ghost toast
Prince
- Joined
- Apr 29, 2022
- Messages
- 352
that would be pretty cool haha
That looks pretty cool. Now you need to cover the map with nuclear landminesi also recently just released the first teaser for my apacolyptic mod
it just changes the tree models to ruins models.
they work and function just like tree and jungles the change is only graphical.
i have a ton of content for it so far and more to make but the the implementation of ruin models has stumped me for a while and stopped me from moving forward, im so glad to have finally figure it out.
here is the link to the download.
Aftermath dlc ruins test.zip
drive.google.com
this is a dlc mod so it cant be placed the mods folder it must be placed here
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC
its a dlc mod cause i needed to change aspects of civ that are hard coded in and access things the mods section cant access that must be accessed directly.
i have completed the asian forest and jungle set along with the asian continent ground textures. Africa is my ground texture testing continent for now and i havent touched the rest. for the heck of it i went ahead and changed every continent's forest and jungle models to the Asian ruins set cause that all i have so far, ruins wise.
if any one feels like having a look here ya go, go crazy play Smokey sky's scenario with ruins for forests while waiting for the apacolyptic mod. I'm super excited
Spoiler asian forest ruins set :
Spoiler asian jungle ruins set :
and here is a link to the forum for the project
making an apocalyptic mod.
first ground terrain retexture i have it in now as the African desert but I'm thinking of making it the plains instead. it will blend better into my grass decal idea and i have a new feeler for the desert look. still nothing is set in stone all still in the testing phase. i get to make a new...forums.civfanatics.com
sadly for you guys this means ill be a little less attentive here. some of you might have already noticed me not being as active on this thread.
ill still be making models here for you all just less often then i was. with the last breakthrough i can finally move forward with my own mod.
for the longest time i was getting this kind of stuff.
Spoiler the errors :
was a long and vigorous testing period to achieve ruins.
i had to fine tune and get just the right amount of detail in each model.
many time if the model had to many faces vertices or edges it cause the above mistake to happen all over the map in every forest tile.
sadly the limit for detail and how the trees are loaded in dont give you much of a choice in models i had to get less and less creative to make this work. i ended up using a few civ 4 things. and had to make really crappy versions of my awesome ruins models
Hey, was just wondering if you were still going to have time to try and pull this together? All good if not but just wanted to check in case!Ok so you want the reeds to float not to go all the way down.
And take each island and make it island 1, 2, and 3?
Would be pretty cool.
You can write up and lua or so 1 and 1 can't be adjacent 2 and 2 can't be abjacent and 3 and 3 can't be adjacent.
For a reference to do so you can look into the mod forts and kabash can't be adjacent.
I'm just spitballing ideas for in game use to force the variation.
I do have some reed like plants in there but they are hard to see and they could be more numerous. Making the models larger might fix that so you can tell it's reeds sticking up. As is you can only really see the bottom thicker grass parts
Hey, was just wondering if you were still going to have time to try and pull this together? All good if not but just wanted to check in case!
Hey, was just wondering if you were still going to have time to try and pull this together? All good if not but just wanted to check in case!
@ghost toast would you consider doing a feature or improvement (whichever is easier) version of this cloud unit? feature preferred if its possible! also slightly darker version would be nice, but not necessary. Don't need the lightning, unless you can think of a way to easily incorporate it. Thanks!cloud unit requested by
UncivilizedGuy
this unit will require my more effects mod
More effects mod
This mod will add new effects to be used for civilization. i will add more effects as they become relevant. this is a graphics mod component. this mod does not apply the effects to any unit. this mod only add the frame work for the effects. you...forums.civfanatics.com
Spoiler :
i set up a test mod below for viewing the unit.
i recommend keeping the art defines, fxsxml, and ftsxml as is.
the normal xml defines should be good to change around completely.
Well anything can be an improvement or feature.@ghost toast would you consider doing a slightly darker version of this cloud unit, but as a feature or improvement (whichever is easier)? feature preferred if its possible! thanks!
in this case, it would be better to have it as an improvement. Are you sure, however? I know ice works this way, but forests and jungles, which are also a feature, are added and removed to and from the map dynamically -- I was hoping this cloud might work that way. This will be an important requirement, so improvement will be acceptable if feature is a no go. The particle effect looks good, color change is not necessary.Well anything can be an improvement or feature.
I can't change the color of the cloud effect because it is a particle effect.
I can make new a cloud model for the improvement or feature and make that one darker.
If I do that it won't move or fade in and out like the actual cloud effect. But it will be a cloud
But you must note that a features should only be added to the map at the game start during map generation.
If not the feature will be invisable untill you save and reload the game.
Ya all feature but fallout jungle and forest work that way.in this case, it would be better to have it as an improvement. Are you sure, however? I know ice works this way, but forests and jungles, which are also a feature, are added and removed to and from the map dynamically -- I was hoping this cloud might work that way. This will be an important requirement, so improvement will be acceptable if feature is a no go. The particle effect looks good, color change is not necessary.
Thank you for considering! I've tried working with art in the past and failed miserably.
I've seen some lua commands that have little or no references, but seem to suggest something like this is possible. I have yet to figure it out, however (I've been unable to rotate the direction a unit is facing, for example).With that said I think you might be able to write an lua to remodie the problem idk I never tried.
no prob i really appreciate the help if you have time -- its taken me some time to tune up the code for the mod i am thinking of adding it to anyway, finally did it this past wknd.Sorry I completely forgot about that I'll try and get to it this weekend.
It's pretty do able.
The civ cloud effect is what it is I can't make it darker or anything.
If a different cloud is needed I can make a cloud it just want move or fade in and out like civs cloud.