@west45, iDagon
From what I learned in #53, war campaigns on Immortal are way harder than in Emperor.
Nice that you posted also about not completely positive results, I hope you both will be back and join the party for the next one.
Greetings,
yatta.
I guess your bet might be considered won
By the Way, In my game Mansa Musa Discovered Alphabet on Turn 40, 2400BC.
The Map
Spoiler:
yep, 1W 3L All Time Record so far on Immortal...
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Waiting for the Immortal University Game #57, I'm back training on the Deity Keshik experiment I posted, in case someone wish to discuss about war campaigns on Immortal/Deity.
Spoiler:
I'd like to see someone being able do on Deity what I can achieve only on lower levels, and explain how that is done.
I oracled MC and then built the colossus (culture slider at 100% its all pure culture).
Then I went for music and bulbed some culture with free great artist, which got me ne indian city. Then I built sistine capel. Then I knew I'll be using religious buildings, so I bulbed DR (i have never teched that) with prophet form oracle and built spiral minaret.
Now just building some cultural buildings before going for building culture and artists.
I wont stop my teching entirely, because I need to get democracy for emancipation, but I will slow it down a lot.
It's about 1000AD now.
If i remember right its 1 for every civ running Emancipation. So if every other Civ was running it and you defied a Resolution thats 11 (If Defy is 5 )
If i remember right its 1 for every civ running Emancipation. So if every other Civ was running it and you defied a Resolution thats 11 (If Defy is 5 )
Emancipation
Uhm... I doubt it is as simple as 1 for Emancipated Civilization.
AFAIK the mechanism is Specific City based (as War Weariness) and should be a formula like:
p = City Population
n = Number of Civilizations Running Emancipation (while you are not)
d = Difficulty Level (d=x Noble, d=y Prince, d=z Monarch, d=w Emperor, d=k Deity; with values x < y < z < w < k)
c = coefficient
With Emancipation = round( p * n * d * c )
But I can't find the exact formula again. And I need it to get an idea on how much more I could grow my Population in this game. So anyone knows it / finds a link please post it. Thanks!
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Defy!
AFAIK Defy! an AP Resolution is 5- 1 for each other Religion in the City (for each Resolution you Defy!) and lasts 20 Turns (each).
AFAIK Defy! an UN Resolution is 5 (for each Resolution you Defy!) and lasts until you vote differently (Yes, No, Abstain) on the same UN Resolution.
I might be wrong on details here also.
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I had up to like 30 in some Cities (not in this game) from many Defy! + many Emancipation Civilizations
I thought you knew the formula (or a link), since I remember you are good in Micro Management.
in my game mansa musa didnt even settle a city for the 2nd gold, his techrate was so stupid with only one gold. just imagine 2 ...
@ yatta
Spoiler:
I think you should really go over the basics early game and rethink them. With crap land as we see here, pyramids is a big risk. It's 2 settlers and one worker worth of hammers, on a map where decent city locations are already at a premium. Your tech order was quite strange, going pottery, writing, alphabet before BW doesn't really work here.
Losing your first city to barbs when you have a resourceless spearman and horses in the capitol is hardly excusable. After a few games on immortal you should know better .
I think, after playing my game.. the map is more suited towards horse archer rush, or great lighthouse city spam. A 6 city cultural victory could work too, then again it works on most maps anyway. If you take out ghandi you have land for 10+ cities no problem, at that point you can pursue any victory condition you want. In my game I did not really put the land to good use, and should have killed ghandi earlier. I also got boned by religion spread, no buddhism until it was too late as I had already ruined my diplo with zara from spies. If I could get him to friendly no spying would be needed and I could have easily went to space.
Skip Bronze Working to target Writing-Alphabet is quite usual for me, but even doing that I usually go the Animal Husbandry path. I guess I thought to save few turns toward Writing, to have a Library earlier in the second city. A bad choice. I played very poorly in the beginning (while I'm quite proud of my reaction and strategy adopted in the rest of the game. Especially satisfied with the Diplomacy: I played it pretty smart I believe).
After a few games on immortal you should know better .
When I play aggressive it is to Conquest, if I target Space, I don't plan wars. I have some limits optimizing my empire to do more than one task,
Spoiler:
and I pay this lack of flexibility on Maps like this one, where you likely need to "get some space" from someone else also going the peaceful way.
I should probably better blame myself for that a bit more, instead of blaming on Habitus Map.
As said few posts above, I tried to play aggressive on game #53 with one of my top favorites UUs, and missed timing up things. So I decided to go peacefully for a while in here, while train on that other map in order have things better timed up on Immortal+ war campaigns.
I like Mounted Units rushes better than Melee and I will retry that Deity Keshik experiment in the next days, whenever I have some time to. If you have suggestions to experiment on that subject on Immortal/Deity, like stock number of units, time to declare, best way to get your army ready, best promotion paths, how to chose the correct target, ... that would be great.
Thanks for commenting on my game. Appreciated
I hope you'll play #57 as well.
Nice to see the IU ticking along. I have very little civ time at the moment and when I play I usually play (and lose) on Deity, but I may give this a try and then probably not report on how it goes since I have no internet.
Pacal is cool, but I hate clam starts. Stupid clams.
Wow, nice approach! Great Game!
Jester Fool and I couldn't do better than 300 turns on the #54 Map!
I mean, on this harder Map I believe your success is worth double.
By the way, thanks for avenging my game (yeah, I missed it for at least 20 turns)
Wow, nice approach! Great Game!
Jester Fool and I couldn't do better than 300 turns on the #54 Map!
I mean, on this harder Map I believe your success is worth double.
By the way, thanks for avenging my game (yeah, I missed it for at least 20 turns)
Thanks!
For some reason I also got liberalism around 1200 AD even though I slowed down for culture and AI had like every other possible tech on the era..For some reason no-one priorized (<--how to spell that?) that at all.
Lping it has been a blast, I'm almost sad I have nearly the whole thing recorded now.
As for this game... (To finish/stopping point)
Spoiler:
SIP and went fishing -----> sailing -----> BW -----> masonry and worked in wheel/pottery/writing after that. Picked up GLH since the start really asks for a lighthouse anyway.
I didn't do any super aggressive blocking and so wound up with 5 cities due to peninsula start and bad land. What really pissed me off is that Zara had like 14 unopposed and the only way I could have stopped it was to inefficiently settle into the jungle very early.
Instead, I just went cats/phants and backstabbed Zara while he fought brennus w/ a few others. He didn't even have longbows when I declared, but god feud + machinery + engineering all before I could reach aksum. Damn it.
So the war lasted like 100+ turns. I didn't care. I was killing like 6:1 units easily and nobody else in the world would declare on me due to diplo disposition (I traded for gold and built paya for FR) since charlie/fred don't plot @ pleased. After a long long war I capped zara and wound up with like 31% of the world's land around 1400 AD lol. I was a bit backwards at that point but had been able to make some trades. Nobody was close to culture or space and I was more than double anyone else's size so I called it a W there. I could easily have just infantry/arty gandhi/fred/anyone to oblivion with that kind of land/production.
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