Beorn-eL-Feared
Idiot riding pedals
Pre-Turns: Sign peace with Persia for an impressive 40g + 8gpt. 8gpt is impressive for an OCC 1 tile island if you ask me.
Industrialisation to America gets us Nationalism + 29gpt.
Industrialisation + 644g to Babylon nets us Communism.
Industrialisation is worth 489g to Shaka and 1047 to Gandhi. WM gets us 78g.
Research up to 100%, 1696 -20gpt is the status, Electricity in 8
T 1.
Service railnet extended all the way to the indian border.
IT: Aztecs declare war on us
... lucky part is this overaged stack:
Dyes to India are worth 27gpt and some dusts.
Egypt and India ally VS featherhead - what's left of him anyways.
Sidon flips to Persia.
T 2.
Capture Dal and Chica, rush a rifle on one spot we can save from their rifles.
Establish a railnet westwards for the cannons we'll have to use against aztecs. They have a dirty amount of rifles ahead.
IT: MA against us: Greeks & Aztecs
T 3.
Advance starts slowly with cannons rolling their merry way onwards
IT: India/Zulu MPP
T 4-5.
Capture Teotihuacan, some trenching going on in the north against their stacks to keep the high grounds.
Everything looks A-OK, but...
IT: Zulu declare war on us
Calix flips
and I give up.
Sorry that this is on a turn start, it's the It that burned me out.
Been trying to give it time and thought, but IA wars are not my thing.
Zulu have got a RoP with the Aztecs, so beware of their cavs - I saw at least 6 around. And btw, attacking the Zulu = war against India.
The Save
I wouldn't mind finishing them, but right now my head is exploding and I need advice on how to pull this off. Mass upgrades of muskets to rifles? Keep defensive positions for as long as possible until artillery comes about? I just don't know at this point.
Industrialisation to America gets us Nationalism + 29gpt.
Industrialisation + 644g to Babylon nets us Communism.
Industrialisation is worth 489g to Shaka and 1047 to Gandhi. WM gets us 78g.
Research up to 100%, 1696 -20gpt is the status, Electricity in 8
T 1.
Service railnet extended all the way to the indian border.
IT: Aztecs declare war on us
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)

Dyes to India are worth 27gpt and some dusts.
Egypt and India ally VS featherhead - what's left of him anyways.
Sidon flips to Persia.
T 2.
Capture Dal and Chica, rush a rifle on one spot we can save from their rifles.
Establish a railnet westwards for the cannons we'll have to use against aztecs. They have a dirty amount of rifles ahead.
IT: MA against us: Greeks & Aztecs
T 3.
Advance starts slowly with cannons rolling their merry way onwards
IT: India/Zulu MPP
T 4-5.
Capture Teotihuacan, some trenching going on in the north against their stacks to keep the high grounds.
Everything looks A-OK, but...
IT: Zulu declare war on us
Calix flips
and I give up.
Sorry that this is on a turn start, it's the It that burned me out.
Been trying to give it time and thought, but IA wars are not my thing.
Zulu have got a RoP with the Aztecs, so beware of their cavs - I saw at least 6 around. And btw, attacking the Zulu = war against India.
The Save
I wouldn't mind finishing them, but right now my head is exploding and I need advice on how to pull this off. Mass upgrades of muskets to rifles? Keep defensive positions for as long as possible until artillery comes about? I just don't know at this point.