I'm a little bit disappointed :(

Ron Wee

Chieftain
Joined
Apr 1, 2017
Messages
61
1. citizens have no nationality
In Civilization III, each citizen in a city has nationality. When a city is conquered by a civ, the citizens in the conquered city will retain their nationality, even as new citizens are born with the nationality of the conquering civ. For example, if the Greeks capture Paris, a pop 5 city, all five of those existing citizens retain their French nationality, even though new citizens that appear in the city will be Greek. These "foreign nationals" may "resist" for many game turns, depending on the cultures of the conquering civ and the conquered civ. Resisters do not generate any output and can throw your cities into revolt.

2. Can't choose which tile to expand the border to next

3. Lots of districts to build now, but the city still can only work a 3-tile radius

4. Trade routes and spies need baby sitting

5. Missing wonders and natural wonders from previous games

6. The district that generate Amenities should be merged with the Culture district

7. No hospital(?)

8. New leaders hiding behind pay walls
 
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1. I don't see the appeal of bringing that back, it sounds annoying.
2. You can buy tiles with gold, which gives you a strategic choice. Should I buy this tile now for the bonuses now, or save the gold and wait?
3. The developers want every city to be different, as in Civ V the dominant strategy was 4 city tradition where each city was good at everything.
4. Agree.
5. It's a new game and the vanilla version.
6. It was like this in Civ V, Firaxis has never given out a Civ for free to my knowledge
edit: Mongolia was free in Civ V
 
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1 - Agree with 2nd poster, it's not needed.

2 - This I agree with you should be able to choose which tile to expand to next. buying tiles is for when you want it now not in 27 turns.

3 - 3 tile radius is fine, increasing it would only pressure people to build cities further apart.

4 - Agree Also. they need to fix this so we can simply click repete last mission/route.

5 - I like that fact that not every Civ game has every thing the same. I would like to see each Civ have a unique Natural wonder they can build. to earn them some sort of buff.

6 - Nope Amenities has taken over from Happiness. Culture is for Tourism and Cultural Victories. they have nothing to do with each other and would be silly to merge them.

7 - Micro Transaction for Games is the Norm these days. would you rather wait an entire Year for a full Expansion where you pay full price befor you got new content? or get ongoing content every 2 months. Which cost the company money to make, and unless you are paying for a subscription, the Company isn't making any money to pay their employees or bills. AND yes Profit..... Companies don't survive long if they don't make money.
 
Why do some people get upset they have to pay for new content? They get an incredibly deep base game with a lot of content. You don't need to buy the extra civs. But for those of us that like new content, we will. This is such a silly thing to get upset about.
 
3. Lots of districts to build now, but the city still can only work a 3-tile radius
A three tile radius is enormous: a whopping 30 tiles. In Civ 4 and earlier, a city could only work 20 tiles.

(you could do so in Civ 5 as well, but Civ 6 doesn't have the limitation on the number of cities that Civ 5 did)

Incidentally, I don't know what districts have to do with city radius.
 
Why do some people get upset they have to pay for new content? They get an incredibly deep base game with a lot of content. You don't need to buy the extra civs. But for those of us that like new content, we will. This is such a silly thing to get upset about.
  • Paying full price for an incomplete game sucks.
  • It splinters the community aspect when everybody is playing a different game variant
  • It usually turns competitive formats (e.g. hall of fame) into a pay-to-win situation.
Why do I say 'incomplete' game? There is the impression that under the DLC model, the base games contain less content than they would have in the past. This impression is probably even more accurate than not. And the price for the base game hasn't dropped to compensate. And I'm not convinced that switching to the DLC model actually increases the amount of content available.
 
