Immortal Game #1

I was laughing when i saw your post for sure ;)
Pleaaaase no axes

But it's just something i would agree with, it's all about opinions and what Lain i.e. writes obv makes a lot of sense too.
 
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Pulling off an axe attack is not that easy even on immortal, in my experience, though being aggressive is a big boost. I mean you have to adapt more during the war than in say HA (because it's so swift) or construction (because of collateral) war. Just pointing out that things can go wrong, but the reward is of course huge. 1-city axe rush is certainly doable.
 
What's all this nonsense about an axe rush? It would be a phalanx rush right? I would do it, using your UU is always nice. And it is a very useful skill to have in your bag. Downside is it may be over very quickly which is a bit a shame for a forum game.
 
Normally I would say 12 tiles is too much for an phalanx attack. However apart from the flood plains and the corn/sheep site cities will be limited. A 1 city phalanx attack here could work if Zara settles towards you. Need to scout his capital.

Creative leaders can be frustrating to attack due to their culture defences.
 
What's all this nonsense about an axe rush? It would be a phalanx rush right? I would do it, using your UU is always nice. And it is a very useful skill to have in your bag. Downside is it may be over very quickly which is a bit a shame for a forum game.
Could you please at least give some half-decent arguments before calling something "nonsense"? ("Using your UU is always nice" isn't one IMO). Thanks.
 
Sorry Pedro, an obviously failed attempt at a joke, it seemed noone realized the phalanx is the replacement of the axe for Alex.

Having said that, to me the fact that is the UU is an argument, to add variation to the game. But I don't play Civ4 as a fastest finish / optimisation game but for mere fun as a builder so I agree it is not an argument for a learning experience. Knowing how to perform an axe rush is one though. Play the map / leader etc.
 
Roleplay might indeed have influenced my post pro Phalanx rush a bit..
Alex is actually a really good leader for that, first he gets stronger units and then also a very good eco trait for recovering.
 
About Phalanxes: It's good to leverage unique units and such, but with this start the only reason why I considered a pure axe rush is because we're Aggressive. The Phalanx doesn't seem that much better than the Axeman in my opinion. Chariot defense is great and all, but you can just build a spearman anyway (especially since we start with Hunting).

But I'm not sure about a pure axe rush. I'm starting to lean more towards an axepult attack. Possibly HA attack if horse is revealed.

I played a short turnset.
Spoiler To T30 :

Decided to stick with AH first. As Pedro noted discovering horse is crucial here. Improved sheep also gives 1 commerce in addition to the 2 food - not very much but it's still worth noting.

T25: Worker produced. He will improve copper first.
Looks like Zara settled to the west of the sheep spot. Creative culture will claim the sheep in a few turns.
Reconsidering my plan now. We basically have no good second city spot.
1-city axe rush?
Zara City.png


T30: Capital grows to size 3. The plan was to grow to size 4 and then 2-pop whip a settler. But I don't even know where to settle anymore. Should I go for the flood plains.
Maybe going for AH was a bad move.
Help please! :lol:
Need some tips before I can continue. I'm not sure how to proceed from here.
 

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@fjordan Lol that's alright, didn't get the joke. UU are fun to play around with on IMM indeed (pure Jaguar attacks :cool:), learning to axe-rush is also a thing, but in this case I think it's simply not the right move.

Spoiler turn 30 :

Went for AH. OF from worker in another warrior, not worried about early barracks as we have copper, so I'd rather get another fogbuster so I can delay building another axe and avoid some unfortunate Archer spawns in the tundra.

Zara settles his second city 2W of the Sheep. Frustrating. I think getting the Copper that's next to him is a good move (good city and might deny him metal). Have to get to AH first though.

Save attached, can look at the dotmap. Will probably be a 3-city rush if HA, ocean fish not worth it early. Might consider it if it goes to Construction.

Worker is going to chop into the settler, note that it's chopping the forest that has the most chance to regrow and still allows him to improve the Sheep on the turn of AH discovery


Okay so our games are looking very similar, except for a few things:
  • Barracks is nice but early warriors are absolutely necessary. Not having a warrior on T30 is pretty bad when it comes to fogbusting, also increases the chances that a barb city will steal one of your rare city spots. See how I placed the fogbusters (scout due to move 1SE)
  • You're scouting too far away. The information you gain is of little value and once again you miss out on fogbusting. This might lead to barb Archers spawning all around the place and slowing you down.
Still not sold on the one city axe rush, you have some spots to settle. If no horses and Zara has no metal (if you secure the western copper) it might be worth it to kill him with Phalanxes alone though. If horses are revealed it's definitely an HA rush here. The only thing changed by Zara stealing the second city spot is the maths bulb: now it becomes a good option because you don't have much to do until attack and want to hit him asap.
 

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I would just like to offer hmm..an inside view for Axe rushes in general :)
(not getting into discussions if they are good here or not thou, everybody can have their opinions)

Dislike against them usually comes from
a) Cap 10+ tiles away
b) losing odds for the first attackers can be common
c) if i get bad rng, what do i do?

