Ron Wee
Chieftain
- Joined
- Apr 1, 2017
- Messages
- 61
1. citizens have no nationality
2. Can't choose which tile to expand the border to next
3. Lots of districts to build now, but the city still can only work a 3-tile radius
4. Trade routes and spies need baby sitting
5. Missing wonders and natural wonders from previous games
6. The district that generate Amenities should be merged with the Culture district
7. No hospital(?)
8. New leaders hiding behind pay walls
In Civilization III, each citizen in a city has nationality. When a city is conquered by a civ, the citizens in the conquered city will retain their nationality, even as new citizens are born with the nationality of the conquering civ. For example, if the Greeks capture Paris, a pop 5 city, all five of those existing citizens retain their French nationality, even though new citizens that appear in the city will be Greek. These "foreign nationals" may "resist" for many game turns, depending on the cultures of the conquering civ and the conquered civ. Resisters do not generate any output and can throw your cities into revolt.
2. Can't choose which tile to expand the border to next
3. Lots of districts to build now, but the city still can only work a 3-tile radius
4. Trade routes and spies need baby sitting
5. Missing wonders and natural wonders from previous games
6. The district that generate Amenities should be merged with the Culture district
7. No hospital(?)
8. New leaders hiding behind pay walls
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