1. this was replaced by another mechanic. Cities are now occupied when conquered which means they can't grow and produce more war weariness (= likeliness to spawn rebells). You need the other civ to cede the city to you in the peace deal. Then it can grow again, but still it produces more war weariness than your own cities.
2. I'm still not sure how I feel about this one. Having to buy more tiles leads to more decisions. One the other hands, it feels not necessary.
3. I constantly build cities closer together than 6 tiles apart. And still have enough tiles. This might be different on the lowest difficulties, where you build 10+ wonders in your core cities. But really, 3 tiles radius is enough for anything in my games.
4. Yep, a simple repeat button would help. Otherwise, the system is superior to the older trade system.
5. It's vanilla and it's got lots of wonders already (more to come with DLC and expansions). Natural wonders shouldn't appear more per game, but more variety is always welcome. And I'm personally glad that national wonders are gone. I never understood why they were included anyway.
6. As someone said: amenities take over happiness. That's not the same as culture and tourism. It seems to me when looking at your list that you haven't played that much yet and thus not seen everything that is to see or fully understood the new concepts. Give it some time and all will fall into place, some criticism will remain though.
7. Same as above. Now there's amenities and housing. A hospital may come with an expansion, but other buildings fulfill that purpose of the hospitals of earlier civ games (more growth). And food is usually available while cities with 30+ or 40+ population are really not needed in civ VI.
8. I'm not going into the DLC debate. There are threads about that already and it would only derail this one to discuss it extendedly.
 
I think we all were one way or another but its all being slowly fixed

Paying for new leaders? Well I have not got any of them yet and am Ok, I really hate OP leaders, its too easy with them anyway amd thats what paid leaders are to get you to buy them. Nothing is free now.
 
1. I don't see the appeal of bringing that back, it sounds annoying.
2. You can buy tiles with gold, which gives you a strategic choice. Should I buy this tile now for the bonuses now, or save the gold and wait?
3. The developers want every city to be different, as in Civ V the dominant strategy was 4 city tradition where each city was good at everything.
4. Agree.
5. It's a new game and the vanilla version.
6. It was like this in Civ V, Firaxis has never given out a Civ for free to my knowledge
6. Mongolia in Civ V was given out for free. After much protest about paid DLC, Civ V fans got (what was originally to be a paid DLC) for free (the forum archives still probably have those threads around somewhere; I remember complaining about Genghis Khan's teddy bear appearance on his loading screen, and in a future patch they changed his appearance to be more imposing XD). This is different from the Aztec situation in VI, where the Aztecs were for Deluxe Edition owners and then pre-scheduled to release for all after 90 days.
 
The difficulties setting is also kinda disappointing. Instead of making the AI smarter, more aggressive, they just cheat. I played on Emperor and keep getting beat on wonders because all AI players get +50% production and research or something like that :sad:
 
1. citizens have no nationality

5. Missing wonders and natural wonders from previous games

1) I'll admit I liked the citizen nationality in III & IV. It felt realistic to see my border cities be more of a melting pot with neighbouring civs than my central cities; and I liked watching the population of a conquered city gradually merge in with the rest of my people. But meh. While I wouldn't mind this mechanism back, it's not a biggie.

5) Each version of Civ changes the roster of wonders (& nat wonders since V). And some do warrant inclusion more than others in each edition.

A three tile radius is enormous: a whopping 30 tiles. In Civ 4 and earlier, a city could only work 20 tiles.

36 Tiles to be exact. Almost twice as many as IV and earlier :p
 
1.) That's pretty annoying. Would do a good job of making conquering stuff less powerful though.
2.) A bit annoying, true, but the alternative would be having to always choose a tile to "play well". That would be pretty annoying, too. I think the combination of natural culture border growth and being able to buy tiles with gold when needed is fine.
3.) Not sure what districts have to do with city radius. You want cities to be "local" in some way, otherwise city placement doesn't really matter that much. Increasing City Radius above 3 tiles would just stretch out empires more (assuming mechanics are designed to work with that added radius), which would mean having less cities in the same space. In relative numbers, Maps would just become smaller.
4.) Yeah, but didn't you ask for more options to babysit stuff in 2.)?
5.) I don't know, rotating wonders and having a few new ones with every version of the game sounds pretty good to me. Better than always having the same wonders, or just adding more and more wonders on top of the old ones at least. I feel like there are enough wonders overall, though many of them just aren't that useful.
6.) Uhh... why? I mean I agree they feel a bit underwhelming, but I'd rather say add more interesting stuff to them. They fill 2 very distinct roles in terms of gameplay.
7.) Nope.
8.) Well, they did develop them after the game was released, so it makes sense for them to cost money. What would they gain from just adding that stuff if they didn't have a way of monetizing it?
 
