If they added 8 more Factions in an Expansion pack..

Back to the topic, why wouldn't a rogue state be able to do it?

It's almost a given starship development must be the amalgation of scores of science -and technological advancements. I find it unlikely that one, likely isolated, rogue nation can independently achieves all those advances, and has the capability and resources to construct, fuel, and stock its own starship.
 
It's almost a given starship development must be the amalgation of scores of science -and technological advancements. I find it unlikely that one, likely isolated, rogue nation can independently achieves all those advances, and has the capability and resources to construct, fuel, and stock its own starship.

I think you missed my point. Let's say that nation/conglomerate A, built a ship and equipped it. Nation/organization B, moves in and takes command and send it on it's merry way.
 
A néo Arab League? Like ARC or PAC, indedependents states with economics and politicals agréments, and a common space program. Beyound Earth world must stay a coherent évolution of our curent world.
(also ennemies of turco-irania!)

And not all world will be in a faction, only those who can create a space colonisation project, alone or in league.
 
Central Asian union, while not very realistic it would be pretty unique in my opinion. Probably focused on Production, Gold and Military.

An Arabian state, perhaps including Iran and Turkey too, Growth, Faith and Diplomacy.

It is more realistic that Turkey and Iran are part of the central asian union in both ethnical aspect and current political situations. The main etnicities in the central asian countries are iranian and turkic. There is also an ongoing economic collaboration between the central asian countries together with iran, turkey azerbaidjan and pakistan: Economic cooperation organization. Including pakistan to this union would also make sense because of this.
For the arabian state consisting of the arabic peninsula, the levant, irak and north africa would already make a strong nation.
 
I didn't know about that. Thanks for explaining, that actually makes such a faction even more appealing. Too bad that north africa is with the African Union, otherwise Arabia would be more interesting. But with just those remaining countries it would be rather weak.
 
I didn't know about that. Thanks for explaining, that actually makes such a faction even more appealing. Too bad that north africa is with the African Union, otherwise Arabia would be more interesting. But with just those remaining countries it would be rather weak.

I didnt know for sure (and still dont) that north africa is part of the panafrican union. There are hints for it, but as far as i know there is still no clear statement about it.
In terms of resources of oil the arabic countries of the peninsula together with iraq and quwait are quite powerfull. I actually dont think the reserves would last long for 200 years, but in the meantime they could have build a strong empire...
 
Remember there's also a whole lot of Siberian steppe and Canadian wilderness that may well be warm enough to intensively farm in the future, and both areas have plenty of natural resources. And how much might Antarctica have changed in this distant century?
(I know it's hard to make good soil out of rocks and permafrost, but it's still an interesting idea......)
Aside from that, I agree with what many other posters have been saying about the potential of Britain, Germany, Scandinavia, Turkey and Iran.
 
You forget it doesnt need to be a country or political entity. For places where a country wouldnt make sense we can always have the "Transiberian Exploitation Inc" or the "Mediterranean Trading Company"
 
Levees are a possibility.

A possibility showed in trailers.

sid_meiers_civilization-beyond_earth-pyramids.jpg




EDIT: Hey, on the trailer a starship take off from Cairo! Arab League!
 
I think you missed my point. Let's say that nation/conglomerate A, built a ship and equipped it. Nation/organization B, moves in and takes command and send it on it's merry way.

I'm pretty sure party A, C, D, E,... would react pretty nuclear before B went on its merry way.:lol:
This is not piracy in the middle of deep space. Your merry organisation needs to simultaneously launch a force of commando's, their weapons, trained starship crew, colonists, and at the very least minimum supplies into an intercept orbit.
Then it needs to board its prize, take it completely unscathed, and load the non-military component while spacing the original crew&colonists.
To top it, they need to secure cargo for acceleration, hibernate their colonists, figure out likely unknown details about ship systems, warm up the propulsion drive and be on their 'merry way'.
I don't know about you, but that sounds like an operation that needs a couple weeks to accomplish once the shuttles launch. Plenty of time to sent a few nuclear-tipped missiles on an intercept course and be done with it.
 
Netherlands would be like "screw this rising sea level crap" and still exist anyway :P

We'll let you Brits hang out if the isles get completely submerged :)
 
Netherlands would be like "screw this rising sea level crap" and still exist anyway :P

We'll let you Brits hang out if the isles get completely submerged :)

Amusingly the people who would have the easiest time with raising sea levels is southern europe, all they really need to do is raise a levve across the straits of gibraltar and there wont be any flooding in southern europe, North africa or even the coutries around the black sea
 
It's almost a given starship development must be the amalgation of scores of science -and technological advancements. I find it unlikely that one, likely isolated, rogue nation can independently achieves all those advances, and has the capability and resources to construct, fuel, and stock its own starship.

