I know we've had a lot of threads complaining about this game, but a lot of them are focusing on technical problems - of which there are many. The problem with these analysis is that it's not each technical issue by itself which creates the problems I'm having. What you have is a game which is both simplistic and not very immersive. Many people have gone over the simplistic aspects of the game, such as stripping a huge amount of features from previous iterations of the game. No nee to go over that stuff again. But that's not necessarily a killer - a simplistic game engine can still be fun if there is a sense that you are building something, creating something. But that doesn't happen in Civ V. In this new game, civilizations don't really expand - I've played at least 10 different games into the modern era, and in 0 of them has the map ever filled up. There's no sense of "nationalism" or of competing civlizations. It's just a glob of disconnected cities with seemingly arbitrary globs of color put around them. Throw in the simplicity with the total lack of features, and you don't even really have to *do* anything in this game. So if you aren't doing anything, and there's no joy in watching a true civilization emerge...what exactly are we doing in this thing. This also completely kills replay value. There are a limited number of way to play the game, and there's a limited sense of world-building. Why would I play it over and over? Each game is the same, both in mechanics and atmosphere. I think for now I'm done with Civ V and will go back to Civ IV: BTS ROM. Hopefully in the future modding and expansions will bring back an interesting game, but it just isn't there right now.