(Also posted on the official Civ 5 forums. Link can be seen here: http://forums.2kgames.com/showthread.php?109973-Ideas-to-Improve-Liberation-Mechanic)
I see a lot of complaints about the Liberation mechanic, and many of them are extremely justified. Liberation is supposed to be a tool of diplomacy, and Liberation should benefit both the liberator and the liberated, or else it's a waste of time. The goal should be to mitigate warmongering, keeping a balance between the benefits received through liberation and the benefits received through conquering.
Therefore, these are my suggestions:
Major Civilizations
Minor Civilizations
Penalties to Liberation
You can tie this mechanic into the Policy system. For example, Patronage:
- Liberated city-states grant 2 additional
Happiness.
And Freedom:
- You receive 20% of a liberated city's generated
Science,
Gold, and
Culture.
I see a lot of complaints about the Liberation mechanic, and many of them are extremely justified. Liberation is supposed to be a tool of diplomacy, and Liberation should benefit both the liberator and the liberated, or else it's a waste of time. The goal should be to mitigate warmongering, keeping a balance between the benefits received through liberation and the benefits received through conquering.
Therefore, these are my suggestions:
Major Civilizations
- Upon liberation of a major civilization, both civilizations automatically enter a 10-turn peace treaty. The Liberator receives a 50-turn massive positive modifier ("You have liberated us!").
- The Liberated receives 50% of the Liberator's
science as free beakers for 50 turns. This bonus is reduced by 5% for each subsequent city liberated. The main goal of this is to give the liberated civilization a chance to get back into the mix, but as they get their cities, and their own science back, this bonus becomes less to compensate.
- After 50 turns, all "Liberated" bonuses expire. The Liberated bonus does not receive their free science anymore, the peace treaty ends, the protection pact ends, and the positive modifier expires, replaced by a smaller positive modifier. ("You have liberated us in the past.")
- For each city liberated, the Liberator receives a stacking positive modifier that diminishes over time. ("You have liberated our citizens.") In addition, every liberated city reduces the global warmongering penalty by a small amount. Liberating the capital grants a separate, permanent positive modifier ("You liberated our original capital!")
- You receive +5
Happiness for liberating the capital of a rival civilization.
- For each positive modifier granted by the liberated civilization, the original captors give a negative modifier. ("You liberated an enemy capital from us!" "You liberated an enemy city from us!" "You liberated an enemy civilization under our control!")
- Liberated civilizations must vote for their liberator in the UN.
- Liberating a civilization will remove their desire to backstab you for 100 turns.
Minor Civilizations
- Liberating a city-state immediately grants you 250
Influence with that city-state. The player and the city-state immediately end a 10-turn peace treaty.
- Liberating a city-state heavily reduces your warmongering penalty.
- Liberating a city-state has a chance to remove the Permanent War status from other city-states.
- You receive a permanent negative modifier against the civilization that you liberated the city-state from ("You liberated a city-state under our control!")
- You receive +5
Happiness from liberating a city-state. You lose the bonus Happiness if the city-state is recaptured.
Penalties to Liberation
- Your empire does not grow. You do not gain extra territory and science, gold, etc. from extra cities.
- You severely slow your chances of winning a Domination Victory. However, you greatly increase your chances of winning a Diplomatic Victory.
- You still retain heavy war negative modifiers with the civ that you liberated the cities from.
- Declaring war on a civilization that you liberated will incur massive diplomatic penalties. ("You backstabbed us!" "You backstabbed a liberated civilization!" "They think we are a warmongering menace to the world!")
You can tie this mechanic into the Policy system. For example, Patronage:
- Liberated city-states grant 2 additional

And Freedom:
- You receive 20% of a liberated city's generated