I'm pretty sure party A, C, D, E,... would react pretty nuclear before B went on its merry way.:lol:
This is not piracy in the middle of deep space. Your merry organisation needs to simultaneously launch a force of commando's, their weapons, trained starship crew, colonists, and at the very least minimum supplies into an intercept orbit.
Then it needs to board its prize, take it completely unscathed, and load the non-military component while spacing the original crew&colonists.
To top it, they need to secure cargo for acceleration, hibernate their colonists, figure out likely unknown details about ship systems, warm up the propulsion drive and be on their 'merry way'.
I don't know about you, but that sounds like an operation that needs a couple weeks to accomplish once the shuttles launch. Plenty of time to sent a few nuclear-tipped missiles on an intercept course and be done with it.


This is a science FICTION game, so who knows. Just sharing some ideas.
 
XCOM tie in: Weir's Children

At the end of the Bureau War and X-Ray incident of 20XX, the Great Mistake begin taking it's toll on humanity. A Controversial move by the international governments forced the XCOM organization to come public with several international branches disclosing it's technology. At the same time, one prominent man had risen from the XCOM organization, the great-great grandchild of Alan Weir, Julian Weir. During the Bureau Incident in the 1960's, Weir had merged with what the scientists called an "Ethereal", it was hinted this mysterious alien had been aiding the efforts of humanity to improve themselves. With the help of the Ethereals, he succeeds in averting a major crisis and aided the Zudjari in finding a new world. Eventually he settles down within XCOM's former staff and had adopted a child who would continue the Weir family tradition. At that time Julian was eventually contacted by Asaru, who had once merged with his greatfather Weir as he guides the young prodigy through the XCOM struggle and later as the head of the Weir Foundation, which consisted of former US Government officials who had survived the shift from USA to the ARC acting as a technology concern that expanded worldwide. Their technological pursuits aided in the space expedition efforts that helped ease the pains of the Great mistake but ultimately unable to stop the decline. Feeling his calling, Julian Weir use the research proceeds to create a space vessel to explore, with Asaru guiding him the Children of Weir begin their search in the stars for the Zudj and Ethereals.

The values of Weir's Children: Their goal is xenology observation and cooperation, to the detractors of Weir's Children they are a bunch of alien worshipers who will doom humanity in the long run. To Weir's allies he is a man who wishes to help connect humanity with alien life and prove co-existence is possible. The faction dislikes heavy aggression towards alien lifeforms or reckless exploitation of artifact sites and approves of factions attempting to co-exist with the other factions.

Faction Ability: Thanks to Asaru's knowledge, every time Weir's children thoroughly researches one set of technology, the faction receive a massive boost to their science buildings and all science buildings are maintenance free from a period of time. A weakness of their faction is due to the extremely high tech faction of Weir's children they take more time to produce.
 
Kingdom of Hawaii would be a fun civ. Happiness and naval bonus. Special unit would be Jointmen. Instead of attacking they pass the enemy fat doobies and pineapples. 90% chance of converting to your side, if in the chance target does not join your civ he or she joins the Phish tour.
 
I would by far prefer to see (in this hypothetical expansion for an unreleased game) factions not based in Earth, but ones which split from others. Like in SMACX, how the Cyborgs broke from the University, the Cult from the Gaians, the Angels and Drones from (I think?) the Morganites, and the way-overpowered Pirates from wherever.

These factions may feel more "at home" on the new world, not being dependent on an Earthling polity for their identity. Maybe. Just my speculative two cents.

Also: Aliens. ;)
 
It is more realistic that Turkey and Iran are part of the central asian union in both ethnical aspect and current political situations. The main etnicities in the central asian countries are iranian and turkic. There is also an ongoing economic collaboration between the central asian countries together with iran, turkey azerbaidjan and pakistan: Economic cooperation organization. Including pakistan to this union would also make sense because of this.
For the arabian state consisting of the arabic peninsula, the levant, irak and north africa would already make a strong nation.

I hope they add Turkey to Middle Eastern Union (or something like that) and maybe with Iran.

Turks of Turkey are more close to European and Middle Eastern peoples, not Central Asians. Distance between Turks and Mongol are equal to distance between Germans and Mongols. Turks of Turkey are Turks just by language.

Go check what article you want, all say the same Turks of Turkey are around 40% European, 35% Middle Eastern, and rest, mostly South Asian and little bit Central Asian.

So, by cultural similarities, common history and common words in 3 languages Arabic, Turkish and Iranian is enough to put them in same union, IMHO.
 
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