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I'm back for one game at least

Discussion in 'Civ3 - Succession Games' started by M60A3TTS, Mar 8, 2020.

  1. vmxa

    vmxa Deity Supporter

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    Been a while, since I played with NP and The Rat and they have stopped posting at CFC. I think only Greebly is still playing from my days of SG's.
     
  2. M60A3TTS

    M60A3TTS Ex-treadhead

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    Yes, it's been quite a while. Rat was posting a couple months ago, although in another forum where the subject matter had nothing at all to do with Civ.
     
  3. tjs282

    tjs282 Stone cold fish

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    No, I play 'fair' in that sense. I consider Settler-creeping ("plant Town 1 within our borders, move Settler to Site2, disband Town1, found Town2, move Settler to Site3, disband Town2, found Town3...") to be an exploit too far, and I don't use it.

    What I do is, move my combat-Settler onto foreign soil, under cover of military units — preferably an Army (which, OK, is somewhat exploitative -- but less so once the AI has Bombers!), and found the next turn, on a site I intend to keep (e.g. it's a good place for a farm), usually a couple of tiles/ distance 3 from the nearest towns.

    I'll try and play at least a couple of turns this evening. Will probably only do 5T on this set altogether.
    I was gonna say I could have sworn I'd seen them both [recently] in LK's SG-threads, but it looks like the last one @ThERat played in was in 2018. And (IIRC) NP kibbitzed my Vikings SG, but that was in 2017, and he since appears to have left CFC completely ("Member not found")... :(
     
    Last edited: May 6, 2020
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  4. M60A3TTS

    M60A3TTS Ex-treadhead

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    Sounds good, and yes, we are now doing 5-turn sets so enjoy.
     
  5. tjs282

    tjs282 Stone cold fish

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    Done 4T so far. Managed to 'persuade' Hammi to DoW us, so our eastern European border has moved further east (Gdansk and Tirana will be foundable on your next turn), and Greenland is almost an Aztec- and Bab-free zone.

    Kinda wishing you hadn't DoW'd Hiawatha so early, though: his Bombers have been causing merry hell, and (I think) pushing up WW. I lost a Carrier + all its aircraft on the first IBT, and we've since also lost 2 or 3 Destroyers, mainly sunk in port; he's lost 4 or 5 Bombers out of (maybe?) a couple of dozen (feels like that, anyway).

    He also does not appear to be getting much distracted by Brennus + Khan (+ most recently Lizz, thanks Obama Khan!). Some rather tall stacks of Iro foot-soldiers (mostly Infs) just arrived near Edrine, with more incoming over the Bosphorus. Our Tanks have killed a few, but I haven't enough Arty + Bombers to ping them all, so our (Inf-)Armies have been blocking the high ground instead of advancing.

    I'm kind of inclined to just Settler-disband Edrine, so we can refound in a more defensible position, closer to Ellipi...
     
  6. M60A3TTS

    M60A3TTS Ex-treadhead

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  7. vmxa

    vmxa Deity Supporter

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    lol, build more f-15's.
     
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  8. tjs282

    tjs282 Stone cold fish

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    Aaaaand I'm done...
    Spoiler TurnLogDR :
    T 265, 1375 AD (preturn)
    Wake up a few units in Europe, and shuffle them around (Tanks to the front, Infs to garrison)
    Atlantic Carrier fleet sends Bombers against the English units near Warwick's ruins (2 Cavs killed) to protect our redlined Marine
    IBT
    Europe gets blitzed by Iroquois Bombers (Hiawatha loses 1 measly plane), and then we lose a Carrier to a Destroyer!
    Smoke wants an MA vs. Ragnar + RoP. I decline
    Aztec Rifles arrive outside Zagreb
    Despite my efforts, an English Cavalry (from Oxford?) kills our Marine
    Someone steals our plans!