Well, it's not about building x guys and putting them on their cap thou.
Much more common is taking their newer cities first, which rarely have more than 2 archers (even on deity) as they are not building escorts for settlers yet.
So you can still lose ~2 axes there, but it's very safe getting that first city.

Now you can make cease fire (high enuf power rating, some war success despite losses by taking that city) and think from there.
You also get a new place for chops and units, if needed.
Captured workers are also common.

While some Axes might heal, or you wait for reinforces, you can go around with some others..
new opportunities :)
I can only encourage trying that, does not have to be forum games, it's very fun and strategic.
 
  • Barracks is nice but early warriors are absolutely necessary. Not having a warrior on T30 is pretty bad when it comes to fogbusting, also increases the chances that a barb city will steal one of your rare city spots. See how I placed the fogbusters (scout due to move 1SE)
  • You're scouting too far away. The information you gain is of little value and once again you miss out on fogbusting. This might lead to barb Archers spawning all around the place and slowing you down.
Interesting. This all makes sense. Looks like I still have a lot to learn when it comes to scouting.
There is a minor difference between our games: in yours a forest spawned on the tile occupied by your tundra warrior fogbuster (1E of the deer). That makes that tile a great defensive spot, especially with the river.

General question: How do you create dotmaps in game? I only know how to make the little "sticky note" signs using alt-s.

I think getting the Copper that's next to him is a good move (good city and might deny him metal). Have to get to AH first though.
If AH reveals no horses, would you say that the copper is the best second city spot?

With the advice in mind I played some more turns.
Spoiler To T39 :

T31: First warrior produced. Sending him to corn spot to fogbust. Will get another in 3 turns.

T33: Chop will create overflow for settler. Will 2-pop whip it.

T34: Second warrior heads for the tundra.

T35: AH finished and....

No horses. :cry:
Lack of Horses.png


Looks like HA rush is not going to happen.

So it's either pure axes (or phalanxes, if you want to be technical), or a Construction attack.

Set research to The Wheel.

By T39, I got out the settler. The worker had built the sheep pasture after chopping.

Of course I have more questions, as always!
  • What to do with worker now? Chop until The Wheel is finished? Then road to second city? Or hook up copper?
  • Settle the copper by Zara next?
  • What to build in capital next?
 

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ALT-X - ON/Set
CLT-X - OFF

I'm thinking that PH NW of corn would be nice. One of the main issue with moving up levels is distance maintenance. You will really start to feel the pain of this now. City overlap and tile sharing become much more important. However, the land as a whole near you is not very good, so you have to take what you can get...and that is a good city. Deer city with copper share and fish marble are the only decent visible cities.

I'd like to see what is E of your cap as well.

Your spawnbusters seem a bit to close to your borders. Barbs don't spawn where you can see and we know Zara has a border just W of that one warrior.

S warrior could move 1 tile S and W warrior probably should be NW toward city city. New warrior needs to head NW to that area that appears to be a barb birthing zone.

Well, you could do two things with worker...move him with the settler or chop out a 2nd worker. Most likely I'd take the OF into a new worker directly, but you really need to grow back on the copper (not sure I would have whipped off of it..too good a tile), so I would complete 3rd warrior - which you really need - grow to copper and chop new worker).

Scout that coast due E when you can for possible seafood.
 
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I think we should go with the construction plan now :)
Phalanxes it's getting late.
With Phi we could support that by bulbing maths, and gathering gold + teching myst & masonry while waiting for the GS.

For that i would not try stealing Zara's copper, it's an expensive city and if unlucky he can "steal" it back 2nd ring as Cre.
Would also not settle the fish city, very slow starter and not too helpful for that war.

1E of your corn marker (sheep are lost and can be covered once Zara's city is captured) and 2s of your copper i would settle, 3 cities is fine cos they have forests and require less buildup (good for getting growth and ready for a library in Athens).
 
Spoiler turn 39 :

AH done, no horses. Settler 2pop whipped as soon as available, OF into another settler that will be slowbuilt at size 3 (allows to work the copper). If I wasn't in a hurry for the corn spot the OF would go in a worker. Will then probably 2whip a worker at size 5. I don't see any barbs for now so there's no hurry in connecting the Copper. Teching the wheel as Ag won't be needed for a little while (next up is Ag-Pott-Writing, don't need really early writing to bulb maths as we're PHI)

Plan is to settle that Copper spot as Zara apparently didn't get it yet, Settler still in position to settle the corn if Zara beats me to it. I think it's a good city with 1 farm + a few cottages, unhealthiness from FPs will be a concern as long as it's not connected to trade network. Plus it's in a spot where Zara is unlikely to settle another city - no other food nearby, and AI is not a big fan of tile sharing. Even if he does steal it I think that city is a net gain. Next settler going for the corn spot. Deer spot to the south might be a good settle aswell as it shares copper and brings more forests.


