- Scout SW. Nothing? There's got to be a food resource to the west...we're likely sitting near strategic resources (RNG rules). Settle in place. Pigs!
- I opt for a slower micro start to allow better scouting, and open up w/ a warrior while growing. This also requires less thought and I am sick right now. AH first ---> pig is better than fish. Probably fishing/BW after
- Get warrior t10. Start on a worker
- t13 AH in, going BW. This will keep worker busy, allow a speed expansion if I see a wonder resource, reveal copper which we have a decent chance to get.
- Fish/wheat and pig/clam are both good cities to the east, but this can be combined into an utterly ridiculous super GP farm too. Enough to feed 6 specs on just those tiles...if we want early lib, we can have it.
- t18 Isolation is pretty obvious now.
- t22 worker out, heading for pigs. Start on a warrior. I've found stone but it's reasonably far away. It is 0 factor on henge/wall, possibly could help mids with sailing. If I want gwall I probably have to skip fishing in favor of masonry at first, but then go sailing. Settling on stone could then net mids, but a lot can go wrong. I'll mull on it
- t23 more ivory. The only

resource I see right now (possibly calendar in jungle in middle of island yet). This is a - for pyramids, we won't grow much in rep.
- t25 2nd warrior out. We're going to skip gwall, consider oracle. To do this, we need to make sure we can survive barbs.
- t27 human barbs start appearing
- t28 no copper eh...start on fishing. Not phishing, fishing.
- t31 3rd warrior out. moving into the fog also. Isolation is verified 100% by the way.
- t34 fishing in. I decide to attempt an oracle
- t51 barb archer badly hampering me settling a site. I need to get 2 warriors over there and the terrain is bad. I haven't lost anything to it yet other than turns however.
- t54 it dies after entering my borders and attacking a warrior in the forest. settle super gp farm and instantly hook fish.
- t60 SH goes VERY late...to me! I was going to just take $$$ for it but actually getting it is convenient too.
- t69 oracle (monarchy). *very* unlucky with barbs. Archers killing hill jungle cover warriors x2. That's absurd to happen twice. A fortified hill/jungle cover warrior is 135% str (25% hill, 50% jungle, 25% cover, 25% fortify, 10% combat). Give me an effing break game. That's >4 str. > 90% odds. Losing 2 of those within 10 turns? But I still haven't lost a tile. City expansion is painfully slow however. Going wheel/pottery, at least I can grow now. This is going to be a slow cottage game with 1 city bulbing, 1-2 on hammers, and the rest cottages. Trades will be crucial as will diplo.
- t79 with much difficulty and a barb city helping we've got the island locked down with warriors.
- t83 pottery in, heading for IW
- t89 city #3 settled in the middle of the jungle. SH will get us a border pop for the ivory.
- t90 prophet settled in moscow
- t97 city #4 is flood plains + wheat. We're a border pop (2 turns) away from blocking barb galleys from spawning forever.
- t98 IW in, going writing. Moscow has iron...convenient. I won't hook it up right away until I get some cheap warrior garrisons going.
- t103 writing in, going sailing then CoL for some GPP spam.
- t108 city #5 settled for fish on the south end of the island.
- t124 (225 AD) CoL in, going math ----> civil service as my capitol is pop 14 and heavily cottaged, and the rest of the land is developing. I revolt into caste.
- t131 math in
- t136 very late but academy in capitol
- t140 great generals dying in combat...this could be a very good or bad thing
- t144 finally settle city 6 (inland lots of hills + ivory)
- t146 civil service ---> revolt bureaucracy. Research alpha just in case because taoism hasn't gone yet.
- t148 the barb city galley drops 2 archers next to my fish city. Good thing I've been spamming HR warriors, and it's on a hill.
- t149 city #7 (stone + wheat) settled.
- t153 the warriors scared the galley drop off but back it comes...
- t155 Currency in, going for optics. If taoism is still around next turn I'm bulbing for it.
- t156 (920 AD). Amazing. This must be some kind of warmonger map. I bulb philo and found taoism. I switch to head toward liberalism ---> if tao hasn't gone yet I still have a shot at it. Also, revolt tao + pacifism.
- t159 City #8 settled. Ivory/iron on east coast.
- t170 bulb 1/2 of education
- t172 I hook up iron since I might want swords or maces to take the barb city.
- t175 First AI met is wang kon. he is ahead in tech but lacks education. As of 1150, lib is still available.
I'm going to eat dinner now, will finish this later.