futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
re: worker stealing. i haven't tried it out much in bts. my sense is that any war declaration prompts the ai to pump archers and that makes conquering more difficult. it is also hard to choke with only a single warrior (maybe i need more practice i guess). it also does depend on a (really) close neighbour and meanwhile what terrain have you really scouted if your warrior is over harassing an opponent? not much. plus if you pop barbs from a hut on the way to your opponent warrior = dead and you are screwed.
that is my take on it anyway
yes, i do want people to take into consideration any possible start when giving their answers.
that is my take on it anyway
Some of the posters clearly or implicitely presume a close neighbour to rush or worker steal.... and that is not what hermit meant in the OP ( hemispheres does not mean that you have contact with another civ before astro, and even if you have, it may not be worthwhile to rush/worker steal ). Some of those combos would be clearly subpar in those conditions.
yes, i do want people to take into consideration any possible start when giving their answers.
tile right away, river means early riverside cottages (Pottery is open from the start) for a similarly good tile which will improve later on.
lets me run my solid early economy at 100%
and I'll likely pick up the religion anyway. Plus the cheaper courthouses are easier to whip in new or captured cities. I will likely go after a nearby opponent once the early expansion phase is over, especially if I have iron or elephants.
