I'm going to go ahead and disagree with the opening post, as well as every single person defending the status quo here.
I didn't pre-order the game believing everything would be perfect on release, I've been around too long for that. But there's a vast gulf between expecting the game to need power balance fixing and suffering from UI and options regression (not remembering world settings, clunky religious interface etc.) and suffering from multiple game-breaking bugs and significant and obvious exploits.
Civ6 isn't out of alpha yet, ie. it's not actually feature-complete. It's very much an early access title and I reckon it would have needed at least 3-4 months more, possibly even 6-12, before I'd been comfortable seeing it released to the public.
Don't get me wrong here, there's a lot to like. Some of the more nonsensical stuff from Civ5 have been removed and the new systems provide a very solid backbone, it's easy enough to see what the game can eventually be and I'm optimistic about that.
However... 80 hours in the novelty of a new toy has worn off and my annoyances with the things that don't work, or that do so poorly, have me torn between going back to Civ5 (which has the polish and functional mid-/end-game) or keep trying with Civ6 (which has the better systems).
The game just weren't ready for release yet.
I didn't pre-order the game believing everything would be perfect on release, I've been around too long for that. But there's a vast gulf between expecting the game to need power balance fixing and suffering from UI and options regression (not remembering world settings, clunky religious interface etc.) and suffering from multiple game-breaking bugs and significant and obvious exploits.
Civ6 isn't out of alpha yet, ie. it's not actually feature-complete. It's very much an early access title and I reckon it would have needed at least 3-4 months more, possibly even 6-12, before I'd been comfortable seeing it released to the public.
Don't get me wrong here, there's a lot to like. Some of the more nonsensical stuff from Civ5 have been removed and the new systems provide a very solid backbone, it's easy enough to see what the game can eventually be and I'm optimistic about that.
However... 80 hours in the novelty of a new toy has worn off and my annoyances with the things that don't work, or that do so poorly, have me torn between going back to Civ5 (which has the polish and functional mid-/end-game) or keep trying with Civ6 (which has the better systems).
The game just weren't ready for release yet.