Immortal NA Cyrus.

yyeah

Emperor
Joined
Feb 19, 2015
Messages
1,227
Location
Poland
Leader: Cyrus the Great
Spoiler :
CyrusJPG_snwnwsx.jpg


Civ: Native American Empire
Spoiler :
NAJPG_snwnsqh.jpg


Map Settings:
S/N
Map : Terra, Sea lvl Low
7 Ais (random) -> Unrestricted Leaders -> Random Personalities
Agressive AI -> No Vassal States -> No Technology Trading
Huts and Events OFF
Always War :devil:

Start:
Spoiler :
startJPG_snwnwwx.jpg


Map Edits/Thoughts:
Spoiler :

Moved 1 reserource 1N beocuse i wanted us to start with it, and iam to lazy to regenerate map 1k times ;).
Agressive AI meens allso that ai will DoW on each other regardless being at war with human ? true/false :dunno:
Random Personalities meens allso taht for eg. Lincoln can have unit spam like Monty ? and vice versa ? true/ false :dunno:
That was my intencions but i dont know is it true or not.
Allso
No tech trading gives advantage for human and No Vassal states disadvantage in this case i belive.
I just wanted avoid situation when ai will be treading with each other like crazy, in other hand didnt want to give too kuch adv to human.
But again i dont know will this work that way as i expecting.



Didnt play AW yet so lets try it.

Good Luck and Have Fun !


Buffy 3.19 WB save
Spoiler :

Dont forget about give to barbs IMM starting techs.
 

Attachments

Iam curious what did you choose ...
Spoiler :

Stonehenge or Great Wall ? maybe someone manage to bulid both ?
 
Not really sure what the point of Cyrus of NA is? Making use of the exp boost of the UB is the first thing that comes to mind, but the free drill I from protective is actually superior there (Churchill of NA / Mali on the other hand...).

Am I missing something, or are you just playing an inferior version of Cyrus of Persia? If so, good luck. :crazyeye:
EDIT: Or is it some hybrid strategy because of always war. Some defensive boost for your archers, but lots of GG and lots of promotions at the same time?

Not sure about how those settings woork either, never play with them.
 
Not really sure what the point of Cyrus of NA is? Making use of the exp boost of the UB is the first thing that comes to mind, but the free drill I from protective is actually superior there (Churchill of NA / Mali on the other hand...).

Am I missing something, or are you just playing an inferior version of Cyrus of Persia? If so, good luck. :crazyeye:
EDIT: Or is it some hybrid strategy because of always war. Some defensive boost for your archers, but lots of GG and lots of promotions at the same time?

Not sure about how those settings woork either, never play with them.

Point of Cyrus of NA is.

Spoiler :

Charismatic:
+1:)/city and+1:) from monuments - preety usefull in AW i supose, since player cant trade for resources. And Totem Pole gives allso +3 exp for archery units. So one can consider it like a bonus to trait.
-25xp needed for unit promotions - one can have 6exp archer right off the bat and for next promo one need only 2 exp. Another thing is that in AW there will be a lot of fights -> lots of promotions for less xp -> one can make very strong units preety fast.

Imperialistic:
+100% GG Emergence -> reason why i wanted to start with Stone if one bulid Great Wall witch allso gives +100% GG Emergence inside :culture: borders, thats a lot of GGs not mentioning GSpy points.

Point about UU is only that one dont need resources to bulid it thats all. Axes right after BW.

 
Point of Cyrus of NA is.

Spoiler :

Charismatic:
+1:)/city and+1:) from monuments - preety usefull in AW i supose, since player cant trade for resources. And Totem Pole gives allso +3 exp for archery units. So one can consider it like a bonus to trait.
-25xp needed for unit promotions - one can have 6exp archer right off the bat and for next promo once need only 2 exp. Another thing is that in AW there will be a lot of fights -> lots of promotions for less xp -> once can make very strong units preety fast.

Imperialistic:
+100% GG Emergence -> reason why i wanted to start with Stone if one bulid Great Wall witch allso gives +100% GG Emergence inside :culture: borders, thats a lot of GGs not mentioning GSpy points.

Point about UU is only that one dont need resources to bulid it thats all. Axes right after BW.


Fair enough. :thumbsup:
Spoiler :
Cyrus, being a warmonger should indeed be strong on always war. And immortals are probably worse with likely less soft targets, while dog soldiers are better on defense and worse on attack than regular axes and always war is one of those situation in which defensive fights are likely unavoidable.


Having never played with leaders of different civs, I have a hard time imagining not going with the more cheesy stuff like Cyrus/Brennus/Napoleon of Mongolia or Ragnar/Hannibal of Rome or something. :lol:
 
@ ConfusedCounsel

I allso didnt play unrestricted leaders or ... anything above standard :lol:. But i just wanted to try, and you know maybe iam not the one witch is i dont want to say bored with standard games but just want to check something diferent thats why iam posting it.

