Immaculate
unerring
- Joined
- Jan 22, 2003
- Messages
- 7,623
In 1508, I immediately settle the great scientist in Thebes. I also switch engineers and priests (which seem to be automatically assigned to all cities when you assume mercantilism to scientists in cities with libraries, university and academies.
In 1535, London falls. I really love city-raider cannons and city-raider 3 grenadiers. I was able to crack this tough nut without any losses due mostly to these troops. Despite not losing too many troops, war weariness is starting to really kick-in. Addionally, I dont really foresee signing a temporary peace anytime soon; the troops are really steam-rolling Victoria and I see now reason to stop that. So time for a civics change. The Arabs are now a police state. We are also a divided into vassals, slavers, mercantilists, and pacifists. We have wire-taps in every room but if you say something we dont like, we arent likely to do anything. Strange combination pacifism and police state.
I trade Frederick printing press and liberalism for nationalism. I had intended to trade printing press to Asoka for economics, but after I traded for nationalism I got the we fear you are becoming too advanced message, and couldnt complete the trade.
Victoria adopts representation and theocracy. Too late I think but we will see.
In 1550AD I take York, but in the IBT, I lose a city-raider 3 grenadier to the counterattack and lose York. The next turn I reclaim York and fortify it (having learned my lesson). I also swallow my pride and dial research down from 100% to upgrade two city-raider 3 catapults I have been using for awhile. York has the Sistine chapel.
A few turns later, Hastings falls to the mighty Arabic pacifist war-machine.
Cantebury falls and we capture four workers.
Oh noes! Stupid English city flipped to the Indians. Thats it Asoka; youre going down.
Im still angry about Nottingham flipping to the Indians, so I am feeling pretty good about the death of the English. When the English die, I switch back to representation. Asoka just hit (another) golden age. Stupid Asoka. I really hate him in this game. Two golden ages and more then his share of wonders, at least he is small.
In 1592, upon discovering steam power, the Arabians are found to possess only ONE source of coal and it is found under a windmill. Workers are dispatched to remedy that situation immediately.
Giza has coal.
Egyptian cities want to rejoin the motherland. Win/win I think. I'll join them alright, the way a good pacifist war machine should. Goodbye Hatsheput.
In 1602, Mecca spawns a great engineer. I had been running a few priests in a hope of getting a prophet. I now have two engineers just waiting to build wonders. I think two of them should be sufficient for whatever task. Once researching railroad is complete, I must select a tech suitable to the wonder I want to use them for.
In 1622, the Arabs squish the petty bugs that are the Egyptians. By then the Arabs had coal already, but it needed to be done anyway. Sure enough all opponents now I have a -4 diplomatic modifier for attacking their friends. In a little bit, they are about to have a -5. I should point out that I was completely unable to break up the friends club despite my best efforts.
Also at this point, slavery can take a break for a bit, I switch to caste system, mostly to run artists in new English colonies. When railroad is complete, the Arabs will find themselves in serfdom.
In 1628 I fire all the priests in Cherokee and set the workers in the field. The prophet required for the temple of Solomon is born! After the temple is built, 124gpt are being produced by Mecca. At some point, I want to REALLY spread some missionaries.
Shortly thereafter, Oxford is completed in Thebes. The cottages are still a little small but it has more potential then any other city. The coal and iron also could build oxford quickly.
Shortly thereafter, the Arabians abandon their hybrid specialist economy for a full cottage economy with one or two small GPP producers. A HUGE amount of great people have been generated under pacifism and more will continue to be produced as the game progresses but the rush for prophets is over and its time to take advantage of other civics. I return to slavery to assist the smaller English colonies fight German and Indian culture by whipping theatres and monasteries.
In 1535, London falls. I really love city-raider cannons and city-raider 3 grenadiers. I was able to crack this tough nut without any losses due mostly to these troops. Despite not losing too many troops, war weariness is starting to really kick-in. Addionally, I dont really foresee signing a temporary peace anytime soon; the troops are really steam-rolling Victoria and I see now reason to stop that. So time for a civics change. The Arabs are now a police state. We are also a divided into vassals, slavers, mercantilists, and pacifists. We have wire-taps in every room but if you say something we dont like, we arent likely to do anything. Strange combination pacifism and police state.
I trade Frederick printing press and liberalism for nationalism. I had intended to trade printing press to Asoka for economics, but after I traded for nationalism I got the we fear you are becoming too advanced message, and couldnt complete the trade.
Victoria adopts representation and theocracy. Too late I think but we will see.
In 1550AD I take York, but in the IBT, I lose a city-raider 3 grenadier to the counterattack and lose York. The next turn I reclaim York and fortify it (having learned my lesson). I also swallow my pride and dial research down from 100% to upgrade two city-raider 3 catapults I have been using for awhile. York has the Sistine chapel.
A few turns later, Hastings falls to the mighty Arabic pacifist war-machine.
Cantebury falls and we capture four workers.
Oh noes! Stupid English city flipped to the Indians. Thats it Asoka; youre going down.
Im still angry about Nottingham flipping to the Indians, so I am feeling pretty good about the death of the English. When the English die, I switch back to representation. Asoka just hit (another) golden age. Stupid Asoka. I really hate him in this game. Two golden ages and more then his share of wonders, at least he is small.
In 1592, upon discovering steam power, the Arabians are found to possess only ONE source of coal and it is found under a windmill. Workers are dispatched to remedy that situation immediately.
Giza has coal.
Egyptian cities want to rejoin the motherland. Win/win I think. I'll join them alright, the way a good pacifist war machine should. Goodbye Hatsheput.
In 1602, Mecca spawns a great engineer. I had been running a few priests in a hope of getting a prophet. I now have two engineers just waiting to build wonders. I think two of them should be sufficient for whatever task. Once researching railroad is complete, I must select a tech suitable to the wonder I want to use them for.
In 1622, the Arabs squish the petty bugs that are the Egyptians. By then the Arabs had coal already, but it needed to be done anyway. Sure enough all opponents now I have a -4 diplomatic modifier for attacking their friends. In a little bit, they are about to have a -5. I should point out that I was completely unable to break up the friends club despite my best efforts.
Also at this point, slavery can take a break for a bit, I switch to caste system, mostly to run artists in new English colonies. When railroad is complete, the Arabs will find themselves in serfdom.
In 1628 I fire all the priests in Cherokee and set the workers in the field. The prophet required for the temple of Solomon is born! After the temple is built, 124gpt are being produced by Mecca. At some point, I want to REALLY spread some missionaries.
Shortly thereafter, Oxford is completed in Thebes. The cottages are still a little small but it has more potential then any other city. The coal and iron also could build oxford quickly.
Shortly thereafter, the Arabians abandon their hybrid specialist economy for a full cottage economy with one or two small GPP producers. A HUGE amount of great people have been generated under pacifism and more will continue to be produced as the game progresses but the rush for prophets is over and its time to take advantage of other civics. I return to slavery to assist the smaller English colonies fight German and Indian culture by whipping theatres and monasteries.