I'm back for one game at least

I agree on the need for deals, but we are going to have gems on line very soon and would suggest patience until we get magnetism and that opens up ocean trade. That will greatly reduce our rep risk.

Pass on 16 unless he'll just trade it for our maps. No need to enrich him over a civ that I suspect isn't worth meeting. I suspect they're second to last in power above Shaka.
 
I agree on the need for deals, but we are going to have gems on line very soon and would suggest patience until we get magnetism and that opens up ocean trade. That will greatly reduce our rep risk.
Navigation has already opened the Oceans, that's why we can see those trades already.

The problem is trade routes going through straits (e.g. Gibraltar, Aden) or from landlocked Civs via coastal Civs' Harbours. I think I'm just going to have to scan the map really carefully to see who's safe to buy [stuff] from.
Pass on 16 unless he'll just trade it for our maps. No need to enrich him over a civ that I suspect isn't worth meeting. I suspect they're second to last in power above Shaka.
Our WMap plus a tiny bit of gold gets Contact and his TMap.

Out of curiosity, how do you feel about a war to end the Zulu (before someone else does)?

Not on my set, obviously, but as our first target?
 
You're right on the ocean tiles. Both navigation and Magnetism open ocean trade. I just assumed everyone's trade was going over sea routes since the oceans actually deny very little world trading as sea lanes are so abundant. Again my lack of play in such a long time rears its ugly head. ;) If you find a reasonable trade then go for it.

Yes, I am thinking Zulu as well in order to get more cracks at some MGLs before the serious fighting starts.But I do think galleons are indispensable for ocean movement as the most direct and therefore fastest route.

You don't have to start this on your set, but we should chop ourselves out a harbor on the West Coast so that we can park about 4 caravels there as our fledgling Pacific Squadron. Upgrade to galleons at the appropriate time and with about 8 settler pairs set up some Pacific Possessions.

Hiawatha's little visit shows we're on the right tech and build path. Clearly America's stature in the world will need a bit more buffing before the others know their rightful place. :)

As soon as Magellan's is decided, let's get Boston back on pre-build for Newton's.
 
EDITED to over-write previous post
Spoiler TurnLogDR :
T 170, 550 AD (pre-turn)
MM Washington to grow in 4T (Uni now in 13T, but that will drop as pop rises)
Citizen Geeked in Guadal to avoid riot
Flip all Taxmen to Geeks elsewhere as well, shaving 1T off Physics (6T: 5T at -32 GPT, then whatever we need for the last turn will be profit)
Switch some builds according to priorities: Courts, Libs, Markets, Unis, (Other)
Send Settlers with moves to nearest suitable sites
Not sure why SA farm-towns have been built on flatland when Hills were available 1 tile away...?
Send Caravel of Settlers to Panama
Land 2 Settlers ESE of Barb near Belem
IBT
Brits run away from Gems/BarbSword(?)
Barb heads E
Too many towns to record all builds now

T 171, 560 AD
Send Boston's Workers to boost Washinton, Atlanta
Extend road to Gems
Found Reno, Sao Luis
Don't found San Diego yet: will chop that tile into Lake Havescu's Settler first (2T)
Shuffle units around near Belem, send 1 Galley on to found Fortaleza ahead of Otto pair
Physics now in 5T at -9 GPT: can't push it to 50% yet, though...
IBT
Zzzz...

T 172, 570 AD
Join Workers (back to Washington (Pop12) and Atlanta (Pop9)
MM Galveston, Dallas against riots
Send Galleys to Bath for dismantling
IBT
Damn Brits Settle near the Gems
Barb dies attacking Mace near Belem

T 173, 580 AD
Fortaleza founded --> Worker
IBT
Hiawatha Cautiously demands Dyes! But his nearest coastal towns are a long way from ours, so I tell him to shove it and he backs down
(Selling Dyes to him, OTOH, would earn us 18 GPT -- or 12 GPT + Contact with Germany + TMap + 70g, but I don't like mixed deals...)
Sumeria begins Bachs

T 174, 590 AD
Build Spokane, Seattle, Calgary
Land Settler on GH in SA: we win 50g
Greenland expedition finally makes landfall: GH has of course long since been snaffled
GAME SAVED
Scan for trade-routes from coastal towns (near Palace):
Celts (Horses, Silks) = no Harbours
Mongolia = no Harbours
Sumeria (Horses) = Kish (via Aden: Vikings)
Vikings (Horses) = Aarhus, Birka (via Indian Ocean)
Iros (Horses, Incense) = Cattaraugus (via Med: Aztecs), Grand River (via Red Sea: Vikings)
Spain (Ivory) = Murcia (via Indian Ocean)
Aztecs (Horses, Wines) = Tlatelolco (via Med), Texcoco (via Atlantic)
Zulus = ???
Babs = Akkad, Ashur (via IGUK gap/ Atlantic)
Maya = no Harbours visible
England (Horses) = York (via Med: Aztecs)
Ottomans (Horses) = Bursa, Iznik (via Med: English/Iros, Aztecs)

So right now, only Spain provides both a safe route and a Lux, but Izzie wants Furs + Dyes + 22 GPT!

WMap sold to the richest Civs:
Lizzie = TMap + 49g
Khaaaaaan = TMap + 13 GPT + 50g
Hiawatha = Contact w. Bismarck + TMap + 18g
Ragnar = WMap + 4 GPT + 25g
...showing that the Zulus have Harbours in Zimbabwe and Bapedi (but nothing to sell)

And now Izzie's Ivory = Furs + WMap!

Slider-MM:
LUX%=20 'only' puts Boston and Green Bay in danger of riots, MM fixes that
SCI%=60% doesn't speed Physics (still 2T, now at -32 GPT, Treas.=358g), but will make the TAX%-windfall bigger next turn
IBT
Bismarck asks to trade TMaps (or his Wmap for Polytheism!) :lol: I bung him 25g for his TMap, showing that he's in Japan, as suspected
Lizz Politely asks our Settler to move. Not my fault, guv', that town wasn't there a minute ago...
Ottos fight off a Barb for us

T 175, 600 AD
Rey-yer-viktry founded --> Harbour (60T; Galley dismantled to assist the build)
Teresina founded -- > Wealth
3 more Settlers dropped off in SA, 1 Settler on the Galapagos
SCI% = zero (plus some Taxmen) for Physics in 1T, +352 GPT
IBT
Physics --> ToG (5T at SCI%=80%, -129GPT, Treas.= 655g)
We build Magellans! --> Palace (42T) :woohoo:
English, Aztecs, Iros, Mongols, VIkings cascade to Smiths
Iros also cascade to ShakesT
Weird, no-one picked Bachs...

