amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
Hi everyone! I'm amateurgamer88. I have recently started immortal and my first two games have been horrible. My last game as Mongolia, as shown in my photojournal, has progressed well (no details so that will spoil it). As the title suggests, I am going to play as Portugal. Do note that this is my first time playing this civ on VP so it should be interesting.
I know I'm not a great player so I appreciate any advice as I want to learn more. I have many areas lacking so feel free to point them out to me. I like to improve more as I actually want to eventually play and win some deity matches. As a result, I'm doing these photojournals so people can see what I'm doing wrong and give me constructive criticism.
An additional note is that, due to various reasons, I have to play this game windowed so, in later eras, you'll see the various things like gold, resources and etc overlapping. I also have to lower my graphic setting so my game can run smoother. I apologize for that but it's the limitations I work with.
Normally, I stick with Pangaea but, for this game, I'm going continents since it utilizes Portugal's UU.
Let's see the starting location. I'll be doing my first update soonish.
My initial thought are either move a tile to the left so I can have a canal city or stay where I'm at. The body of water north of the whales are lakes so that means it's closed off Staying where I'm at means I'll have the hills to work with earlier. Whales are an alright resources to have in the early game but it does mean I need Fishing to connect them and that's a bit too much of a detour for me. I'm curious to see how the situation develops and I look forward to the new naval combat.
I know I'm not a great player so I appreciate any advice as I want to learn more. I have many areas lacking so feel free to point them out to me. I like to improve more as I actually want to eventually play and win some deity matches. As a result, I'm doing these photojournals so people can see what I'm doing wrong and give me constructive criticism.
An additional note is that, due to various reasons, I have to play this game windowed so, in later eras, you'll see the various things like gold, resources and etc overlapping. I also have to lower my graphic setting so my game can run smoother. I apologize for that but it's the limitations I work with.
Spoiler Game Settings :
Immortal (7) Difficulty
Marathon Speed
Large Size, 10 civs, 20 city states
Continents
Strategic Balance
No events, vassalage, ancient ruins, tech brokering and tech trading
The Patch used in this game is 10-10. It should be with hotfix unless I messed this up terribly.
Marathon Speed
Large Size, 10 civs, 20 city states
Continents
Strategic Balance
No events, vassalage, ancient ruins, tech brokering and tech trading
The Patch used in this game is 10-10. It should be with hotfix unless I messed this up terribly.
Normally, I stick with Pangaea but, for this game, I'm going continents since it utilizes Portugal's UU.
Spoiler Initial Thoughts on the Civilization :
Mare Clausum:
Science, Gold and either GA/GG points for cargo ships/caravans definitely put an emphasis on trade route. I have, as some of you noticed, neglected to use all of my trade routes in some of my past games. I feel like this is certainly one of those games where I must fully utilize the trade units to my best ability. We will have to see how the game develops depending on my neighbors and how the other continent develops.
Feitoria:
This UI has two parts to it. First, it can be constructed in my territory on coastal tiles and cannot be adjacent to one another or be on top of resources. It makes coastal tiles slightly better and coastal tiles with resources a bit stronger as well. It does come once Compass is unlocked so it's fairly late in the game. I can see that I will have little advantage in the early game so we'll see how that will work out. The second aspect is City States but that's available once I get Nau. This gives a nice boost to happiness and trade routes with City States. I can certainly see myself going statecraft if I want to take advantage of trading with City States.
Nau:
I can definitely use a better version of a caravel as this is when naval units become noticeably stronger. Getting a bit more experience by unloading their cargo with city states seems like a no brainer but, looking at the civilopedia, it also mentions other players. I'm a little confused on how that works but I guess I'll figure it out as I go (just like Mongolia's UA). Though, City State should be a priority as trade routes are also boosted through this.
Science, Gold and either GA/GG points for cargo ships/caravans definitely put an emphasis on trade route. I have, as some of you noticed, neglected to use all of my trade routes in some of my past games. I feel like this is certainly one of those games where I must fully utilize the trade units to my best ability. We will have to see how the game develops depending on my neighbors and how the other continent develops.
Feitoria:
This UI has two parts to it. First, it can be constructed in my territory on coastal tiles and cannot be adjacent to one another or be on top of resources. It makes coastal tiles slightly better and coastal tiles with resources a bit stronger as well. It does come once Compass is unlocked so it's fairly late in the game. I can see that I will have little advantage in the early game so we'll see how that will work out. The second aspect is City States but that's available once I get Nau. This gives a nice boost to happiness and trade routes with City States. I can certainly see myself going statecraft if I want to take advantage of trading with City States.
Nau:
I can definitely use a better version of a caravel as this is when naval units become noticeably stronger. Getting a bit more experience by unloading their cargo with city states seems like a no brainer but, looking at the civilopedia, it also mentions other players. I'm a little confused on how that works but I guess I'll figure it out as I go (just like Mongolia's UA). Though, City State should be a priority as trade routes are also boosted through this.
Spoiler Starting Location :
Let's see the starting location. I'll be doing my first update soonish.
My initial thought are either move a tile to the left so I can have a canal city or stay where I'm at. The body of water north of the whales are lakes so that means it's closed off Staying where I'm at means I'll have the hills to work with earlier. Whales are an alright resources to have in the early game but it does mean I need Fishing to connect them and that's a bit too much of a detour for me. I'm curious to see how the situation develops and I look forward to the new naval combat.
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