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If you are not allow to build certain buidings...

Discussion in 'Civ4 - Strategy & Tips' started by Tecibbar, Jan 29, 2010.

?

If you are not allow to build certain buidings...

  1. No granary

    34.7%
  2. No library, market, bank.

    19.4%
  3. No courthouse, forge, barracks.

    45.8%
  1. Tecibbar

    Tecibbar unliving

    Joined:
    Sep 6, 2007
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    Location:
    Ur Sorry Ass
    If you, through self constraint, can't build one of the following building. AI can build them. You can't capture them either (through a mod in xml, the no_capture). You can't Which buildings are you willing to give up.

    1) No granary.
    2) No library, market, bank. (you can't build university, since it requires library)
    3) No courthouse, forge, barracks,.
     
  2. kossin

    kossin Deity

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    Dec 4, 2008
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    Location:
    Canada
    3)
    Only important building is forge. No barracks means no HE unfortunately.
     
  3. King Pluto

    King Pluto Emperor

    Joined:
    Feb 16, 2009
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    313
    Location:
    Massachusetts
    Granary and library are probably the two most important buildings in general. Courthouse, barracks, bank, forge are all important for sure, but a Granary goes in every city, and Libraries come early, go in most cities, and really help you recover tech-wise with Scientists after an economic crash. So, 3.
     
  4. Orzio

    Orzio Prince

    Joined:
    Jan 30, 2008
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    408
    Keeping libiray market and bank is obvious specialy since it also includ university wall stree oxford and other things.

    Forge really helps barracks aswell specialy if you like war and drafting. No heroic epic no courthouse makes coroparation a pain and no forbidden palace.

    Granary is obviously great.

    But as a player who war allot I have to vote no granary.
     
  5. DigitalBoy

    DigitalBoy Emperor

    Joined:
    Jun 29, 2006
    Messages:
    1,341
    Option #3.

    Granaries and libraries are just too universally valuable to give up, and markets would cover for the lack of courthouses.
     
  6. Zexx

    Zexx Chieftain

    Joined:
    Oct 26, 2009
    Messages:
    70
    This is kind of a silly question. ALL of those buildings are useful, with the possible exception of the Forge.
    Without Courthouses, having an expanded empire is a terrible thing to pay for, until State Property.

    If I HAD to give up one of those options, I would surrender my Granaries. As someone who prefers Caste System to Slavery, growth of my cities is something I plan out pretty carefully.
    The downsides would be pretty harsh though. Both the innate bonus to growth, and the +health they often give.
     
  7. Orzio

    Orzio Prince

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    What?:confused:Forge isnt good? Why wouldnt it be?
     
  8. EsaKo

    EsaKo Prince

    Joined:
    Jan 26, 2010
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    Location:
    Finland
    3.

    On the difficulties I usually play (Noble), a courthouse only means a few gold pieces/turn, until the very end where research isn't that important anymore and more gold can be let towards maintenance. Plus some extra espionage. Of course I'd like to have those extra few gold but it's not going to ruin me, not having them.

    Barracks is very nice, but it's not hard to cope without. The AI doesn't care whether you storm its cities with 40 CR1 macemen and 20 Barrage trebuchets, or the same guys without promos. A few extra losses, nothing more. I wouldn't use Nationhood without barracks though.

    Forgies... very nice building as well. Hard to let go of, not only because of 25% production but also four wonders of varying nicety (is that a word?): Statue of Liberty, Le Tour Eiffel and Ironworks and Colossus. Lost happiness-bonus as well. A significant strain, not using forges, but manageable, especially on lower levels.
     
  9. Orzio

    Orzio Prince

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    Dont get how people vote 2 no libiray no university no oxford no wall street no bank no market. EP economy every game or what?
     
  10. BigTime

    BigTime Prince

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    Jun 18, 2009
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    Location:
    Chapel Hill, NC
    Granary is too important.

    Without library tech rate is much worse, not as bad with banks and markets.

    Courthouses aren't essential, neither are forges, or barracks. W/O barracks warring is much harder, and w/o forges prod is much lower, but 1 and 2 are more important than 3.
     
  11. mariogreymist

    mariogreymist Deity

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    It depends on whether the restriction applies to everyone. If it does, then 2 isn't a bad choice, as it turns the focus from economy to production/military...an area where human players tend to dominate the AIs. If playing against humans, and each gets their own choice, I'd seriously consider going without the granaries. As much as the slow population will hurt, the inability to expand without the courthouses makes a domination/conquest win (the most reliable path, imo) all but impossible (and probably Space as well).
     
  12. Orzio

    Orzio Prince

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    Jan 30, 2008
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    "If you, through self constraint, can't build one of the following building. AI can build them. You can't capture them either (through a mod in xml, the no_capture). You can't Which buildings are you willing to give up."

    Read it again :)
     
  13. UWHabs

    UWHabs Deity

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    Toronto
    Would be an interesting challenge - post a map, and you have to pick one of the 3 categories to give up. Have to take a somewhat neutral leader (ie. no exp/ind/org/cre/agg/Phil), as well as a civ who doesn't have a special building dependant on those. Brennus or Hannibal I guess would be the only unrestricted leader choices. Might be interesting to see the variety of strategies to use.
     
  14. champ82

    champ82 Immortal Ruler

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    South Korea
    Libraries needed for unis, needed for oxford.

    Barracks needed for HE.

    Forges needed to really get things off the ground at some point (and happy and building wealth if need be.)

    It would suck to go without granaries though.
     
  15. DaveMcW

    DaveMcW Deity

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    All buildings are overrated.

    You'd be surprised how far you can get with Settlers/Workers/Military.
     
  16. iggymnrr

    iggymnrr Deity

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    You can get pretty far with just settlers ... almost.
     
  17. Tecibbar

    Tecibbar unliving

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    Let me guess, seven cities and paper? After that, your civilization will lag too much behind in tech to be competitive.
     
  18. NonPrayinMantis

    NonPrayinMantis Warlord

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    That is a very tough decision, but I would have to say that the granary would be easiest to give up (in an empire-wide rule situation). The granary affects only city growth while all of the other buildings affect city and civilzation effectiveness. Without the granary your city will take longer to reach maximum effectiveness but it still can reach maximum effectiveness.

    NPM
     
  19. NonPrayinMantis

    NonPrayinMantis Warlord

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    I assume that grocer is part of that list (which means supermarket and would also be prevented)? How about observatory and research lab?

    No Wall Street or Oxford either.

    NPM
     
  20. Yibbledorf

    Yibbledorf Babylon blue is pretty

    Joined:
    Sep 3, 2009
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    I'm going to say granary here, as the rest I use far too much to keep my civ afloat. :p
     

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