    T 266, 1380 AD
    Carriers (2/4 HP) moved away from Gibraltar for repairs
    New Centralia razed for 50g
    Aztec stack expunged
    Edrine captured (0g)
    Iro Cavs mown down south of Edrine, but more are incoming...
    GAME SAVED
    IBT
    Iros lose 3 Bombers this time, but Gibraltar loses its Harbour
    Massive stack of Iro foot-units appears near Edrine!

    T 267, 1385 AD
    New Oka razed for 37g + 1 Slave
    Cavs + Cav-Army + small Arty-stack head north to take out the rest of the Tundra-trash
    Bombers rebased to Rome
    Damaged eTanks (+ Carriers) retreat to Lorient
    Healthy v+eTanks + Arty stacked near Vienna (ex-Zagreb), in preparation for attack on Babylon
    Iro Cav-stack bombed and killed near Edrine, but the Inf-stacks are barely scratched
    IBT
    Hammi evicts our Tank+Cav. But then I remember that he has units on our territory (near Tenerife), so I tell him to move, and he DoWs! Perfect! Be seeing you...
    Shaka + Hiawatha sign a TE
    Iro troops helpfully dispose of Mongol Cavs near Edrine
    Hiawatha gets a hard-on for Marsay, and bombs it almost to the exclussion of everywhere else. Suits me.
    Lizz wants a PT, but she still won't pay for it. Guess we'll be kicking her a bit longer then...

    T 268, 1390 AD
    vMarine kicks butt, takes Slaves near Tenerife
    Babylon bombed mercilessley, allowing a single eTank to take out the last LBM (0g, 1 Slave, Leos) --> Settler
    Hammi flees to Ashur, damaged Tanks move in to heal/quell
    Tank-Armies move on Nineveh + Ashur (1 vRifle killed), followed by eTanks
    Stray units mopped up near Edrine
    Bab Tundra-trash in Greenland captured + razed (0g)
    vTank dies to Rifle in Chiauhtia, Spear killed
    New Tyendaga captured + razed (36g, 2 Slaves), 1 Tank lost
    Settler rushed in Edrine
    vMarine captures New Ellipi (0g), Transport heads north for Tel Wilaya
    IBT
    Lizz + Khan sign MA vs. Hiawatha. Sweeeet...
    Izzie + Hiawatha sign MA vs. Brennus
    Hiawatha sinks some ships docked in Messina!
    Shaka gets our WMap for his + 80g

    T 269, 1395 AD
    Bab Galley sunk near Thule, Iro ships Arty-bombed near Halifax
    New Gayagaahe captured (30g)
    Tell Wilaya, Chiauhtia, New Nineveh captured + razed
    Amsterdam founded
    Ashur captured (0g) without losses, Hammi flees to Akkad
    Nineveh captured (0g, 6 Slaves) without losses, Gran + Bank sold
    Kattegat blocked
    GAME SAVED
    IBT
    Bismarck + Ragnar sign MA vs. Smoke
    We lose our Ivory! Izzie now wants 30 GPT (instead of 19 GPT) on top of the Salt + Dyes + Furs we were already shipping her. Or I can replace that 30 GPT with some Wines, so I do that instead (a single Aztec-town flipping should not cause us any problems, so long as we get it back ASAP)
    Aaand... Hiawatha recruits Shaka to fight us. Bad move, chump...
    Hammi's TE with Khan ends, as the Ham DoWs Khan...?!? (MPP triggered?)

    T 270, 1400 AD
    Bab + Iro Galleons sunk in the NW Passage
    Iro + Aztec units near Edrine bombed, some strays killed, 1 Arty captured
    New Caughnawaga (Canada) captured + razed (20g)
    Bonn (New Guinea), Chalchihuites (Greenland) captured + razed (0g)
    Tank retreats from vRifle in Telloh
    Several eTanks lost attacking Inf-stack (~40 units) on Plains near Edrine; remainder held back until reinforcements arrive (next turn)
    Handover:

    I think I'll let the pictures do most of the talking this time. Here's Europe:

    Eastern European front 1400 AD.png

    Gdansk can be founded in place. Our Tanks near Edrine are somewhat depleted, but we will start building Modern Armor this interturn. Our 4 empty Armies are waiting to be filled in Lorient, and some Tanks (or Modern Armor, if you want to upgrade on arrival in Europe) to fill them are about to be shipped from Greenland:

    Greenland 1400 AD.png

    Canada is looking quite similar to Greenland: there are some Cavs approaching the last known Iroquois cities on our mainland, but I don't think it's worth going after the last couple of Iro TrashTowns on the Tundra-islands.