In your case the absence of fogbusting should make hooking up copper a higher priority. I'd still focus on getting that second settler out first. Not sure about the tundra deer -- if going for axepult+maths bulb I think 3 cities is fine. Really depends on how fast you can get to construction, but can be pretty early if you build axes first.

Btw Zara is now in Slavery but only has Chariots.

Edit - Btw I tried the AH-worker first strategy. At T39 I am 10 beakers, 1 warrior and one barracks behind ("saved" one forest, even though I moved away from 3 when settling on the incense). Have two mined grassland hills which are not really useful as I need to whip. The rest is identical, even the settler is on the same spot. I think it settles the debate :)
 

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AH done, no horses. Settler 2pop whipped as soon as available, OF into another settler that will be slowbuilt at size 3 (allows to work the copper). If I wasn't in a hurry for the corn spot the OF would go in a worker. Will then probably 2whip a worker at size 5. I don't see any barbs for now so there's no hurry in connecting the Copper. Teching the wheel as Ag won't be needed for a little while (next up is Ag-Pott-Writing, don't need really early writing to bulb maths as we're PHI)

Plan is to settle that Copper spot as Zara apparently didn't get it yet, Settler still in position to settle the corn if Zara beats me to it. I think it's a good city with 1 farm + a few cottages, unhealthiness from FPs will be a concern as long as it's not connected to trade network. Plus it's in a spot where Zara is unlikely to settle another city - no other food nearby, and AI is not a big fan of tile sharing. Even if he does steal it I think that city is a net gain. Next settler going for the corn spot. Deer spot to the south might be a good settle aswell as it shares copper and brings more forests.
Forgive my confusion - how did you get the settler out two turns faster? I whipped as soon as I could.
Also some other anomalies I found. I have two extra beakers in TW and 4 more food stored in Athens. So I guess I worked the clam tile for one extra turn?
In your save Zara has 3 cities but in mine he has 2. Odd. He's also still in Tribalism (not Slavery).

Thanks for the help everyone. I have played onward.
Spoiler To T45 :

Adjusted spawnbusters as advised.

T40: Settler finished. Overflow into another settler. Will grow to size 3 and then slow build the settler. Worker will chop to help finish it.

T41: Stonehenge built in a far away land. Haven't met the builder yet.

T42: Wheel finished. Research set to Agriculture.
Decided to settle 1SE of corn as Fippy suggested. With poor commerce I'd like to keep distance maintenance low. I can also build a road to it much faster. Worker will start that next turn.
New city will slow build a worker I think. It can work a forested spice tile.
Corn Settle.png


Next spot will probably be 1SE of the copper. I don't know about the deer spot.

T45: Zara got his 3rd city and adopted Slavery.
Haven't seen any barbarians yet. I can quickly hook up copper if any are sighted.
Capital will finish the warrior and then finish the settler. The new warrior will head for the NW to fogbust.
Border pop in 6 turns will reveal some tiles to the east.
Zara is bragging about his Chariots. Genghis has been in slavery for awhile but only has archers.

 

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how did you get the settler out two turns faster? I whipped as soon as I could
My chop went into the settler, yours went into a warrior (which wasn't bad as you needed those warriors, the bad move was getting the barracks first)

In your save Zara has 3 cities but in mine he has 2. Odd. He's also still in Tribalism (not Slavery).
That's pure RNG. Certainly not bad for you ;)
 
Warrior 1 needs to be further south. It's not needed so close to your borders.
You will have 3 very weak cities here. A city near those flood plains might of helped science wise. I guess the key here will be saving forest chops for maths and construction.

Marble fish city will take a lot of work. 10 turns for a border pop.

Some fail gold from marble wonders would be nice here. I doubt you will have techs for TOA. See what happens.
 
Spoiler turn 45 :

Settled the Copper spot on T42, maintenance is now -4gpt. City starts on a worker. Riverside grassland in Athens is only pre-chopped as I want to grow to size 3 before I start on a settler (need to work copper+sheep+clam), another chop goes into the settler.

On T44 a barb warrior takes Genghis' scout out, free win for me -
dsUEPRQ.jpg

Btw I can now see Zara's research (set EPs on him a few turns late)

Settler in 3 turns for the corn spot. Worker will now connect the Copper and chop an Axeman while growing to size 5. Will get another (cover) warrior first. Axe will go to Sparta and warrior to the south. After that barbs will be a non-issue.


  • Settling 1SE of the Corn is good if you don't plan to get the copper city. If you intend to get it then it's very risky, as it's the most likely spot for Zara who doesn't have metal yet.
  • Your capital is still at size 2. That's not good as you have three good tiles to work (it's also the reason why in this case it's better to whip 5-3 than 4-2)
  • Something I don't like in both our games is that our continent doesn't have a religion (unless there is some mysterious 4th AI hidden somewhere)
 

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Something I don't like in both our games is that our continent doesn't have a religion
What about Bud/Hind dates? 2 Myst civs on other continent or most likely not? Any other CRE (outside Zara)? Religion % worldwide? :) Anything from that can adjust overall strategy long before local wars :)
 
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