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To me population should be more than a number.In history people just didn't become one of your people when conquered.
 
Why do I say 'incomplete' game? There is the impression that under the DLC model, the base games contain less content than they would have in the past. This impression is probably even more accurate than not. And the price for the base game hasn't dropped to compensate. And I'm not convinced that switching to the DLC model actually increases the amount of content available.

Civ 6 = 18 Civs on release. 19 if you counting Aztecs... 5 more from DLC, so far ........ ( Current Total before any expansions-24 Civs )

Civ 5 = 18 Civs on release. 7 more from DLC... 9 more from Gods and Kings... 9 more from Brave new World. ( Total-43 Civs )

Civ 4 = 18 Civs on release. 6 more from Warlords... 10 more from Beyond the Sword. ( Total-34 Civs )... Not sure How many was added in Colonization / The Complete Edition.... No Micro DLC.

Civ 3 = 16 Civs on release. 8 more from Play the world... 7 more from Conquests... No Micro DLC. ( Total-31 Civs )

Civ 2 = 21 Civs on release. No New added thereafter. ( Total-21 Civs )

Civ 1 = 14 Civs on realease. no New added thereafter. ( Total-14 Civs )

Not sure on the Scenarios side of things never played Scenarios before Civ6...
But as you can see they have remained consistent though the release of their games starting from Civ 3 before that, expansions weren't really a thing. they would just do the next game in the series.
 
Civ 6 = 18 Civs on release. 19 if you counting Aztecs... 5 more from DLC, so far ........ ( Current Total before any expansions-24 Civs )

Civ 5 = 18 Civs on release. 7 more from DLC... 9 more from Gods and Kings... 9 more from Brave new World. ( Total-43 Civs )

Civ 4 = 18 Civs on release. 6 more from Warlords... 10 more from Beyond the Sword. ( Total-34 Civs )... Not sure How many was added in Colonization / The Complete Edition.... No Micro DLC.

Civ 3 = 16 Civs on release. 8 more from Play the world... 7 more from Conquests... No Micro DLC. ( Total-31 Civs )

Civ 2 = 21 Civs on release. No New added thereafter. ( Total-21 Civs )

Civ 1 = 14 Civs on realease. no New added thereafter. ( Total-14 Civs )

Not sure on the Scenarios side of things never played Scenarios before Civ6...
But as you can see they have remained consistent though the release of their games starting from Civ 3 before that, expansions weren't really a thing. they would just do the next game in the series.

MyOtherName's view of content decline has been resoundingly disproven in other threads too. I don't know why this nonsensical myth persists so well?
 
Why do some people get upset they have to pay for new content? They get an incredibly deep base game with a lot of content. You don't need to buy the extra civs. But for those of us that like new content, we will. This is such a silly thing to get upset about.
Let me play a little devil's advocate as to why maybe OP has a problem with paying for new content.

I can recall a time (and maybe so can OP) when the DLC wasn't a thing, and if a company want to add content to a PC game, then they had to come out with a expansion pack, which tended to be fairly meaty in terms of content compared to the little bits and pieces we as consumers sometimes get with DLC content.

Another sticking point is the base game itself that you alluded to. Some people would argue that the base game would be even deeper (yet not more expensive) if there wasn't this temptation to maybe "hold back" content for later in this modern era of gaming, where it so easy to distribute content online.

Now, I don't begrudge game companies trying to make money off us, but gamers shouldn't begrudge other gamers who want maximum value for their dollar, and therefore have issues with DLC. You may not agree, but it is certainly not a silly thing to get upset about from some people's perspectives.
 
Let me play a little devil's advocate as to why maybe OP has a problem with paying for new content.