    Our South Pacific campaign against Bismarck has also begun, but the needed Transports haven't yet arrived at Rabau to collect the Tanks I airlifted there a couple of turns back:

    New Guinea 1400 AD.png

    There is also a Transport heading for the Bering Strait, carrying a Marine + Tanks to start annoying the Babs + Germans in Siberia. And also Shaka: he just MA'd with Hiawatha against us, so Swazi can be burned down next turn, which should (with any luck) finish him off for good.

    (We just got a jump in WW from 10% to about 50%, which I think is due to Shaka's backstab. It's been barely 20T since we signed the PT, so the Zulu-WW won't have worn off yet. Of course, the Iro Bombers don't help either, so you might want/need to crank LUX% up to 20% before ending the turn...).

    I think there might still be a couple of Pacific Transports on automoves (sorry), and although I think I cancelled the remaining moves for most/all of the faster escorts on the tile where their protectee stopped, it's possible that I sentried 1 or 2 of them, and then didn't cycle back to them. So make sure all ships are awake before you do any stack-moves.

    Save is below.
     

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  9. M60A3TTS

    M60A3TTS Ex-treadhead

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    If nothing else, we've put a serious dent in his gold reserves. In 6 turns he's burned through almost 14k!

     
  10. M60A3TTS

    M60A3TTS Ex-treadhead

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    Which absolutely would have worked...right up to the time he got the Celts to sign an MPP with him before I even got a chance to start the first turn. :mad:

    This guy's got nine lives, I swear...
     
  11. M60A3TTS

    M60A3TTS Ex-treadhead

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    Battlefield update on turn #4:

    The Iroquois stacks are gone. So is virtually all his cash. Babylon lost their new capital to us. Our armor is over the Don and driving into the Caucasus. Baku is straight ahead. Reinforcements continue to flow into Europe via nine new airfields in Newfoundland and the GIUK transports.

    In the Pacific, Manila has fallen and our troops approach Luzon.
     
  12. HardCode

    HardCode Chieftain

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    It's great seeing new Civ3 games! Thanks for your efforts. Quick question... exactly what is the name of the biq/bix for this map?
     
  13. vmxa

    vmxa Deity Supporter

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    It is called "Marla Singer's World Map", comes with Civ3 not sure which version. C3C has it and bix is PTW, so would think that is when it came in to civ. It loads in C3C.
     
    Last edited: May 11, 2020
  14. M60A3TTS

    M60A3TTS Ex-treadhead

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    Thanks for the comment HardCode, glad you're enjoying this.


    Pre-turn We don’t seem able to keep this transport chain functioning as I had planned it with 2 transports at each station, so something for me to work on. These Euro cities will start getting torched once we have the IroWave under control.

    We lose about 3 lone units to badguyz in Europe. Iro bombers are punished for raids on Rome

    Synthetic fibers in, computers in 8 @40% but that may change.

    WW is indeed up, now 29%.

    1405AD (1)

    New Chondote razed for 17g, now these tundra towns aren’t even worth going after.

    Telloh in Greenland taken after defending rifle taken by tank.

    War-Sawe and Copenhagen are just useless with resistors like this. Burned them both and replaced.

    I scrap almost all the medieval units including those holding high ground in various places, i.e. UK, and Iceland. We had a stack in SA I use to speed up settler deliveries. We’ll deal with any remote invasions as they take place and save some money in the meantime.

