@BiC
Spoiler :
Only 3 cities yes, but all of them were riverside which helps a lot. As you say it gave me incredible commerce early on. It's a bit of a shame not to make more of the cheap settlers, but instead it was very easy to defend. I didn't have any worrying moments where I was uncertain where a stack was going, be it enemy or my HAs.
Unfortunately I didn't have time to make alot of culture buildings so I never got the sheep to the south peacefully but all the same a pretty good city.
Mostly chopped the HAs yes. I only whipped when I reached my happy/health limit or had no good tiles left. Did not rely on it here.
Snaaty has a lot of experience with these settings so he would know what to do.
I think I played an AW succession game here on this site once too, but it's a long time ago and I can't remember who I played with even. I guess MP (pitboss) experience also comes in handy here.
Another boon of mounted units is the ability to take out siege in huge stacks (flank attack). IMO critically important for these games. My HAs will soon become a bit outdated for attacking, but I can still give them flanking 2 and get rid of siege and then longbows hold the city easily. This won't be needed for every attack, but if for instance the #1 civ comes with a large force it will be necessary. The next big offensive tech is knights.
Use what remains of well-promoted HAs to take out Peter, or at the very least disturb him, and get new ones with immediate flanking 2 while awaiting knights.
Unfortunately I didn't have time to make alot of culture buildings so I never got the sheep to the south peacefully but all the same a pretty good city.
Mostly chopped the HAs yes. I only whipped when I reached my happy/health limit or had no good tiles left. Did not rely on it here.
Snaaty has a lot of experience with these settings so he would know what to do.

I think I played an AW succession game here on this site once too, but it's a long time ago and I can't remember who I played with even. I guess MP (pitboss) experience also comes in handy here.
Another boon of mounted units is the ability to take out siege in huge stacks (flank attack). IMO critically important for these games. My HAs will soon become a bit outdated for attacking, but I can still give them flanking 2 and get rid of siege and then longbows hold the city easily. This won't be needed for every attack, but if for instance the #1 civ comes with a large force it will be necessary. The next big offensive tech is knights.
Use what remains of well-promoted HAs to take out Peter, or at the very least disturb him, and get new ones with immediate flanking 2 while awaiting knights.