T 176, 610 AD
Babs and Celts haven't learnt Physics yet, but the Aztecs, Iros and Mongols all just learned/swapped Metallurgy, so the Ottos won't be far behind them
Decide to slow us down on ToG: no sense spending all our cash, just to help everyone else to cascade (SCI%=50% still gives ToG in 8T, +36GPT)...
But we got Mags, so nyer nyer nyer!!!
We win 50g from Galapagos GH
Found Quito, Guyaquil, Manaus (Gems-town) --> Workers
Start sending vSwords south towards Leeds
IBT
San Juan disbanded
English, Aztecs start ShakesT
Babs, Celts begin Bachs

T 177, 620 AD
Piura, Recife founded (confounding the Ottos once again!) :evil: --> Workers
vSword smashes barb-camp, clearing the way for Salvador
vSwords and Korean Cats upgraded (150g) in Washington
IBT
Ottos switch to Smiths

T 178, 630 AD
Upgrades sent to Bath to board Caravels
Bridgetown founded --> Harbour
Pogo-Galas, Slamador founded --> Workers
IBT
Zzz...

T 179, 640 AD
Tacomazona founded --> Wealth
Galleys disbanded into Bridgetown's Harbour
IBT
MW spotted north of Albany!

T 180, 650 AD
Anchorage founded --> Harbour
New Muskets sent north, just in case...
Handover

Our core is somwhat more developed now. Since there wasn't much left for them to do near Boston, I joined most of your Forest Rangers back into adjacent towns, to bump our commerce/beakers (e.g. Washington could sustain Pop12 already, but was only at Pop9). There are still a few Workers near Washington/Bath for roading + mining Hills + Forests), and there are still plenty out on the fringes, so it seemed more efficient to dispose of the excess like this. All our core towns can easily make 10 SPT if we need some more Workers in a hurry, but Rails are still a fair way off...

Unis have been built in several of the core-towns, and several more will finish soon. Some towns (e.g. Denver) I left building Muskets -- most of those were sent south -- or ships (e.g. Bath, Dyetona), but I don't think we need any more boats at present, so I turned Dytona over to a Duct, and Bath could do with a Market + Uni. I disbanded most of our Galleys into builds-in-progress (e.g. Caravels or Harbours), but there are still a few to be disposed of, or exploring here and there.

I investigated Lux trade-routes, and the only 'safe' one I found at the time was buying Ivory from Izzie: although she had/has only one Harbour, her route doesn't go through any hostile waters. If Hiawatha builds a Harbour anywhere in west Africa, we could probably trade with him safely as well (if so inclined). Same goes for Brennus, if he ever gets round to building a Harbour at some point. But Monty's Wines will be taken from his cold dead hands...

ToG is due in 3T at a fair profit (but you can make extra on the last turn!). You could speed it up to 2T by bumping SCI% to 70%, but it's hopefully not necessary, since no-one else knows ToG yet (and given how fast we could have researched it, I think there's still a good chance that we'll get it first).

And we got Magellans!!!

However, the Wonder-cascade has not yet exhausted itself: Smiths, Shakes and Bachs are all now being built by various Civs, so our losing Newtons is still a possibility, if anyone gets ToG before their current Wonder-shields are wasted. But if that happens in the next 4-5T, our prebuild has only just under 100 shields in the box so far, so it can be rolled over painlessly to an ordinary Uni instead, with barely any loss on our shield-investment.

There is an incoming MWarrior near Albany. He's probably just exploring, but (if he makes you feel nervous) there are mil-units stacked units in Bath, which should be able to patrol along our border-roads to keep up with him/fight him off if need be.

vSwords moving through Central America are aimed at Leeds. They'll get there just as our deal with Lizz expires, and we'll be free to DoW her (if you wish to). Leeds shouldn't have more than 2 Spears at most, and will probably auto-raze. Swords can then (or instead) disperse to new tows along the SA coast.

There are also several Caravels' worth of units heading for/ arrived in Iceland. They are there to defend against possible Aztec aggressions, but if we don't need them for that, they can also (later) act as an advance party vs. Shaka. The Caravels can be sailed back to Bath for reloading/ upgrading, or disbanded into Rek's Harbour-build.

With respect to the next interturn:

Seattle looks like it will riot over the IBT, but it won't, because the nearby Slaves will hook it up first.

Santo Domingo is about to Settler-disband. Move it 1E to the Grass, or 1SW to the Hill and rebuild for a Fish: either way, the Dyes will stay hooked.

Our Gems should get hooked over the IBT (the closer one is actually already hooked, but then I realised it was still outside our borders) :(

There is also a Caravel with 2 Settlers near the Galapagos. I think we should aim to settle the northern two of these 3 spots (the third one will let us water those Plains before Electricity, for extra food when we have rails):

M60SG Peru-Chile road 650 AD.png
 

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T0 (650AD) Pre-flight things look ok. 16 settlers in queue, 7 present. I decide to swap Theology to Izzy for Chivalry.
SvnD7Ll.jpg


T1 (660AD) Not much. Santo Domingo abandons and settler to grassland 1E.

T2 (670AD) One turn from ToG, no one has it yet. Santo Domingo re-founded.

T3 (680AD) Treasury at 1108. ToG in, Magnetism in 5 at -43gpt. Boston now with Newton’s in 11.

Aztec builds Bachs in Teotihuacan, Bursa finishes Smiths. That leaves Shakespeare's @ 360 shields.

T4 (690AD) Merde. Guayyaquil riots. Pop 2 ingrates. IBT Aztecs get Shakes in Tlatelolco. Why is this highly militaristic civ building all these wonders? Fight someone, dammit! Truth is, I’ve never seen a game on a huge map like this where outside of our wars, the AI appears to be completely passive. There are almost no ruins on the map and all the cities and towns have the names of their native civ. Now with all of the prime real estate taken, it seems the AI would still rather settle ice and tundra settlements than fight. Puerto De Lomas and Camana founded.