    I send back the tanks in the transport headed for Germany/Japan. We need them in Europe.

    I pull back from the surrounding ground around our European holdings. The Aztecs and Iroquois get hammered by our artillery and bombers. The combat settlers are going to have to fend for themselves and will probably be losses. We need to beat back the Iroquois wave first, then advance in that area.

    IBT Babs take Intombe. Nothing we could do about that one.

    Vikes and Maya sign peace deal

    Aztecs declare war on the Celts and Mongols. Don’t think that was too smart.

    1410AD (2)

    New Akwesasne levelled in ice wasteland. No gold.

    3 Iro units killed by our bombers outside Edrine that had been shot up and worked over last turn. Arty and bombers now have that stack redlined. Time to send in the MA

    Guerilla first then 17 redlined infantry follow. Four MA armies take out 16 full health infantry. Two of our regular tank corps take out 5 more. Another 5 to individual MA units and his stack is now reg muskets. Hlobane cav takes down a couple and back to the MA that went elite. Kill another infantry and that leave 2 reg warriors. And how nice, first attack gets another MGL. Load that army with the vet wounded warriors from the earlier MA battles and kill last reg warrior, then that army is off to Lorient with the Hlobane cav for rest and recovery. Lose a bomber to a fighter when attacking a destroyer in the Med. Other bombers redline it and DD Reid sinks her. That should be 49-1 so far.

    Colonel Roosevelt’s Rough Riders arrive at Warsaw to kill 3 Aztec cav. Bombers take out a couple others and a Bab rifle 55-1

    DD Nicholson takes out a Bab galley a dozen tiles SE of Hilo.

    Our Age of Sail Display between Iceland and the UK is formally closed as most frigates there are sent to the breakers in Chalco.

    Workers in NA now building a line of outposts to watch over our northern regions. Workers in Europe flipping mines to farms.

    Iro-Europe count now 14 inf, 11 marine and a warrior.

    IBT lost a ship at Gibraltar due to Iro-bombers. The USAF is castigated for lack of air cover in Europe.

    1415AD (3)

    Our first elite MA attack vs Bab pike gives us MGL.

    Akkad taken, sell harbor, raze and replace. Now Vilnius.

    Lose one MA at Ellipi. Kill 3 rifles and a knight. City taken, now Dnepropetrovsk.

    Iros are now in the Modern Age with 44 gold left. Visible now are 5 Iro tanks. 5 marines, 2 inf.

    Add a pair of airfields in the UK and send out 3 marines to Western US to go to the Pacific.

    The assault on the Philippines begins. Supported by the carrier Constellation and destroyers Oldendorf , Kincaid and Hewitt. 2 US Marines take out a sword and spear at Manilla. Our tank army is landed to the north. A redlined spear still defends.

    Shuffle our European defenses. We need more of everything. Add 9 new airfields around tundra towns Hopedale NAS and Cartwright NAS in Newfoundland. With those in place, 9 MA are flown into Europe.

    IBT

    Vikes and Spain sign peace treaty

    Sumeria, with nothing better to do, joins the Mongol alliance against Hiawatha. Germany follow suit. Spain joins Mongolian conflict against Babylon. Sumeria gets an MPP with the Mayans.

    Vikes join the Zulu alliance against the Iroquois. Zulu declare war on Spain. SOMEONE PLEASE FINISH THIS GUY OFF!!!

    1420AD (4)

    I’m going to try and get the latest Iro stacks cleaned out. Arty hits first of three stacks. 6 marine, 4 tank cleared out.

    Second stack cleaned out.

    Third stack lose a MA, get an MGL.

    Modern armor and cav army take out 3 defenders at English Nottingham, modern armor kills a marine and down it goes. Sell off improvements, raze and replace. Now Novorossiysk.

    8 modern armor and 1 TOW Inf airlifted from NA to Europe.

    In the Pacific, our marines finish what they started and Manilla is ours. Our Sherman tanks head north towards Luzon.

