The Pilgrimage (Darksaber)
Government: Federal Parliamentary Constitutional-Elective Monarchy
Values: Space Travel and exploration, freedom of movement, non-aggression, discovery and knowledge (of basically anything; scientific, geographic, about their neighbours culture, whatever.), positive reactions to hypothetical xeno-studies and interaction, democracy, cooperative autonomous social groups
Stability: 67%
Planetary Military Quality: 35/30/30
Space Military Quality: 30
Research: 300 (0)
Techs:
Pilgrims Rest (+450 resource, +300 industry, +0 research)
Resources: 1000
Industry: 800
1 Tera-class Laser Frigate
1 Tera-class Cargo Lander
1 Tera-class Transport Lander
Crossroad (M-class, standard resources) (550/700)
basic habitat (x2), frontier habitat (x4), basic mines (x6), basic factories (x3), army barracks, particle accelerator, orbital shipyard
10 brigades army, 4 air wings, 2 ships
A Brief About:
A mixed bag of nomads, traders, travellers, mercenaries and general spacers, the first Pilgrim found a unity of vision and purpose in a general love of space, discovery, and wonder in what could be out there. While their individual dreams, ideologies and missions may vary, there are four vital, central words to any Pilgrim:
Show Me Something New
With that sort phrase, the Pilgrims embrace the mission laid out by their founders, and start their own. Wash away the pain from the loss of their ancestral home-worlds, their terror at what caused it, with the knowledge that there is always something more. Look to understand the universe as it is. At the very least, see some memorable things along the way.
Show Me Something I've Never Seen Before. Something No-One as Ever Seen Before.
My e-mail address is the same one I was using for the last two or three orders for Escape Velocity.