IBT the English went before the Aztecs so they are still building Shakes in Canterbury. The cascade has broken everywhere else. A lot of folks got torched on failed wonders.

T5 (700AD) Newton’s in 8 and we will have it provided Liz doesn’t get ToG next turn. We demand banking and she says no. Fine, I’ll be back shortly with some friends.

T6 (710AD) Paramaribo riots. Another 2 popper. Grrr. Well Liz is another loser as her Shakespeare shields are tossed away. Short rush a rax in Iquitos for 92g. Will upgrade a group of vet swords next turn. An Aztec knight lurks NE of Albany.

T7(720AD) England learns ToG and starts NU. . I trade Ragnar ToG for Metallurgy and TM.
y8nqLgE.jpg

Then over to the Aztecs to get banking for ToG.
0p8hsU3.jpg


That leaves only dead-end techs on the trade board. NU should be safe because we’re due in 6 and only Liz is building it in Hastings. The Vikes and Aztecs will start next turn but aren’t going to be close. So now we have a choice to get MT and cav or go straight for steam. We can afford a run at steam, so I decide to take it. 1211g, -100gpt and 7 turns.

Physics, WM and furs to Brennus for horses.
NAorh9M.jpg


We can build knights and plan to pick up MT before the deal expires so we can then upgrade to cav. The Navy puts in an order for four lead frigates in Washington, Norfolk, Bath and Montreal. The Army starts work on knights in Albany, Erie, Detroit, Philadelphia and Omaha.

Upgrade 5 swords to MI in Iquitos. A pair of galleys are broken up while Pride of Havana and Caribbean Queen upgrade to galleons in Dyetona. With a couple other upgrades, the treasury is at 941 and -96gpt.

T8 (730AD) Spot an Ottoman dye settlement west of Slamador. So now there are at least two foreign settlements in SA. Kamloops, Boa Vista, La Paz, Ayacucho and Cusco founded.

T9 (740AD) Ottomans are out of the MA with medicine as their free tech. Two turns ago he was down ToG and Magnetism to us and didn’t have Mil Trad. Now they do. England same, so their UU now in play. Vikings also with the techs.

Iroquois up Mil Trad.

Aztecs are on par with us.

We still have steam in the works, now in 5. Treasury 660g @ -103gpt. Newton’s in 4.

T10 (750AD) Naval forces now 2 frigates, 7 galleons, 2 caravels, 2 galleys, 1 curragh. Galleon “Pride of Havana” has two settlers in the Panama Canal that should be sent westwards. Two of our galleys are off the east coast of Germany. Our brave curragh continues to map the Southern Pacific. She has shallow waters off to the west, may be about to uncover new lands. I land the Trifecta with Sao Luis rioting at pop 1. Really !?!

7 settlers available and 19 in queue. I put in the three settlements on the SA west coast per the dotmap and the makings of a coastal highway in progress. More settlements like La Paz and Cusco are gradually surrounding Leeds. Canadian tundra in the Columbia, Alberta-Saskatchewan and Manitoba Regions are available for settlement, and I’m comfortable sending 3-4 of our settlers there each set.
AthSsyT.jpg
G5QZxtk.jpg
y3caaqh.jpg


Iro more aggressively settling in NA now.
Bjq8Kf6.jpg


Before we get into war with the Zulu we should think about what we need for continental defense. Rail priority should probably go Pan-American before Transcontinental as the Germans are no threat and the Celts low threat. We have muskets in most NA east coast cities and with the current group of knights building should provide for an adequate defense over the next 10 turns. For SA, we are going to be vulnerable for a while there, if we are going to press the Zulu war. We can’t get an invasion force on top of a viable SA defense until we have a lot of rail available for the latter. So once Washington finishes a couple more frigates and the other cities build theirs, we can look at more galleons and troops for the invasion force. Proposed landing at Hlobane first, then Bapedi. Pretty much can depend on a pointy stick and arrow defense as he doesn’t even have Lit. yet.
fe55JUS.jpg


With steam in 4 we should get the two Boston hills tracked ASAP once the tech is in. We need that 25th uncorrupted shield for TO&E. As soon as NU is done then we can kick off another pre-build. Other rail priorities to enhance production include Omaha which is where we’ll build Hoover’s and Detroit, another major prod center. Then general rail strengthening of the core and connecting the cities by rail in the direction of the Panama Canal.

Once steam is in, we can then see what the market is for medicine and Mil Trad. In any case, Electricity should be next.
 

Attachments

Again, well done on the tech-trades :thumbsup:

Also good that Ozzie got Medicine, because that may save us having to research it ourselves. If he's doing the typical AI-thing here, he's likely now distracting himself with the Nationalism branch — so once we've got Electricity, we may be able to trade him Steam for Med, and then immediately begin SciMethod for ToE.

Agree with Hoovers in Omaha. But since the 'only' benefit of ToE (in CivIII) is the 2 free techs it provides, it can go in any town: it doesn't have to be Boston (which still needs a Uni!)
Before we get into war with the Zulu we should think about what we need for continental defense. Rail priority should probably go Pan-American before Transcontinental as the Germans are no threat and the Celts low threat.
Agree that railing south is more important than west right now. The Celts + Mongolians have still got all of Indonesia/Australia to Settle, so we won't need to worry about them landing on our west coasts for a long time yet. (And if they and the Mayans and Babs are in Alaska already, well, so what?)

SA will take a long time to fully develop (until we have RepParts!), so for now our Workers should just concentrate on getting one road finished through the middle (just continue the Gems-road SE, until it hits coast), and one road along each coast (which will also help deal with those annoying Pop2-riots), then close the circle across the Andes, between our two current southernmost towns.

Once we have Steam, those same road crews can work their way back along those roads (prioritising the coast-roads), railing (+ irrigating?) the clear tiles, and chopping + railing the vegetated tiles (quicker to do this than railing Forest/Jungle — and we need the tiles clear for food-production anyway), all the way back to Medellin. With a rail-loop in place (plus a shortcut down the middle, just in case Frigate-bombardment cuts the coastal link), we'll be able to defend that entire subcontinent using a much smaller total force of Knights/Cavs + Cannon than would be needed to garrison/ defend each city separately.