    WW is hitting us hard at the end of this turn, even at 40% lux, SA is needing a lot of clowns now.

    IBT Sumeria says what the Hell and allies with Vikings against England.

    England and Celts ally vs Spain.

    Attacks by some Iro bombers on our fleet. A pair of F-15s don’t intercept. Ten of their tanks arrive with a marine, we get an arty captured.

    1425AD (5)

    1st Tank Corps kills 2 spears and Nuremberg falls, now Luzon.

    2 infantry redlined at Aztecs Uskudar and killed by modern armor. Now Baku.

    Take out a couple Aztec units losing one of our own. Build roads to the west now for bringing up arty.

    Cav army and one modern armor take out 3 defenders and take Iznik, now Incirlik

    Modern Armor Army takes out 3 defenders at Bursa after heavy artillery barrage. Cav army kills 3 more and we take that city along with Smith’s Trading Company. The troublesome Iro stacks in Europe are now cut off. We also now have incense which will counter some of our WW nicely. Bursa now Adana.

    Tank and MA army kill 7 Iro tanks and 2-3 more by single modern tanks. Those stacks are now gone.

    Sign RoP with the Mongols.


    3 modern armor attack without loss at Trondheim and the city falls.

    A tank and MA army kill 3 defenders and take Cattaraugus. 1st Infantry Corps reaches the Sinai. The Iroquois empire is now split in two.

    Destroyers Peterson and Mooseburger take out an Iro and Aztec frigate respectively.

    Carrier Yorktown takes out a pair of Aztec frigates east of Edinburgh. Carrier Independence drops a Bab rifle east of Kiev founded this turn.

    Destroyer Cummings that had been redlined quite a while ago from dealing with Aztec frigates along with the transport with 2 marines we were going to use vs Shaka finally make it home. Now parked in Perryville, Aleutians.

    I’m sending the transport Colorado with escort DD Spruance to settle the spices that we can grab. This is a priority mission, as it is quite literally the last lux we need. I just rushed the harbor in Manila after sacrificing a couple units, so the Celt spice deal due to expire in 3 can do just that. The Spanish ivory deal still has 14 turns to go. From what I can see, there don’t appear to be any ivory sources close to us, so we’ll have to hope she stays polite and keeps taking our techs.


    Carrier Leyte has two patrols, first spots and bombers take out a German caravel west of Guam. Second catches a pair of galleys NW of Guam. DD Hewitt takes down one, Carrier Constellation the other.

    For the Iroquois, if we clear out Arabia, Iran and the “Stans” that won’t eliminate their oil. Ironically, west of Salamanca is Oil Springs that I believe would be their last source. This should be our new priority now, the Mayans can wait.

    European deliveries. Flew in infantry, MA and a couple mobile SAMs. Deliveries over water included some tanks that were upgraded. On the GIUK chain, I renamed a lot of the transports with two letters and a number that are providing the needed shipping services. Please do not take them away for other purposes.

    Pacific deliveries. Airlifting in marines through Hawaii to Rabaul. Rabaul is our main base of sorts with tanks, marines and workers. If we are going to keep doing transport shuttle runs, they can probably be minimal as we can bring over by air a couple units a turn. I don’t know that we need a lot of tanks though.

    Military Advisor. We have 17 armies, 16 filled. One tank army in the Pacific at Manila. One cav army in the US at Albany that also has a half dozen modern armor and arty as our Western Hemisphere quick reaction force. The bottom 6 cities along the east coast of SA are unguarded against marine attack. One empty army awaiting to go up the GIUK transport chain next week. A pair of armies SE of Edrine, now Budapest. 5 armies by Adana with most of the artillery. Two MA armies healing at Lorient with a bunch of banged up singles and 3 armies by Cattaraugus, now Jerusalem. In the Pacific if you want to settle more places in New Guinea, go ahead but I hadn’t during my set. If you want to head north with the marines towards Bismarck, feel free, but Europe remains the more important theater.

