That's purely argumentative and snarky to boot. I daresay you can neither speak to rarity or what most have experienced in an authoritative fashion.Your 'every now and then' (under normal cirucmstances ) is so rare most people can't remember it ever happening to them.
I sometimes use the one which I think is called something with isolation ... where you can't train settlers, but your trade routes get +2 food and +2 production. But most of the time I don't use any of them.By the way, has anyone actually used any of the dark age cards?
admittedly infrequent scenario
It is not rare
Isolationism actually..I sometimes use the one which I think is called something with isolation ... where you can't train settlers, but your trade routes get +2 food and +2 production. But most of the time I don't use any of them.
Isolationism actually..
I use it rather frequently this patch... Helps with building early wonders such as pyras or oracle in a newly settled city with that early settler from pantheon. Problem is ironically I find myself struggling to get a dark classical age sometimes (civs keep sending their scouts and meeting me!)
for the fanatics, who play daily or close this could be the case but for 80% of the players it is hard enough.. and as ong as they are buying it we get new great civ ititrations. maybe solution is an extra difficoulty level above deityDefinitely fine. If anything, it's too mild like many things in this game.
Twilight Valor +5 melee but can't heal is pretty solid if you need that extra push to win a war.
From the very first post:At last.
And the next reply:Having said all that, yes dark ages should be rare and are usually the result of cheaping out on exploration....
And the next one:As I've already noted, my peevish friend, it should be an infrequent development....
It's been said in many posts in many ways, but if it's finally been processed, then at last indeed.Usually, you can score the needed points all the same because you'll run into enough +1's, but as has been said a couple times now....
So go right for the capital first, or bring in more troops and stage the attack in such a way that you take several cities at once... Or don't go to war while in Dark. It is not that you absolutely must, isn't it? Wait for Heroic.It's useless because all your cities that you conquer rebel.
It's not useless, but it is rather bad. I've used it once where it really gave me the edge against Rome's wellfortified cities. His empire was long and narrow, like a moon crescent on the site of my empire, so I could sort of pluck it from the end without suffering too much loyalty pressure.It's useless because all your cities that you conquer rebel.
Managing loyalty is the only time I ever feel like I'm actually managing an empire. Since Civ 6 happiness, corruption, etc. aren't really things, it's pretty much just loyalty.
So go right for the capital first, or bring in more troops and stage the attack in such a way that you take several cities at once... Or don't go to war while in Dark. It is not that you absolutely must, isn't it? Wait for Heroic.
I certainly don't want to go back to vanilla situations where AI would send its second settler across half the continent and plop down a city four tiles away from my capital in a conversational manner, ignoring all that space it has much closer.
Yeah, as much as I hate having to deal with it, I at least have to deal with it.
Like, forever in the civ franchise, people always complain. "Oh, it's just a war simulator" "War is too easy" "It shouldn't always be the case that you just conquer your neighbours"
Then suddenly they put a mechanism in place that makes war a little tougher, and make you have to actively manage things, and people get annoyed? To me, loyalty is basically the best thing that's come to war since the civ 4 maintenance system, where if you conquered a neighbour too fast you ran the risk of bankrupcy.
What an absolutely terrible idea, which would run completely counter to the purpose of loyalty. If anything, loyalty needs to be expanded to work on individual tiles and borders.
It's useless because all your cities that you conquer rebel.
That’s only true if your cities are already in poor loyalty placement and fall below thresholds that affect your production.If you're in a Dark Age in the first place it means you CAN'T get the military to conquer faster.
If you're in a Dark Age in the first place it means you CAN'T get the military to conquer faster.