The Caribbean islands are a little more worrisome, but we can probably sail units back and forth from Florida/SA if necessary.
We have muskets in most NA east coast cities and with the current group of knights building should provide for an adequate defense over the next 10 turns. For SA, we are going to be vulnerable for a while there, if we are going to press the Zulu war.
If we can get the SA road/rail-loop built as described, then defending it shouldn't require a huge force. If we stationed 1 Musket per coastal town, then our total subcontinental defence force could be kept at just enough to repel, say, 3 Galleons' worth of invaders (12 units) per turn: 15-20 Cannon, 10-15 Knights/Cavs, plus 3-4 Muskets as backup, and maybe some Frigates (plus Privateers?) to bombard/ sink (/enslave?) the incoming ships.

So I'd be in favour of invading Zululand sooner rather than later, because I'd like to have that beachhead to Europe (re)built and secured (Walls + Barracks + Harbour(s)) well before we begin assaulting our first real mainland target (the Aztecs? Because Monty's always worth it!). So I'd like to see what we have available, and start sending Galleons of Knights + Muskets + Cannon to Rek/ Hlobane already (while they're crossing the Atlantic, we'll continue to build replacements/ reinforcements back home).

I also agree that we should aim to take Hlobane first (landing on one of the Forests), then land our troops in the Highlands near Bapedi (we can't unload Cannon directly onto Mountains, so I hope we'll get an Army from the assault on Hlobane, which will allow us to land everything we have on one of Bapedi's Hills instead).

Isandhlwana is going to be problematic though, because we won't be able to take it without Marines. So once Shaka's mainland towns have all fallen, we should maybe think about allying with Ragnar, and let him 'Zerk and raze that town for us: our Frigates can help out by redlining the defenders.
7 settlers available and 19 in queue. I put in the three settlements on the SA west coast per the dotmap and the makings of a coastal highway in progress. More settlements like La Paz and Cusco are gradually surrounding Leeds. Canadian tundra in the Columbia, Alberta-Saskatchewan and Manitoba Regions are available for settlement, and I’m comfortable sending 3-4 of our settlers there each set.
I agree that we should try to occupy every 1-tile island across the Pacific that we can reach before the AI-Civs do: that will make things much easier in the later stages, by depriving the AI of potential Palace-Jump sites that are unassailable before AmphWar/Marines. Columbia/Alaska is also fine for Settlement: all those Hills and Tundras are a long way from Washington, and good for nothing but Pop1-3 farms anyway. But as for the rest...

Apart from maybe one more town on that Tundra-corner between Erie and Billings, I think we shouldn't bother Settling Alberta/Manitoba at all. Because any towns we plant there will have little to no food for growth (except on the Hudson Bay, and even then, only with a Harbour), and hence produce very few shields/commerce.

But due to CivIII's corruption model, any additional towns planted at 3rd-4th ring distance from Washington will steal rank from (and thus increase corruption/waste in) all our already-developed and >50% productive Plains/Grass towns, from Mexico to Montana.

So I think we should ignore the Alberta—Newfoundland axis entirely, and any AI-towns in that area that we (need to) capture, e.g. to force a PT, can be (auto)razed or Worker-abandoned.
 
So I'd be in favour of invading Zululand sooner rather than later, because I'd like to have that beachhead to Europe (re)built and secured (Walls + Barracks + Harbour(s)) well before we begin assaulting our first real mainland target (the Aztecs? Because Monty's always worth it!). So I'd like to see what we have available, and start sending Galleons of Knights + Muskets + Cannon to Rek/ Hlobane already (while they're crossing the Atlantic, we'll continue to build replacements/ reinforcements back home).

If you want to send a frigate or two with 3-4 galleons to invade Hlobane right away, go for it. I will comment on the other items when I have some more time.
 
Don't forget that there are some eSwords by Bath and may be worth sending over to see if we can get a quicker MGL.

Keep an eye on the Celts. They're down ToG and Magnetism to us and don't have Mil Trad yet. If they get that next, we could make a trade there and start cav upgrades sooner. There is a trade we could take now, but I'm not in any hurry to do which would give us Mil Trad from Aztec for dyes, 58gpt and 200-something gold.

I deliberately have a few warrior builds in the southern SA towns. They are for fog busting/anti-barb action as our garrisons are not plentiful in the region. But you can still change the builds if you want.

Also good that Ozzie got Medicine, because that may save us having to research it ourselves. If he's doing the typical AI-thing here, he's likely now distracting himself with the Nationalism branch — so once we've got Electricity, we may be able to trade him Steam for Med, and then immediately begin SciMethod for ToE.

Agree with Hoovers in Omaha. But since the 'only' benefit of ToE (in CivIII) is the 2 free techs it provides, it can go in any town: it doesn't have to be Boston (which still needs a Uni!)
Agree that railing south is more important than west right now. The Celts + Mongolians have still got all of Indonesia/Australia to Settle, so we won't need to worry about them landing on our west coasts for a long time yet. (And if they and the Mayans and Babs are in Alaska already, well, so what?)

Boston will get its uni. I would still like it to do ToE first. The other high prod cities can keep cranking knights and boats for now.

Apart from maybe one more town on that Tundra-corner between Erie and Billings, I think we shouldn't bother Settling Alberta/Manitoba at all. Because any towns we plant there will have little to no food for growth (except on the Hudson Bay, and even then, only with a Harbour), and hence produce very few shields/commerce.

But due to CivIII's corruption model, any additional towns planted at 3rd-4th ring distance from Washington will steal rank from (and thus increase corruption/waste in) all our already-developed and >50% productive Plains/Grass towns, from Mexico to Montana.

So I think we should ignore the Alberta—Newfoundland axis entirely, and any AI-towns in that area that we (need to) capture, e.g. to force a PT, can be (auto)razed or Worker-abandoned.

That's fine, I want to just make sure we are on the same page here. We will leave Columbia on the buildable location list at a low/modest rate.
 