    If Paris or any other city flips again, I suggest using all arty and bombers to kill as much of the population as possible to eliminate potential resistors.

    Domestic Advisor. South America has lost a lot of scientists to the entertainment industry due to a lack of markets. Size 6 and under are not an issue and remain scientists. Pop 10-12 and they tend to all be entertainers. If we rush settlers as needed that should help keep them under control. Otherwise, it’s 1189 in the treasury @ -62gpt and computers in 7. If you have a better use for workers in NA, feel free to give them something else to do.

    Foreign advisor. The Zulu still have an active MPP with the Celts, so Shaka cannot be attacked without Brennus jumping in. We should leave him until that expires.

    And the save.
     

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  15. M60A3TTS

    M60A3TTS Ex-treadhead

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    Here is the latest offensive by US forces.

     
  16. M60A3TTS

    M60A3TTS Ex-treadhead

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    Action in the Philippines.

     
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  17. tjs282

    tjs282 Stone cold fish

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    Yes, I was playing, it just took a bloody long time (1-2 hours per turn...)
    Spoiler TurnLogDR :
    T 275, 1425 AD (preturn)
    MM some farms to take Labourers off low-FPT tiles
    Capture an exposed Iro Worker near Baghdad
    IBT
    Khan welches on our MA!
    And Gil recruits Smoke against us!

    T 276, 1430 AD
    New Chichen bombed and razed (4 Slaves)
    Iro stack near Jerusalem bombed and killed, producing Patton!
    Reykjavik (12g) captured, Barracks + Bank sold
    Grand River (12g) captured, Barracks + Bank sold
    Constantinople founded
    Bergen (18g) captured, Barracks sold
    Oslo (12g) captured, Barracks sold
    Aarhus (12g) captured, Barracks sold
    Ur (12g) captured, Barracks + Factory + CoalPlant sold
    Stavanger (12g) captured, and Washington appears!
    Konya (13g) captured
    Birka (13g) captured
    Sumer (19g, Arty) captured, HydroPlant sold
    Hmmm... Looks like Hiawatha handed MotorTransport to Khan as a reward for his treachery
    Izmit (13g) captured
    Scroll though the farms-about-to-riot, cash-rush 3 Harbours in the Pacific to allow Lux-imports vs. WW
    GAME SAVED
    IBT

    T 277, 1435 AD
    Heidelberg captured + razed
    Salamanca (38g) captured by Armour-Armies, Hiawatha escapes to Kente
    Niagara Falls (28g) captured, Bank + Factory sold
    Caughnawaga (29g, Arty) captured, Barracks + Factory + CoalPlant sold
    St.Regis (29g, 2 Arty) captured, 1 eMA lost, Barracks +Gran + Factory + HydroPlant sold
    Palenque attacked, but insufficient MA to take it this turn
    GAME SAVED
    Iro Infs + Workers mopped up around the new conquests
    Piedras Negras captured + razed
    Oil Springs (19g, 2 Arty) captured + razed
    IBT
    Brennus politely asks us to move (the boats?) away from Susa(?). I ask him to do the same, wherever they are
    Ragnar signs TE with Bismarck. And here was me contemplating giving him back his towns...
    Khan wants to swap Monarchy for Rocketry! Ah-hahaha! No. I fob him off with our WMap (=TMap + 30g)
    Damn, Hiawatha had some Tanks left, kills some exposed MAs, captures some Workers, and recaptures N.Falls (4g) -- which I'd left ungarrisoned. I was going to abandon it eventually, but still...
    Adana defects (back) to Iros
    Birka defects to Vikes