I can recall a time (and maybe so can OP) when the DLC wasn't a thing, and if a company want to add content to a PC game, then they had to come out with a expansion pack, which tended to be fairly meaty in terms of content compared to the little bits and pieces we as consumers sometimes get with DLC content.

Another sticking point is the base game itself that you alluded to. Some people would argue that the base game would be even deeper (yet not more expensive) if there wasn't this temptation to maybe "hold back" content for later in this modern era of gaming, where it so easy to distribute content online.

Now, I don't begrudge game companies trying to make money off us, but gamers shouldn't begrudge other gamers who want maximum value for their dollar, and therefore have issues with DLC. You may not agree, but it is certainly not a silly thing to get upset about from some people's perspectives.
I understand these reasons in other games, but they don't really seem to apply to Civ in my opinion.

I don't think the game is really "stripped" of content, because like somebody showed above, the number of Civs in the base game remains consistent. Even more so, Civ 5 and 6 have both gone additional steps to make each Civ have somewhat unique gameplay, so in terms of overall value, the games have increased the package they have to offer. Some people make the argument that "If they didn't sell these Civs as DLC they would have been in the base game!", but... no, I can't follow that logic. The base number of Civs has obviously been accepted as a decent amount of Civs, so if those small-scale DLCs didn't exist, then those extra Civs would probably just not exist at all, because why would you increase the number of Civs, and thus not only increase the work you have to do, but also increase the expectations for each future iteration of the game, when people are fine with with the way it is?

About DLC... well, Firaxis still creates expansion packs for Civ, and they don't really seem to suffer in content. The way I see it, those "small-scale"-dlcs are mostly a filler for the time where the Expansion pack isn't in production yet. You can't really skip that initial "waiting" phase, because before you can get into starting to code stuff, and starting to create assets, you have to gather data about what people think is missing the game, build a general idea of what you want the Expansion to be. That's exactly the spot that the small-scale DLCs fill, they don't require too much groundwork and keep the programmers and designers busy, so I see it as mostly "extra content" that wouldn't have existed otherwise.

People who don't have that content don't really miss that much (although the way mods are implemented is a bit problematic, often times mods require certain dlc-packs), because it's just content "on top of what already exists", the core gameplay stays the same. So if money is an issue, people can just wait a few years and then get all of the small dlc-packs in a big sale. This means that in the end they still get more content than they otherwise would have.
 
Let me play a little devil's advocate as to why maybe OP has a problem with paying for new content.

For a devils advocate you seem pretty sold on the OP's POV ;)

I can recall a time (and maybe so can OP) when the DLC wasn't a thing, and if a company want to add content to a PC game, then they had to come out with a expansion pack, which tended to be fairly meaty in terms of content compared to the little bits and pieces we as consumers sometimes get with DLC content.

You are far from alone in recalling such a time. Have Firaxis stopped doing meaty expansions in your experience? Do they charge a similar amount for the less meaty DLC as they do for meaty expansions? i.e. is your comparison fair, or nonsensical?

Another sticking point is the base game itself that you alluded to. Some people would argue that the base game would be even deeper (yet not more expensive) if there wasn't this temptation to maybe "hold back" content for later in this modern era of gaming, where it so easy to distribute content online.

Yet the game is no less deep than past versions in terms of number of Civs, so I find this allegation...lacks substance. Were there greater competition in the historical 4X market, you might get more for less. But there isn't. I would argue as well that VI is a far more complex game than we have seen in the past, even moreso than IV, the previous standard bearer for complexity in the series.

Now, I don't begrudge game companies trying to make money off us, but gamers shouldn't begrudge other gamers who want maximum value for their dollar, and therefore have issues with DLC. You may not agree, but it is certainly not a silly thing to get upset about from some people's perspectives.

I actually think that if you are honest you do begrudge game companies making money. Otherwise your complaints are...trifling. As Ryika points out, you'll get maximum value for your dollar this way - it's just up to you if you value having the extra content now and paying more for it; or later, and pay less for it.

Yet despite the logic to all this, people with views like yours will continue to propagate them completely in denial of reality, over n over.
 
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