Spoiler TurnLogDR :
T 190, 750 AD (preturn)
Looks pretty good, mostly...
IBT
Erie Knight --> Musket (21 SPT, wastes less)
Denver Lib --> Market

T 191, 760 AD
Upgrade various Caravels, Trebs
Send first Galleon-full of units towards Zululand
IBT

T 192, 770 AD
Next section of Zulua convoy departs
vSword finds 50g in Inuit(!) GH -- in the Amazon basin
Dyetona's Duct rushed (36g)
MM Washington to give 30 SPT (-1FPT) for Frigates
Drop >SCI% to 70% to reduce the risk of losing any units/buildings on the IBT
IBT
We build Newtons! :woohoo: --> Market (6T, until I give it back shields from Washington)
Little Rock --> Barracks

T 193, 780 AD
SCI% --> 10%, Geeks collect Taxes, for Steam in 1T, +531 GPT
Just out of curiosity, I ask Brennus what he'd like for Silks: either ToG + Magnets, or 87 GPT!!! Naaaahhhh...
Lizzie, Hiawatha, Khan, Ozzie and Ragnar now all know Medicine -- but no-one knows Steam (or Nationalism) yet, which is a good sign...
IBT
Steam --> Electricity (7T at SCI%=70%, -24 GPT, Treas.=623g)
We can build IronWorks!
Washington --> Iron Works (10T)

T 194, 790 AD
And we appear to be first to SteamPower! No-one who know Medicine knows it yet!
Workers finishing jobs now begin railing wherever they are
IBT
We lost our Ivory! Now Izzie wants Furs + Dyes + 36GPT. I gulp, but pay up, because riots would be much more expensive...
Omaha --> Palace (40T, prebuild for Hoovers = 32T)

T 195, 800 AD
First Galleon arrives near Hlobane, to discover that the borders have popped since it departed: retreats to Sea to prepare for the DoW
GAME SAVED
IBT
Riots due to growth in still-unconnected farms, because I forgot to check CAII before hitting ENTER...

T 196, 810 AD
Found Tarapoto
Load Settler bound for Jamaica
Hiawatha has suddenly acquired (Nationalism and) a large stack of cash. Everybody else is broke, so I ask what he'll give to share our monopoly on SteamPower:
His first offer = Medicine + MilTrad + WMap + 60 GPT + 740g
After haggling = Medicine + MilTrad + WMap + 740g + 105 GPT. Done (you have been)
He still has some cashflow, so I offer Dyes: he duly forks over another 51 GPT
Treasury is now at 1101g, so SCI% to 80% (Electricity in 5T at -26 GPT)
Fix riots, and soon-to-be-riots (Courthouse rush-completed in Tucumcari; 96g)
IBT
Billings --> Duct
Norfolk's Lib destroyed! Why didn't I get cycled to that town, Dammit?!
Dallas, Tucum --> Market
Tucupita, Recife --> Worker
Missoula --> Wealth

T 197, 820 AD
Fix Norfolk
More Worker-shuffling
Galleon discovers Hawaii, drops Settler on
Despite his scalping last turn, Hiawatha still (somehow!) has 650g!
He'd give us 28 GPT for Coal, but do we really want to let him build railways yet...?
Shaka's gone Medieval! (Bismarck's still Ancient though)
IBT
Denver --> 4T-Cavs
Boston --> Uni

T 198, 830 AD
Found Kingston
3 Galleons + 4 Frigates now offshore from Hlobane (which has no Harbour), so I dial up Shaka, and give him the bad news
Galleons unload on SW Forest (1 Musket, 3 Maces, 3 Knights, 3 eSwords, 2 Cannon)
Frigates blockade the 'Zuluish Sea'
IBT
Zero response from Shaka! If I'd known that, I'd have unloaded directly adjacent to Hlobane!

T 199, 840 AD
Hlobane:
Frigates bomb, knocking 1HP off 2 Impi
vKnights ride down both(!) Impis, and Hlobane is ours!
Foot-units board Galleons again. The mainland is going to be a little harder...
Electricity dropped to 1T unexpectedly, so I turn most of our Geeks into beancounters
IBT
Electricity --> SciMethod (4T at SCI%=80%, lots of Geeks, and -37 GPT)

T 200, 850 AD
eSwords dropped off near Hlobane, Knights board Galleons for Bapedi
Frigates injure a few units near Bapedi
Playatuba founded
Settler rush-finished (36g) in Barranquilla: it will riot, but not starve
GAME SAVED
Handover:

We got Newtons!

Newtons in 770 AD.png


As hoped/expected, we also got a monopoly on SteamPower, but a couple of turns into Electricity, Hiawatha showed up with a huge dollop of cash (plus Med + MilTrad), so I sold Steam to him. I then also scalped him for some Dyes, but he's continued to rake in more coin from somewhere (he hasn't sold Steam on yet, though!). I already finished Electricity as well (also a monopoly, I think?), and have just started researching SciMethod, which we will get in 4T at a small deficit.

Washington is currently building IronWorks either as a prebuild for ToE (IronWorks will also finish in 4T, so you'd need to switch it immediately during the same interturn when SciMeth comes in), or to speed up a ToE-build from scratch (your choice). Boston needed a Market for happies, and I started a Uni-build in there, which could be switched if you'd rather that it do ToE (I think Washington is a better prospect, though!). Omaha is Palace-building for Hoovers.

Other Core-towns are building ships + Cavs + Muskets, finishing Universities, or starting Barracks in preparation for unit-builds. Semi-core towns are building Courts + Markets for more happies: some of these jobs can/should probably be chopped later, when our thin-rail net is done. Boondocks-towns are building Cannons, Workers, Settlers, or Wealth, generally depending on what they were doing when I inherited them ;)

Nearly all the native Workers which were scattered across the west, have now been turned around to start railing back east again -- I figured, since they were going that way anyway, they might as well do something useful in transit. As the stacks coalesce, the rail-jobs will speed up, and then they can all band together to rail south. We now have near-complete coast roads in SA, and Workers there have also started railing the easier tiles, and chopping Forest tiles (where there was a nearby build that would benefit).

(For simplicity, I've generally had the natives building rails, while the Slaves were left to do the less-important jobs)

I haven't planted many more towns on this set, although we have discovered and colonised Maui already (it had an accessible Fish, which Hawaii doesn't). Our Curragh has passed through the South Pacific Islands, and (I think) is now not far from where New Zealand ought to be. There are Galleons waiting in Baja California to load more Pacific Settlers/garrisons, and a few units already heading in that direction (not on GoTos, though!).

Save is below
 

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Good set.

Your wonder builds are fine, I'll flip Washington to ToE as soon as SciMethod rolls in. I wanted Iron Works in Detroit anyways.

