Turn Zero / General Thoughts:
My first run through was before I saw the warning about the map script. Didn't know what to do with all the space and I lost a city somewhat late to a barbarian spearman...
After a couple of days to forget the details of the map: take 2. Settle in place, work the hill tile to save three beakers. (the governor apparently doesn't know everything there is to know about the expansive trait) Great potential in this city, with five riverside tiles, plenty of grassland, and fair production.
As I indicated, I don't know much about the lakes script, but I see some to the south and east on turn 0, and I know that the settings include "tropical", so I'll stay aware of the possibility of fast iron working.
Agriculture first seems like a no-brainer. I already have mining, so I'll be able to get the gold online right away, and work four good tiles with no further techs. My next tech choice will be a subtle one, but expanding north to pick up a second gold and wheat(now visible) will probably be a priority.
My other starting tech is hunting, which could come in handy if there's a non-jungle ivory nearby. It also leads me to favor archery as an early defensive tech. Speaking of ivory, the Khmer's elephants are (slightly) improved, so that could be an additional strategic consideration.
I don't see any reason to rush mathematics for their UB, incidentally, but I'll keep it in mind when doing food calculations. Expansive means less reason to build aqueducts in the first place, though it's obviously a great trait, and is responsible for my worker on turn 11 instead of 12. Creative means I can skip early mysticism if I want, and makes it easier to get libraries. (and, later, some powerful happiness boosters)
Turn Seven:
I finish mapping out the northeast, and there's a lovely place for a city to grab the gold, wheat, and a grassland cow, with two additional hills as well. Not a bad city for later, eitherwith civil service it can run a food surplus of 14.
The question now is whether I should scout east or west. West has a plains cow, but I can see mountains, desert, and tundra through the fog, while I can see three grassland hills to the east. But my scout is closer to the west. Since I'll be sending units east anyways with my settler, and I just met Montezuma's scout from the west, I send my scout in that direction.
Turn Ten:
My scout is being threatened by a lion, but he's on a forested hill. Should be fine. There is at least one promising city site to the west, but nothing as high priority as settling the gold right now. So what's my next tech? Since I want to work the cows in Gold City eventually, animal husbandry seems to be a sensible choiceand I might have horse. On the other hand, fast archery has the distinct advantage that it allows me to spend my early hammers very efficiently. And since I already know I'll be contending with jungle, late un-guaranteed chariots don't seem quite as appealing. And I have plenty of time to get animal husbandry later.
Any other attractive options? Masonry to work the marble, but I have no reason to get mysticism, and probably plenty of land available due to the map script, so rushing the oracle seems to miss the point. I don't need the wheel or bronze just yet either, and I have enough commerce to put off writing, so it comes down to animal husbandry or archery. I choose archery.
Turn Eleven:
Grow on a warrior. My scout does me the huge favor of not dying.
Turn Seventeen:
Meet Suleiman's scout, coming from the southeast.. Opted to improve the second corn before the gold. I'm getting archery and my first warrior next turn, at which point I'll grow on an archer. (not sure if I want a worker or a settler after that) The warrior will voyage bravely into the jungle to explore, and unlock heroic epic or die trying.
My scout has been unable to heal, harassed by more lions.
But what about my next tech? Animal husbandry seems like the logical choiceI want the wheel, but with the gold coming online soon I should be able to get it by the time I need it.
Turn Twenty-Eight:
I've met Mansa and Pacal. Pacal is expanding towards me, so I might want to prioritize a riverside jungle city to grab the pigs and rice I've just revealed. My first settler is on the way, and animal husbandry indeed reveals horse in my BFC. Next up is the wheel, for happiness and trade routes. I'll want a second worker immediately to improve the horses and, more importantly, get Gold City online as quickly as possible.
My scout, now a woodsman, finds Montezuma and heads south to further explore the jungle. Frankly, I don't care what's up in the tundra very much at the moment, but there's a nice-looking river to my southwest.
Turn Thirty-Three:
Bronze working seems more attractive than all other options. I have archers, chariots if I need them, and plenty of commerce, so getting the production machine going and expanding like crazy seems to be the way to go. Scout walks in front of an archer.
Turn Thirty-Four:
We will remember you, scout.
Turn Thirty-Six:
Gold city is founded. Improving the wheat immediately, and starting a third worker. Archer explores east a bit.
Turns Fourty-One Through Forty-Three:
My first and only warrior is killed, but I'm making another one for happiness in the capital Yasodharapura. That's too hard to type, so I'm renaming it Cappy. I'm also making archers to defend and spawnbust more effectively. We have a lot of directions to cover. Next tech is pottery for granaries, then on to writing. Bronze reveals copper and suggests a decent production city in the tundra for deer and copper. Not the best long-term city, but probably worth grabbing soon, especially if Pacal gets to the southeastern copper first.
I only have two archers, and my capital can grow once more thanks to the happiness boost from the gold, but it has nothing good to grow onto. So I'll start a settler and hope I can settle my blocking city in the jungle to the south to hinder Pacal. It can work some farms and hills until iron working, and I can defend it with my second archer, pulling my first back in case of barbarian rampage.
Turn Fifty:
Starting another worker. My plan is to grow Cappy on archers in preparation for 2-pop whipping a library. Meanwhile, Gold City is growing too, albeit slowly.
Turn Fifty-Three and Fifty-Four:
Borin' Pacal is founded. Writing finishes. Lots of open borders. Cyrus slips a city underneath my block, or maybe he just went around the lake. OK, I can still settle aggressively southwest or block him in to the southeast, but I still don't know what the land east of me looks like. Nobody has alphabet yet. I kill my slider for the moment. I have marble, so aesthetics will be promising in a bit, but my priority is still mass expansion as production allows. I'll be laying down some whips and chops in short order.