    T 278, 1440 AD
    Adana (24g) recaptured
    Umma (37g) captured, Barracks sold
    Munich captured
    Spice-expedition arrives to find the Hill (preferred town-site) occupied by a Celtic Cav: units offloaded to Spice-Jungle, in the hope that Brennus will move...
    Lagash (25g, Arty) captured, Barracks sold
    N.Falls (38g) recaptured
    Aswan and Luxor founded to hold territory in case of flips
    Damaged MA fortified in Aswan for repairs
    KIsh (25g) captured, Barracks sold
    Tonawanda attacked, and Lee appears!
    Army built, loaded with damaged vMA from Aswan
    Tonawanda (39g, 2 Arty) captured, Barracks + Bank + Factory sold
    Palenque (5 Slaves, 3 Cannon) captured, Barracks + Bank sold
    While mopping strays, Sherman appears!
    Army built, loaded with damaged vMA from last turn's attack on Palenque attack
    Cannon upgraded in Dneprpetrovsk (180g)
    Chernobyl founded near Palenque
    Doha founded near Oslo
    Transport (for Marines) rushed in Hamster's Doom
    Armies evac'd from flip-risky towns: leaves them ungarrisoned, but can't be helped (Spanish troops are blocking Suez)
    GAME SAVED
    Farms MM'd to avoid/stop riots
    IBT
    Khan + Hamster make peace
    Iros recapture Caughna (3g), N.Falls (3g)
    Aztecs use Iro-RoP to capture Luxor (2g)!

    T 279, 1445 AD
    Luxor (2g) recaptured
    N.Falls (29g) recaptured + razed
    Mayan stack expunged near Novorossiysk
    Nippur captured + razed
    Caughna (45g) recaptured
    Copán (2 Cannon) captured, Barracks + Bank sold, Cannon upgraded
    Armies advance on Tlaxcala
    Spanish troops still blocking Suez: to encourage them to retreat, I use ours to block it as well...
    IBT
    Bismarck + Khan sign MA vs. Ragnar, ending Ragnar's TE with Bismarck
    Gil wants a PT, but without paying for it. See ya (wouldn't wanna be ya)
    Tonawanda (3g) recaptured by Iro Tanks. Have we not cut off his Oil yet...?
    Khan + Monty make peace (dammit)

    T 280, 1450 AD
    Spanish still haven't cleared the choke (dammit, Izzy!)
    Tonawanda (50g) recaptured
    Basra founded against Reykjavik flipping
    Iro convoy sunk off Cattaraugus
    Allegheny (34g) captured + razed
    Mauch Chunk (69g, 2 Arty, 1 Slave) captured, Barracks sold
    Ek Balam captured + autorazed
    Tlaxcala captured, Monty flees to Cempoala
    Chichen Itza (MoM) captured, Gran sold
    Zariqum captured
    Centralia (34g) captured, Barracks sold
    Hamburg captured, road to Berlin cut to prevent Tank-Army from getting mobbed on the IBT
    Handover:
    Modern Armor Armies ROCK! :rockon::ar15::rockon:

    Even though Khan quit on us, we now own most of the Middle East:
    MidEast 1450 AD.png

    ...we have also started making inroads into NE Africa:
    NE Africa 1450 AD.png

    ...and thanks to Gil signing up Smoke in an MA, more of Central Europe has passed into our possession as well:
    Central Europe 1450 AD.png

    The Mayan Cavs (and other units) have mostly been bypassing our more heavily garrisoned European front lines to go after the soft underbelly. They never get there. Be wary, though: Smoke has an RoP with the Hamster, so the towns just behind Lagash and Umma are not secure (that's what the MA and Armies are doing there).

    Damaged Armies and individual units should mostly heal this turn.

    I have not been razing+replacing Iro towns in Africa, partly because I prefer not to do this, but mostly because the turn before our Settler-stack arrived in Europe (via Greenland), Izzy's troops clogged up the Suez while trying to get through to Shaka + Lizz (I assume: they're at war), and she hasn't cleared it yet. Although she would probably cave to a "Leave or Declare!", I didn't want to risk the ultimatum (or offer an RoP) while we're still depending on her Ivory (and have so many towns ungarrisoned), so I blocked her GoTo instead: her troops have started retreating south, and they should have cleared your path by next turn.