At the end of my turn 2, Hiawatha still doesn't have electricity, so if a 4 turn research minimum applies to the AI as well, we should have the needed shields to win the race to ToE. Our domestic advisor notes the Iroquois who have steam, lack coal and perhaps we should trade them some. :cringe: I promise him that for the moment I will not send him to a lunatic asylum.

Against my better judgement, I went ahead with a landing at Bapedi. It went about as I expected as the force went in on the first turn and was immediately set upon. We lost two knights against five swords and an impi. I promptly evacuated the force on the following turn as it is facing destruction at the hands of many Zulu swords. We can't go into the Zulu mainland with a pike and musket as our only two defensive units. The Zulu have had the entire game to crank out piles of low strength units that can still get lucky. We're going to need a minimum of about a dozen muskets before trying this again. The main purpose of this early war has to include pulling down an MGL and our best chance in doing that is getting one of these muskets elite, then popping the MGL thereafter. I think your starting up additional rax builds was a prescient move, so as they complete I'll get more muskets going.

Agree on migrating workers gradually so improvement opportunities are not wasted. Omaha is getting the needed worker attention for Hoover's.
 
850 Pre-flight. Things look fine. I prefer Detroit for Iron Works so will adjust that presently.

860 (1) Pick up some gold from a GH in Hawaii. Land on Aztec mainland with some trepidation due to only two defensive units present.
IBT Zulu kill a pair of knights and lose 6 units with plenty more coming.

870 (2) Withdraw from Zulu mainland and will re-group at Hlobane. Just won't work with this weak force. Worker actions mainly

880 (3) Message pops that Ottomans and Aztecs are allied against Sumeria. I drop a galleon's worth of troops from America onto Hlobane region.

Put embassy in with Aztecs for 48g. Teno doing 34 spt. 9 muskets in garrison and now building rifles.
X0lXVVv.jpg


Sci Method in 1, geeks to taxmen. 4 turns left on Celt horse deal.

IBT- The English have decided they really don’t like us and join in the Zulu conflict.
LGIXjkS.jpg


Our helpless but now fortunately unladen galleon is sunk by a Man-O-War and so England starts its GA. Switch is made to ToE in Washington in 11 and Iron Works in Detroit in 9.

890 (4) Hoovers w/current prebuild in 16 in Omaha at 36spt. 70% sci, RP in 6, 806g, +23gpt. Frigates USS Constitution and Norfolk fire at reg MoW and frigate USS Congress sends her to the bottom. The galleons are offloaded by Hlobane and units spread out across the area. Another 3hp vet MoW is bearing southwest of our naval task force.

IBT Damaged vet MoW engages our elite galleon Horizon, takes damage from covering fire of our frigate and is sunk. Another vet MoW takes station NW of Ulundi.

900 (5) Frigates Constitution, Norfolk and Congress take the MoW off Ulundi down to 1hp and she goes down at the hands of President which takes 2hp damage. Nobody has electricity yet. Iroquois now follow the teachings from Das Kapital by one Karl Marx.

IBT England scores a major naval victory as her MoWs show up now in force off Hlobane. All four American frigates of the North Atlantic Squadron are lost along with a pair of galleons that result in 2-3 prizes while the English lose a single MoW. 1 elite and 3 vet MoWs rest off Hlobane while our remaining pair of galleons seek refuge in the city.

910AD (6) England’s prowess at sea is not matched by her defense of Leeds. A vet MI kills a reg rifleman, another MI takes out a reg spear while a third takes out a reg LB. We’ll take 57 gold and a tiki-torch party to Leeds. :devil:

Embassy opened with Babylon for 56 gold. We learn that they too are fighting Sumeria, apparently with knights.
qfM10Ou.jpg


That puts Sumeria up against 3 other parties. I decide to check on their capital Ur and discover it is now under new management, along with numerous surrounding establishments that are serving Hiawatha Ale. So Sumeria has been officially dog-piled. I ring Gilgamesh up to offer my condolences and further learn his city count that earlier stood at twenty is down to nine. That includes three Siberian settlements, one off the Indian continent, four more in the area of Sumatra and Java and an island far to the southeast of Madagascar. None exceed pop 4, so fair to say that even the Zulu at this point are far better off. It also puts Hiawatha and Temujin in close proximity to one another. We’ll see what, if anything, comes of that.

IBT The English, having decisively defeated the American squadron off Hlobane now have to decide what their next steps will be. Will they send a fleet against North America? That seems rather unlikely, as the rail network is now in from Bath to the Panama Canal and a cavalry and cannon reserve drawn up for North and Central American defense. A more attractive option would be to raid the highly vulnerable American coastal settlements along the east coast of South America. There are no American warships in the area and even a galleons-worth of cavalry delivered to one of the more remote locations could create havoc moving along the various jungle roads conveniently built by the Americans. Instead the Royal Navy will choose a third option at this time as they maintain five MoW off Hlobane and pound away at the luckless American galleons Horizon and Lake Huron with solid shot. As if to make a point, while the English frigates hammer away, up on the quarterdeck their band can be heard playing “Rule Britannia”. While all this is going on, back in the Western Hemisphere, the South Atlantic Squadron with frigates USS Chesapeake, Ranger and Galvados maintain station in safety just off Havana. The Second North Atlantic Squadron, with only USS Montreal and Potomac sit quietly in Boston Harbor awaiting additional reinforcement.

920AD (7) Railhead moves forward in SA

IBT Babylon and Celts sign peace treaty. Horse deal with Celts expire. He has a couple pair, so I’ll shop around. Of course then the Celts sign an embargo with England against us. :(

930AD (8) Worker actions are designed to bring SPT up among a number of cities while overcoming several hills along the SA middle road towards Iquito.

IBT- England decides to land two cavalry by Washington in an attempt perhaps of burning the White House?
OoZt9Ho.jpg


A galleon and caravel are escorted by several MoW that forces Second North Atlantic Squadron to stay in the safe Boston Harbor. Meanwhile, seven MoW now are off Hlobane. Still nothing off SA

940AD (9) The two English cavalry are dispatched with cannon fire and our own cav. RP now in 1 as geeks again go to taxmen. Galveston riots. Grrr. :mad: The main cities for unit production are about where they need to be for SPT now, so most available workers head for SA that aren’t already there.

