Enemies.
- +3 Relations with [Worst Enemy] Civilization "You are a Cunning Advesary!"
- "After sending the Retired General into exile, we recieved word from [Worst Enemy's Leader] commending us for having discovered the General was now on his Payroll! We shall not correct his misunderstanding."
- The Elderly ought to stand aside and let the Young continue to Progress on their own. Ignore the man and keep to your assigned tasks.
- Nothing Happens
- "[Melee Unit] quickly dismisses himself from the presence of the General and continues about his work."
Great Tactician
--Our [Melee Unit] has been approached by a retired General who seeks to instruct him privately, how should he respond?
- This sounds suspicious, strip him of his Sword and send him on his way.
- Gain Rusted Promotion
- "Though old, the Retired General is skilled. He has disarmed our [Melee Unit] for the insult and left our lands."
- Allow him to Co-ordinate some Military Excercises, the Troops can do to gain his Knowledge
- +3 XP for [Melee Unit]
- "The training proves to be useful, though uneventful."
- Send him abroad, inform him he is to study the Defenses of our potential Enemies.
- [Melee Unit] Promoted to City Raider
- "With the advice of the Retired General, our [Melee Unit] has gained a great understanding of how our enemies defend their cities. This learning is priceless!"
- The Elderly ought to stand aside and let the Young continue to Progress on their own. Ignore the man and keep to your assigned tasks.
- Nothing Happens
- "[Melee Unit] quickly dismisses himself from the presence of the General and continues about his work."
Connected Man
--Our [Melee Unit] has been approached by a retired General who seeks to instruct him privately, how should he respond?
- This sounds suspicious, strip him of his Sword and send him on his way.
- [Melee Unit] gains Enchanted Blade Promotion
- "The sword he has acquired from the man seems to be well cared for, and possibly enhanced by some strange means."
- Allow him to Co-ordinate some Military Excercises, the Troops can do to gain his Knowledge
- [Melee Unit] gains City Garrison promotion
- "The training proves to be absolutely invaluable. What this Retired General knows of the other Nations & their strategies could fill libraries!"
- Send him abroad, inform him he is to study the Defenses of our potential Enemies.
- -1 relations with all known Civilizations "You tried to spy on us!"
- "The Retired General leaves in outrage and spreads news of your underhanded methods to all of his friends."
- The Elderly ought to stand aside and let the Young continue to Progress on their own. Ignore the man and keep to your assigned tasks.
- Nothing Happens
- "[Melee Unit] quickly dismisses himself from the presence of the General and continues about his work."
Two women approach your court claiming to be the mother of a child. You propose to cut the child in twain and give each woman half. The second woman pleads you to give the child to the first woman and to spare it harm.
1. Give the child to the first woman. (+for 10 turns, you solved the problem)
2. Give the child to the second woman .(+2 beakers 10 turns, you are wise)
3. (Requires Evil) I have already ruled! Cut the baby in half. Give half to each woman. (-10% maintenance in city for 10 turns, you stand by your judgments)
4. (Requires Calabim) Eat the baby. Feed the women and any dissenters to your soldiers.(+1 population in city, all people are food)
I feel like this one needs a Balseraph-only response. Something like:The Joke's On You
Your highness, a local poet has created a poem jesting at your rule! Shall you....
A) Ignore it.
B) Laugh at his good sense of humor and help him to gain recognition for the excellent poetry contained in his writings. -10gp, +50 culture, +1 happiness for 10 turns
C) Let's make an example of him. Send soldiers to his home and I should not ever hear of this poet again. +1 angry citizen for 20 turns, -5% to the crime rate
The Birthday
[Other Leader] has remembered your Birthday! You send him a Thank-You card for the gift.
+1 relations with [Other Leader] ("You appreciated my Gift!"), and him with you ("You remembered my Birthday!").
(I just REALLY want to see this one between Basium and Hyborem)
Philosophy
A tree fell in the woods, but nobody was around to hear it. Do you care?
-Yes. (+10)
-No. (+15)
I didn't mean to steal one of your ideas Inkling! I was typing up mine while you were typing yours.
- feydras
The Birthday
[Other Leader] has remembered your Birthday! You send him a Thank-You card for the gift.
+1 relations with [Other Leader] ("You appreciated my Gift!"), and him with you ("You remembered my Birthday!").
(I just REALLY want to see this one between Basium and Hyborem)