Really? That sucks. I was under the impression that only HoF barred it for some gauntlets.
If it was patched out it was stupid IMO. If you wanted city razing, you wouldn't have clicked that OPTIONAL setting, and it's not like it mattered either way in terms of your own city, since losing it is an instant loss in OCC no matter what the AI does with it.
I hope this isn't true. I was already somewhat annoyed at the idiocy over breaking overflow AGAIN while ignoring unit order glitches and a faulty GUI. If they deliberately pulled an optional game setting over an "exploitative" argument then they clearly need a ton of work on patching priority, because that pushes 3.19 closer to being a disgrace.
Mids seems like a good play with Alex's traits - guess the only issue with running rep is making sure we have enough happiness throughout.
Wondering whether to try for early bulbing of astro or go for a bit of a wonder/settled specialist economy.
I'm a fairly low-level player, so would appreciate answers to some naive questions, like:
- With the 1-city restriction for the initial island, is all that seafood useful? Pre-Sushi, I mean?
- With only 2 happiness sources pre-contact, is it important to try for a few religions? Presumably Confucianism and Taoism, I suppose; anything earlier, or leave them to the AIs?
Too bad I'm still far from playing Immortal...![]()
I'm far from the Immortal level but that map idea looks really sweet. I've got to give it a try![]()
No way I can play at Immortal.
One puzzlement about the river connectivity
Well, it is exploitable in that you'd still be allowed the 5 national wonders per city, without the strict rules of 6-8 libraries for Oxford, etc...
That being said, it's an "exploit" that would actually be fun. Then in a game like this, you could properly use Oxford/Globe/NE in this cap, then go conquer Europe. As you mentioned, it's all optional settings anyways - I don't see why they couldn't have left this "bug" around to play.
I went with Hereditary Rule and great scientist spamming, and tried to resist building too many wonders to avoid diluting the GP pool.
I lost on this map by researching 3 early religions, all of the Old World ended up as one religion leading to a diplo loss.
@TMIT: Wow! I never thought of that combination of options, but it sure makes sense for this game.
@Shafi: I used to have a lot of problems with crashes on my previous machine, all associated with messages about graphics space. Is that the kind of thing happening to you? Turning all graphic options to "low" helped, but didn't cure the problem.
Really? That sucks. I was under the impression that only HoF barred it for some gauntlets.
If it was patched out it was stupid IMO. If you wanted city razing, you wouldn't have clicked that OPTIONAL setting, and it's not like it mattered either way in terms of your own city, since losing it is an instant loss in OCC no matter what the AI does with it.
I hope this isn't true. I was already somewhat annoyed at the idiocy over breaking overflow AGAIN while ignoring unit order glitches and a faulty GUI. If they deliberately pulled an optional game setting over an "exploitative" argument then they clearly need a ton of work on patching priority, because that pushes 3.19 closer to being a disgrace.
I have also tried the same strategies as WFU03 but after each loss I backed the difficulty down. I picked up from these forums that the key was getting Astro as early as possible and invading before the AI had Longbows. I was eventually successful a couple of times but the key was not only getting Astro by 100-200AD but also having 3-4 galleys built, that I upgrade instantly to galleons, and fill them up with a premade army. So building that army is more important that collecting all the wonders. I even skipped mids since you will have tons of units in the capital and don't get any religions or switch to a religion till you know what is going on in Europe.
I went after the UK since it is isolated and you can regroup after capturing it. If you get the GA from Music settle him in London to prevent culture flip. Then start the conquest of Europe but don't accept vassals unless they only have one city. Fredrick offered to vassalize to me and he still had most of his cities and after a few turns Paris revolted too him! Of course picking a religion is also very important and staying ahead in tech.
Taking Spain first also worked. Maybe the decision should be based on the religious blocks in Europe at the time. Going after America first didn't seem to work since Monty had so many units. Maybe I'll try going after Monty first next time.
Were you able to do it on anything close to Immortal difficulty?
I guess if I bulbed my way to Liberalism/Astronomy,