IBT- England brings in the Babylonians against us. Whatever.

950AD (10) RP in and we have no rubber. Not a real issue though as a settler can snag a source with two rubber in 3 turns. South of Tacomazonia, settler Rubber Band Man heads for them.

Industrialization is not an issue in 5 turns but would be more of a challenge in 4. In any case, Hoover’s needs 10 more turns to complete. Military cities can produce a few artillery in the meantime. With Iron works and a free hand in picking tiles to work, Detroit can do 70 shields per turn. With a factory, hydro plant and Mil Academy, that should be an army every 3 turns.

Now that the English have made their point, they are willing to declare victory and make peace. They will also give us gold, to rebuild our shattered economy. That would leave Hammy in the lurch, how convenient. Since we can’t readily get at Shaka with Liz in the way, I take that peace offer for all her petty cash and TM.

With Sci Method fresh in our pocket, Hiawatha would give us some gold and gpt for the tech. Do I hand over a monopoly tech? He can’t get ToE now. Oh, I can’t resist, I’m a sucker for hard cold cash. Done. That’s a few upgrades.

qtCDdkZ.jpg


With ToE, we could have it in 4, but to line us up for Atomic Theory we want to give Industrialization time to complete in 5. I went ahead and dropped the SPT in Washington to accommodate this. As soon as Industrialization comes in, we go for AT, ToE completes and we grab AT and Electronics with Hoovers then in 5 to kick off our GA.

Settlements came to a halt during my set. We were just overextended IMO and needed to close things up and that is now done. We have 9 settlers and 10 queued. You can kick that up again if you want as we have 25 workers queued in comparison.

I’ve started some 5-6 turn banks as pre-builds for some factories we can start with industrialization. We can build a couple muskets in Detroit then prebuild there as well. Instead, if you just want to build muskets and get them to Hlobane that’s ok too. But we should probably plan on invading with about 10 infantry, so may want to wait for rubber to be connected and upgrade before shipping them.

6,470 gold in the coffers @ -100 gpt. Don't say I never gave you anything. :groucho:
 

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Lurker:

Rubber Band Man, is that reference to The Spinners?

Frigates are the bane of larger maps. Though Dromon can be worse, but only Theo can build them, so not as bad.
 
Lurker:

Rubber Band Man, is that reference to The Spinners?

Frigates are the bane of larger maps. Though Dromon can be worse, but only Theo can build them, so not as bad.

Yes it is. Maybe you should be on Jeopardy. :lol:

Naval warfare with frigates is like night combat with them having radar while you don't. Once aircraft can extend visual range, not nearly as bad.
 
Lurker:
yeah, once you get bombers and have artillery, you start to get control of your shores.
 
Lurker:

Wondering why you keep using squadron to describe your navy. Shouldn't it be fleet instead?

Loving the game and write-ups! Hope to more games after this one.
 
Lurker:

Wondering why you keep using squadron to describe your navy. Shouldn't it be fleet instead?

Loving the game and write-ups! Hope to more games after this one.

Thanks for the kind words and welcome.

I don't consider a group of three or four frigates to qualify as a fleet, that's all it is really. Even today, small groups of ships can qualify as squadrons. Rest assured, in time there will be a US Pacific Fleet. In fact there may be several others. :)
 
Our galley Tropical Mist has charted several of the Solomon Islands in the South Pacific.

Chor33z.jpg


Farther west, Spanish and German outposts have been spotted.
EgmokJk.jpg
 
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Lurker:
Rabaul and Bougainville some nasty Naval action in WW2 as well as the more famous Guadalcanal.
 
Hi all, just checking in to say I am playing my set, but have only had a little free time over the last couple of days. I got about 5T in yesterday, but there are a lot of Workers to manage now... ;)

EDITED to add:
Spoiler TurnLogDR :
T 0, 950 AD (pre-turn)
Scoot around, changing farm-Geeks to CivEngs where Harbours are being built
IBT
Ozzie and Ragnar sign an MPP!
Monty wants to talk: he wants a TE vs. Gil (or Electricity for an MA vs. Shaka). Naaah...
Erie --> Bank (for Factory)
Detroit, Dallas --> Uni

T 1, 960 AD
Endless Worker-shuffling
IBT
Smoke wants a word: he wants MilTrad, but has nothing we want. Never mind
Bath, Dyetona --> Market
Rapid City --> Barracks
English begin ToE! So do the Iros!!!

T 2, 970 AD
IBT
Bridgetown riots -- due to WW?!? Why, nothing happened!?

T 3, 980 AD
Rubber Barrens founded, linking Rubber to our trade-net
Muskets near/in Barracks-towns upgraded (1170g)
Musket-builds switched to Infs as well
Incipient WW-riots across the map force me to raise LUX% to 30%. We still get Industrialization in 2T, but this is irritating: no-one has attacked us, so there's no reason for WW to be increasing.
In the hope that it will help, I move our units off Zulu tiles
Also ask Khan what he wants for his Spices, but 100+ GPT is a wee bit steep...
IBT
Hiawatha demands Coal! Nope. He folds again *clucks mockingly* but still won't offer a decent price on purchase (35 GPT is his best offer)
Detroit --> Bank (for Factory)
Montreal --> Market

T 4, 990 AD
Workers diverted to clear Pollution near Detroit
SCI% to 10% for Industrialization + 675 GPT
GAME SAVED
IBT
Ozzie complains about our Worker building a road near Urfa: purely for your convenience, honest!
Industrialization comes in, so I switch all Bank-builds to Factories
ToE completes, we take AtomThe + Electronics --> Corp (4T at SCI%=70%, -7 GPT), and the Palace-build is converted to Hoovers (6T left, just in time for most of the Factories to come online)
English begin UniSuff!

T 5, 1000 AD
Towns founded in Chile, Galleon sets sail for Hawaii
IBT
Ragnar wants to talk: his offer is laughable (Steam vs Printing), and his Embargo with Lizz vs. us is ongoing. He will buy our WMap though...