Turn Sixty-Three:
While building a settler, I find a possible double gems site pretty deep in the jungle. I'll get it if I can, but both Cyrus and Montezuma are eyeing it pretty closely. I'll compromise and just get one of the gems if I have toit might be worth it to avoid too much border contact with Monty. On the plus side, that will allow me to steal a second horse from Cyrus.
Whipping my settler, and reducing Cappy all the way to pop 2. Still nobody has alphabet, so I can afford the loss of commerce for now.
I get foreign trade routes connected and keep making archers, fighting off some barbarians. Gold City gets its cows pillaged, but they're back pretty quickly. Borin' Pacal is an underwhelming city but at least it's paying for itself.
Turn Sixty-Nine:
Settled one of the gems and beat Cyrus to the horse by one turn. I'm a bit concerned he's going to wedge himself in between my cities, though. This could turn into a very awkward diplomatic situation.
There's a barbarian city to the east that I'll want eventually, and both the northwest and southeast coppers are still unclaimed. I'm starting to feel confident in my archer force, so I'll push out two settlers momentarily. After that I'll strengthen my worker force, start running scientists in Cappy, and head for aesthetics/literature.
Turn Seventy-Two:
Turn Eighty-Three:
I'm also going to expand somewhat aggressively to the east, for the attractive gold and flood plains. If I'm very, very lucky, I might be able to block off Charlemagne from the north and secure some more land. I'll take the two barbarian cities when I have time.
How to handle my tech trades? My two biggest threats at the moment are Montezuma and Cyrus, both of whom can declare at pleased. Cyrus is at pleased nowthough that might change as he gets pissed at me for culture pressing "his" cityand Montezuma is at cautious. He hates Mansa, but I don't know if they share a border or not. I can't bribe anyone to war right now.
Unfortunately, only Mansa will trade me masonry right now. I don't think I can safely take it, so instead I'll just offer aesthetics to Cyrus for mysticism and iron working, and gift writing. Next turn, I'll trade aesthetics to Monty for polytheism, which I need for literature. Hopefully somebody will change their mind about masonry.
My economy is hurting now from expanding, so I'll cut my slider and hope for the best. Iron working will obviously help my three (soon to be four) jungle cities tremendously.
Alas, somehow gifting writing lowered me to cautious with Cyrus. (someone should explain to me how that worksit involves what BUG calls "developing nations should work together to catch up")
Iron revealed in Gold City. Lovely.
Turn Eighty-Four:
Aha! This lets me trade aesthetics to Mansa for masonry, polytheism, and fishing, while keeping Monty busy. I also gift alphabet to Cyrus to keep him happy, but I don't get any diplomacy boost for it. He was probably researching it.
Careful consideration: Will Monty still do it after I make the trade? Will Mansa still trade after I screw him over? Here's where I wish I knew a little more about the mechanics. I bribe Monty first, and Mansa, tech-lover that he is, will still make the trade.
I also pick up priesthood from Pacal, bringing him to pleased.
Turn Eighty-Seven:
Charlie beats me to the eastern gold site, but I beat Monty to the northwest deer and copper. Cyrus is getting mad at me. I settle my eastern city back from the river slightly, to avoid border trouble with the Ottomans.
Turn Ninety-Two:
I get Judaism, allowing me to bring Cyrus to pleased. Montezuma and Mansa are still quite preoccupied with each other. My economy is in horrible shape, but recovering very rapidly. The anarchy actually helps things. Doing my best to get some cottages going in Borin' Pacal, but I think Cappy is better suited to be a GP farm at this point. Starting the parthenon in Gold City.
Turn Ninety-Seven:
Charlie gets the last good city site in the northeast. Now my priority is taking the two barbarian cities before someone else gets them. They're on hills, which buys me some time.
Turn One-Hundred-Three:
Finally, my first scientist, and I'm almost done with literature, though mansa beat me to it. Academy, settle, or bulb mathematics? The latter would net me some trades, but not monarchy and code of laws, my priorities. The extra beakers seem critical right now, as I'm in danger of falling seriously behind in tech, so I go with settling.
Currency is my next objective. In the meantime I'll put some chops into the great library and national epic. Mansa and Monty have made peace, which is bad for me, but Monty hates everyone right now so it's not too bad.
Turn One-Hundred-Seven:
Charlie makes me a happy Khmer by trading me math for priesthood and aesthetics. Unfortunately the tech leaders all have it, so I'm not yet able to buy into the juicy techs of code of laws, monarchy, and calendar. I do use literature to pick up meditation. Cottaging pretty heavily now in my southwest cities. Started cottaging Angkor Wat, thought better of it, and started farming instead. Hey, I might pick up a barbarian city with just culture press.
Turn One-Hundred-Seventeen:
Currency. Finally. I can't trade for monarchy and code just yet, I'm still worried about Cyrus and Monty, and Pacal is about to snatch one of the barbarian cities from under my nose, but my research rate is just beginning to pick up, I have a couple of great scientists on the horizon, and I think I can get nine cities, including the barbarian city and an expansion in my own borders after civil service. And I share a religion with almost everyone.
Liberalism should be easy from here, but I'll have to think pretty hard about what to do on the way, and afterwards. I have quite a few options: Pacal is probably easy pickings, and his four cities would put me significantly ahead of Cyrus. I'm pretty noobish at judging good war options, unfortunately. We'll see, when I have time.