If/When C2C finally hopefully goes standalone, what type of GRID do you want it to use?

Grid type?


  • Total voters
    13

Somebody613

Somebody613
Joined
Nov 18, 2019
Messages
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Just to let the guys behind any and all such projects to know what the players prefer, ya know.

Me? Fully for SQUARE, period.

So, what about you?
 
I always preferred the Europa Universalis tiles stile for the added strategic depth it provides. I can only imagine how ludicrously hard it would be to procedurally generate, but at the same time I can't help but think that it should be possible. I know they did something procedural in EU IV with the random new world DLC. Squares and hexagons are the only two shapes that allow to cut a sphere into regular bits. However, it's always looked artificial. Imagine a world generated with some procedural seed that creates a bunch of irregular tiles and then a logic that adds geographic features in a coherent manner across the irregular tiles, I think it would create much more natural feeling worlds, more depth and certainly more unpredictability.
 
I always preferred the Europa Universalis tiles stile for the added strategic depth it provides. I can only imagine how ludicrously hard it would be to procedurally generate, but at the same time I can't help but think that it should be possible. I know they did something procedural in EU IV with the random new world DLC. Squares and hexagons are the only two shapes that allow to cut a sphere into regular bits. However, it's always looked artificial. Imagine a world generated with some procedural seed that creates a bunch of irregular tiles and then a logic that adds geographic features in a coherent manner across the irregular tiles, I think it would create much more natural feeling worlds, more depth and certainly more unpredictability.
Do you mean "provinces"? Also, same for CK3, right? Basically, NO "standard" tile shape altogether?
Let's be honest, it all depends on the map scale. Make the map detailed enough, and you can use ANY grid type efficiently. Make it too lumpy, and ANY grid type will look ugly anyways.
Especially since Civ doesn't use "fixed tile pictures", rather going for quite a variety of visual options there.
Also, it would make unit MOVEMENT prediction and calculation into literal Hell, since you'd be able to use different numbers of tiles to get to the same spot. That's a BAD idea.
 
What does isometric mean (EDIT: As in isometric tiles/grid)? Is that the angled perspective that Civ 2 and 3 have?
Yeah. Civ 2 specifically. I dunno how else to name it, so I checked what they are officially called: Isometric. Or Diamond, but I don't like it.
 
HINT for everyone: You can CHANGE your vote. I made this as a helping guide, not as a poll.
 
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