T 6, 1010 AD
Because our Frigate just sailed through Zulu waters, I have to bump LUX% to 30% again to prevent WW-riots... (-205 GPT: we can afford it, but even so...)
SA coast-rail is done, start shuffling Workers back towards North America
GAME SAVED
Huh? Now can't find that savegame: reload 1010 AD autosave
Trade a few maps
IBT
Urfa builds a Settler!
Zulus land 2 units on Ireland!
Norfolk has enormous excess food --> Settler
Bath --> Uni
Aztecs, Mongols begin UniSuff

T 7, 1020 AD
Hlobane:
Cannons bomb Impi+Sword with no success, but eSword kills Impi, producing Lee!
Army formed, 1st Cav joins it
2nd Cav kills Zulu Sword, sent to join Army
Harbour rushed in Hlobane, to happy it up
Decide I'd rather spend less money on LUX%, and more on Luxes (drop LUX% to 10% to put us in positive income, then look around:
Khan's Spice trade-route is the only one that's secure, but his price has now gone up to 110 GPT. However, that's only a little more expensive than paying 20% LUX% (and will become more cost-effective as more Markets go up)
IBT
Izzie cancels her Ivory-export! Guess she wants more: Gems + Furs + Dyes + WMap + 3 GPT is now her price
Detroit, Philly --> 2T-Infs (with shield-wastage)
Hlobane --> Barracks (it has no Luxes yet, because the Zulus still control the sea-lane!)

T 8, 1030 AD
Workers rail flat tiles and Hills in the core
SCI% to 50%, Geeks collect Taxes, for Corp in 1T + 229 GPT
IBT
Hammi wants to talk: I sign PT (+ Magnets) for MA vs. Zulus + WMap + 25g. Unfortunately(?) he appears to have got Medicine for his freebie (I can only offer him Steam), so we can't get Nationalism/Policemen from him yet
Corp --> Refining (5T at SCI%=90%, -286 GPT; time to sell another tech to Hiawatha...?)
Norfolk --> Uni
Chicago --> Settler, then Inf (1 + 3T)
LRock --> Factory
Minneapolis -- > Barracks
Caspar --> Market
Iros begin UniSuff

T 9, 1040 AD
Since it can't hurt us for them to know it, I sell AtomTheory:
Hiawatha pays Nationalism + WMap + 4900g + 60 GPT
Lizz pays Communism + WMap + 180g + 49GPT
...leaving them both broke for now (though Lizz still has >120 GPT to dispose of)
Since I now have >10000g to play with, I upgrade all our Cannon (1320g)
Two more Zulu units expunged near Hlobane,the second by our 2-Cav Army...
IBT
...allowing us to build HE + MilAcad!
And just in time, Omaha finishes Hoovers and our GA begins! --> MilAcad
Detroit --> HE (2T!)

T 10, 1050 AD
2 more Zulus killed near Hlobane, 1 Knight lost because he didn't retreat when he should have
Handover

We built both ToE

ToE in 990 AD.png

... and Hoovers

Hoovers in 1040 AD.png

... on schedule, and are now enjoying our GA.

Factories are up in most of our core-towns (Washington's will finish in 2T, unless you want to rush it), and we are building MilAcad in Omaha and Heroic Epic in Detroit (or we could build UniSuff in 8T, to waste yet more of the AI-Civs' Wonder-shields!).

From which you will gather correctly that we now also have at least 1 victorious Army!

I was getting 'inexplicable' WW during the early part of my set, which I decided (since I had suffered no Zulu-attacks, nor any Zulus on our territory) was most likely due to the units that we had on the Zulu-owned tiles near Hlobane. So I moved those units into Hlobane's radius instead. The WW went away, but this also left tiles free for Shaka to land units. He has duly been doing so, at a rate of 2 per turn, shipping from Ulundi (I watched them all heading down there!).

This allowed one of our eSwords to score a crucial victory: General Lee immediately built our first Army! I loaded the 2 Cavs into it that we'd already shipped over, and used it kill one of the subsequently landed Zulu Maces. In the meantime, I also sent several Galleons over towards the Zuluish Isles, shipping assorted reinforcements (Infs, Arty + Cavs), and I have been stacking newly built units in Boston (which can now build 1T-Galleons), so we should be able to eradicate the Zulus fairly soon, possibly even during your set.

(Alternatively, we could allow him to continue to land his excess units near Hlobane, until we're only dealing with his newly-built trickle -- which should help us once we're ready to invade him)

I sold Atomic Theory to Hiawatha and Lizz to drain their cash-reserves, and also to get us Nationalism and Communism (to allow us to use drafting, Policemen-Specialists and Police Stations). However, since Lizz still has 2 active Embargoes against us (with Brennus and Ragnar), we can't sell our Luxes to her (or any of them), so she's still getting a fairly healthy per-turn income from... somewhere.

I also bought Spices from Khan (as our 5th Lux, a snip at 110 GPT!) to allow us to reduce our LUX%-spending from 30% to 10%. A 6th Lux is not needed yet, but if WW goes up further, it may be necessary to bite that bullet, and fund Hiawatha via his Incense (even though this is a risky trade-route).

Most of the time spent during my set has gone towards continued (Settlement and) improvement of S.America. When coastal farms hit Pop2-3, I switched the new citizen(s) to a CivEng(s) to build fishing Harbours: these can then become Geeks/ Taxmen when the Harbours are done. Our most recent Settler just went offroad south of Rio Dinero, and should head further south to thwart the Otto Settler-pair which left Urfa about 5T back (and whose advance I blocked with Workers-on-Hills until we could secure Rio's Dyes ourselves):

Rio's neighbourhood 1050 AD.png


The other 2 spots in this screenshot will close the territorial hole across the Pampas, and I've also left 3 obsolete mil-units stationed further north/ inland, where another 3 Settlers will bring the remainder of Amazonia completely under our control. And all without any Culture-buildings needed! ;)

During the second half of my set, I started moving a large part of our native Worker-force back north to further improve our 1st- and 2nd-ring towns' shield-output. All flat unvegetated tiles in the core, and all the Hills have now been (mined and) railed, and I've also chopped some Forests into useful buildings (e.g. Billings and Dyetona's current Market-builds; please let these finish!). I did leave some Workers in SA, though, most of them to solo-road coastal Jungle and Forest, in preparation for stack-clearing once the core and semi-core are done (to everyone's satisfaction!).

I haven't done much Pacific Settlement though -- apart from Hawaii, which is now 4/5 colonised. We still 'need' one more Settler for Kauai, which could be built by one of the other islands (once their happy-Harbours are done!).
 

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