    Although I thought I'd disconnected his Oil, Hiawatha still seems to have Tanks to spare: and due to the Spanish obstruction, I have not been able to prevent him from recapturing some of his towns (albeit briefly, since our forces are still vastly superior). Using pillaging and Arty-bombing, I have just (this turn) got to the point of being able to force his incoming off-road. But we should not destroy any roads that we will need to get to our next targets!

    Per instructions, most of our newly built troops have been going to Europe and points east/south. But we have also pushed a little further north through the German islands: I destroyed Heidelberg-in-Taiwan (Brennus is about to re-Settle it -- on the Wheat-Grass :rolleyes: ), and captured Munich-in-Okinawa garrisoned it for 1T, but then moved on). On the German mainland, Hamburg has just fallen, and there are a couple of Settler-/troop-carriers inbound. I was thinking to found on the Hill ENE of Hamburg (SW of Berlin), where the injured Maces are standing. Then (if wished), we can burn down Berlin to expose another Wheat-Grassland :rolleyes: and found our next town on the Hill to the NNW.

    Regarding the F-15s (especially those on the Carriers): to ensure that we have effective air-cover, I marked some F-15s 'Interceptor' so that I could remember which ones I'd put on Air Supremacy-missions: this is important, because this mission apparently takes 2T to activate (@Kirejara tested this last year). Those marked 'Support' can then be freely used for bombing/recon, without accidentally deactivating our CAPs.

    Of our towns building aircraft, some have been given a Rally Point in Europe. I discovered some time back that this causes newly built planes to get moved during the interturn (essentially auto-rebasing), allowing them to be put on combat-missions immediately during the following turn. The Tirana-airbase is out of range of western North Africa, though, so you may wish to reset the Rally Points (back) to Rome (or even Spain) to allow the remaining Iroquois holdings to be attacked. Since I left the Battle-animations turned off, I don't know if I managed to burn the Iro Bomber fleet yet.

    The Spice-town in Java has been founded on the Hill for defensibility, so we need a Worker to road (and clear and irrigate) the Spice-tile and then a Harbour. The town will grow in 7T, at which point we can rush the Worker-build-in-progress -- or we can Airlift some out to Rabaul, and Transport them from there. (Our S.Am. farms are as developed as they need to be, and our trans-Continental Polar Express is complete, so I piled spare Workers up near Washington, so I knew where they were if I needed them).

    WW (from the Zulus, but probably now also from the Iroquois) is still interfering with our farming. I mean, it's still just about manageable, but while they're only breeding Clowns, all those farms are not really helping us (a Settler every 30T is not the primary purpose of farming!). Our larger farms could really use (Courthouses and) Markets to let us set the Clowns to collecting Beakers/Taxes instead -- but we can't build those improvements while Mobilized. So until we're ready to go back to Normalcy (if ever?), I would suggest making peace with Shaka (if possible) and then re-Mobilizing.

    Save is below...
     

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  18. M60A3TTS

    M60A3TTS Ex-treadhead

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    Ok, I'll make peace with Shaka as soon as computers come in and then switch builds to research labs. Then I'll see how quick we can do markets in the south but don't want to wait on courthouses before re-mobilizing. We can do them later, maybe.
     
  19. tjs282

    tjs282 Stone cold fish

    Joined:
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    If you don't want to put up Courts first, then before you demob, any northern towns which can do around 27+, 40+, or 80+ SPT (under Mobilization) could be switched to building 3T, 2T or 1T Cavs-to-disband (in the F1-screen, click on the 'Production' column header to order towns by SPT). 34+, 50+ or 100+ SPT towns could do MobileSAMs.

    (60+ SPT towns can carry on doing 2T-MAs/ TOWs/ Marines)

    Stockpile those units, demob, send them south, and we can get Markets disband-rushed in a single turn (5 Cavs or 3 SAMs per needed Market).
     
  20. M60A3TTS

    M60A3TTS Ex-treadhead

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    Nice job on the Iroquois, by the way. They deserved it.
     

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