And purpose with picking civs leaders is allways fun not to you know making overpowered civ.
And yea i think that Units, Great Generals, Promotions allways provides a lot of fun in game
 
This settings/map is horrible dude :lol:.
Its just not for me. Retired at 1AD :run:.
I think i rather play standard
Sry for this spam/thread.
Snipe. :blush:
 
It wasn't that bad except for the
Spoiler :
West. There wasn't a good hill city location that left a rather wide gap for units to come right to Cahokia. I basically neutralized Peter of HRE with my WIII Dog and warrior - and will use him for spy missions in meantime while I continue to pillage him to the stone age. Arabia just appeared to have archers..just made sure to pillage his ivory. The stone really helped. Stonehenge goes super fast, but Mids and GW is doable. Make sure you get Gspy first.

Key is settling hills around Cahokie, but missed the spot in the West before Babylon settled nearby. I can raze that city soon though and settle that hill..no food, but ivory and can help with cottages for Cahokia.

Killed tons of units.

Game is winnable IMO
 
I've played to 1400 BC.
Haven't suffered any attacks, yet, just getting AH :
Spoiler :
TU1JGdE.jpg


Got 2 Dog WW2 soldiers and 4 warriors. One Dog in the East has stolen a Worker from Arabia and is now escorting 2 additional ones (giving me 6 total workers).
Infra : 2 Granaries, 1 Totem Pole (Poverty Point and Cahokia).

Tech path went : BW, Pottery, Mysticism, Huntin, AH.
Now going Archery into Writing.
Ignored the stone, for the worst or for the best. Settling the capital on the hills 1N didn't drive me towards Masonry. Only SH and GW have been built.

Early setup looks fine to me, with lots of production, although I'd like the cities to be a little closer to each other than they are, to make it easier to move units around.
I think I've got a nice amount of land blocked and can push the borders NW & NE.
 
Didnt play AW yet so lets try it.

LOL, I could have guessed you'd end in failure. Most people have no clue how much harder AW is, until they try to win it. You are playing on a level much higher than your current difficulty setting when you enable the AW option... a big hint for next time :)
 
Yea i read about it once that if you want to play AW it should be lvl below your usually dif witch you are playing thats why it is IMM.
But yea i "a bit" to underestimate dificulty.
Overall
Spoiler :

AIs timed they attack on me preety well they was you know throwing at me some troops but that wasnt problem and i was doing good. But in time when i focused on eco more they throwed at me like 5 decent size stacks from several directions, and yea i rage quit :D.
Yea map is probably winable i just missplayed and underestimate dificulty.
Maybe i will give it a shoot 1 more time. But tbh i know that iam not fan of AW.
 
You should drop 2-3 levels lower is more like it.. especially if you have a lack of experience for AW. But back in the day AW was my favourite.

Now I'm hooked on OCCs.
 
diagonale said:
Don't build defense for your empire. Don't even build an empire. Build an embuscade - and make it look like an empire.

So I disregarded this great tip by diagonale and ended up in failure.

My city placement was bad and too far fetched.
Need a couple cities that will draw invasion stacks, not 4.


AIs attack around 1000 BC, by the way, that's when one should be prepared.

I think I'll have another try.
 
Well, I hope this will go better.
Initial expansion @2200 BC :

Spoiler :
Hop on to the coast :

Spoiler :
BosoYLw.jpg


Got slightly better commerce, due to earlier trade routes.

Tech path : BW, Pottery, Hunting.
 
I fear you are really headed for disaster there again Born In...

Spoiler :

You are violating multiple rules of AW engagement... the first and most important... never put your cities on FLATLAND.. especially without defensive formations...

A few other things really worry me too....


But maybe you'll surprise me....
 
^^^true dat

And steal workers, don't build them..well, except maybe one
 
Well, I'm not making any claims, here :goodjob:
I'll admit I have a hard time imagining how to claim land and defend it.
The way I see it, cities settled by 2200 BC aren't part of the defensive line. They're the backyard. Maybe I'm wrong in that regard.

I understand Lymond has it set up right.
Spoiler :
i.e. choking bugger to the south.
 
..........
Spoiler :
choke as many AIs as you can. Babylon is a bit tough though with their damn Bowman. Peter/HRE was fairly easy to choke and had him devastated. Killing/stealing workers and settlers (yeah I actually had to start deleting workers), pillaging, and keeping him from connecting copper.

The key is settling hill cities around the front lines of your capital. That is, in directions the AI would come from. You want to AIs to target these cities and suicide troops instead of heading to your capital in which they will pillage all your stuff. This allows your cap to build your economy.

Other cities can build walls and troops...and yeah you want walls and probably some archers.

Later you can back fill the backyard and get up good cities for production and research, but until then you gotta man the front lines or you will get pillaged back to the stone age.

As mentioned, I was a bit worried about the Western side. There is a spot to settle SW which was partially deterrent, but a city is need due west to to block. I'm thinking that hill 1SE of the ivory over there. No food and no pigs, but it is what it is. At least it can help with cottages.
 
From what I remember years back, the two biggest nightmares for Sitting Bull, is either the Egyptians, or the Babylonians. For obvious reasons if you think on it... at least the Egyptian issue can be fixed if you find copper...

Everyone else can get choked to hell by the dogs though. Should buy you some time when done right...
 
AW is my favourite kind of frustration. I've never won one on immortal but I remember one forum AW game where it was almost possible to choke the whole continent with HAs. By reloading with advanced knowledge of the map, of course. I'm going to re-install just toplay this.
 
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